Commit Graph

1795 Commits

Author SHA1 Message Date
Leijurv
e7412d0d46
Merge pull request #867 from Orinion/master
Add replantCrops setting
2019-08-29 17:46:41 -07:00
Orinion
65a9b1a78a Make replantCrops override replantNetherWart
When replantCrops is false, baritone will not replant nether wart.
Also fixed spacing.
2019-08-29 10:36:31 +02:00
Babbaj
a7add6bc13
Replace klass with cla$$ 2019-08-28 20:37:05 -04:00
Orinion
d2a046c8b4 Add replantCrops setting
add replantCrops setting, simmilar to replantNetherWart for the other crops.
2019-08-28 20:15:41 +02:00
Leijurv
dae6cc8e20
maintain current behavior 2019-08-23 15:23:36 -07:00
Leijurv
a2159d62e5
quite annoying 2019-08-23 15:23:00 -07:00
IronException
d927207b67
added things to avoid
Signs should also be avoided. A lot of history can get lost
2019-08-22 17:44:27 +02:00
Leijurv
b9f0da7d27
major unscuff of builder 2019-08-20 11:23:23 -07:00
Leijurv
1c36bf3300
repack on mine cmd 2019-08-17 22:01:53 -07:00
reb0rt
24da012903
Stop parseGoal from removing the last argument
isNumeric returns false if the input is anything other than a positive integer. This meant that baritone wouldn't properly set goals if they ended in anything other than a positive integer.
2019-08-18 13:04:39 +10:00
Leijurv
9046eb500b
crucial performance optimization 2019-08-16 21:16:41 -07:00
Brady
a98677dbda
crucial performance optimization 2019-08-15 03:19:19 -05:00
Scribblefoxx
e1e6a08eb2
Update Settings.java 2019-08-11 03:39:29 +10:00
Leijurv
7b21b0401d
Merge pull request #712 from IronException/master
dimensional coords extension
2019-08-08 21:47:28 -10:00
Leijurv
4c935fc447
epicer cached bedrock level pathing 2019-08-08 18:09:25 -10:00
Leijurv
3d221dcda4
antiquated and does more harm than good 2019-08-08 18:04:49 -10:00
Friedolin2000
ac6c413fb8 dimensional coords extension 2019-08-08 22:45:18 +02:00
Leijurv
17a07ba85e
better render 2019-08-08 09:56:06 -10:00
Howard Stark
d402ba61cc
Disable lighting on path render 2019-08-08 09:36:55 -10:00
Leijurv
014d3b3a99
goal can never be null 2019-08-01 23:47:12 -07:00
Leijurv
19fe29ad1e
i am stupid 2019-07-31 22:17:44 -07:00
Leijurv
8bcbd0231e
bye 2019-07-31 21:45:57 -07:00
Leijurv
01c0e321b5
what was i THINKING 2019-07-31 20:58:45 -07:00
Leijurv
5f721b544e
smh conner, imagine getting the same block position 2x without caching 2019-07-31 20:47:46 -07:00
Conner
9541a45451 Resolve comments 2019-07-30 21:37:50 -07:00
Conner
bba4c09195 Add parkour ascend 2019-07-30 21:07:26 -07:00
Leijurv
06c62029c5
not iffy 2019-07-30 20:04:50 -07:00
Leijurv
6f251b64f1
i am very stupid 2019-07-29 17:35:06 -07:00
Leijurv
551b6b88d2
EXTREMELY old comment that is no longer true 2019-07-28 00:19:14 -07:00
Leijurv
07cbc47fb2
extra line 2019-07-27 23:51:23 -07:00
Leijurv
f5b4de023f
update usage stuff 2019-07-24 15:33:39 -07:00
Leijurv
0e51a73149
instanceof BlockLiquid checks this 2019-07-23 11:53:21 -07:00
Leijurv
44a092cd94
Merge pull request #622 from babbaj/schematica
fix crash
2019-07-22 23:57:54 -07:00
Babbaj
7000b6cda2
fix crash 2019-07-23 02:56:24 -04:00
Leijurv
7a17f7d253
Merge pull request #607 from babbaj/schematica
build the schematic schematica has open
2019-07-22 23:53:09 -07:00
Leijurv
4338e34734
while this is cool, nothing will ever conceivably use it 2019-07-22 23:37:43 -07:00
Babbaj
61147536e5
ok 2019-07-22 16:51:09 -04:00
Leijurv
6b9737eb3f
fix double jump on paused overshot sprint ascend 2019-07-21 22:04:15 -07:00
Babbaj
fe54372a53
resolve the issue 2019-07-21 22:33:22 -04:00
Babbaj
21e9c0b7c1
add get functions 2019-07-21 22:17:21 -04:00
Babbaj
8bf977060e
dont need the fields 2019-07-21 22:06:36 -04:00
Babbaj
074ec333cf
clean up a bit 2019-07-21 21:57:59 -04:00
Babbaj
d505ec4f9f
build the schematic schematica has open 2019-07-21 21:05:43 -04:00
Leijurv
4d127acb9a
reformat 2019-07-20 23:47:51 -07:00
Leijurv
df900c9e64
use origin 2019-07-19 18:55:32 -07:00
Leijurv
93a090c56e
Merge pull request #588 from StijnSimons/master
I forgot players and items were entities too
2019-07-19 17:06:48 -07:00
StijnSimons
8b43d93259 i forgot players and items were entities too 2019-07-20 01:37:43 +02:00
Leijurv
053662d0af
Merge pull request #554 from StijnSimons/master
FollowEntity and FollowEntities
2019-07-19 16:31:04 -07:00
Brady
af943a8253
Fix issue opening fence gates in some scenarios
If there are 2 fence gates at the player height, and they are approached
diagonally, there is a slight chance that Baritone will be caught in an
infinite loop of opening and closing the upper fence gate, being unable
to interact with the bottom one.
2019-07-18 21:18:02 -05:00
Leijurv
8151444671
privatize this too 2019-07-18 14:15:53 -07:00