baritone/inventory/InventoryManager.java
2018-08-01 11:34:35 -04:00

629 lines
22 KiB
Java

/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.inventory;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Random;
import baritone.Baritone;
import baritone.mining.MickeyMine;
import baritone.util.Manager;
import baritone.util.Out;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.gui.inventory.GuiInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemAxe;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemSpade;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class InventoryManager extends Manager {
static HashMap<String, Integer> maximumAmounts = null;
static HashMap<String, Integer> minimumAmounts = null;
static HashSet<Item> onHotbar = new HashSet();
public static void initMax() {
maximumAmounts = new HashMap();
minimumAmounts = new HashMap();
addBounds("cobblestone", 128, 64);
addBounds("coal", 128, 64);
//addBounds("redstone", 0, 0);//no one wants stinking redstone
addBounds("stone", 64, 32);
addBounds("gravel", 64, 32);
addBounds("dirt", 128, 64);
}
public static void addBounds(String itemName, int max, int min) {
Item item = Item.getByNameOrId("minecraft:" + itemName);
if (item == null) {
Out.gui(itemName + " doesn't exist", Out.Mode.Minimal);
throw new NullPointerException(itemName + " doesn't exist");
}
maximumAmounts.put(itemName, max);
minimumAmounts.put(itemName, min);
}
static boolean openedInvYet = false;
/**
* Place the best instance of itemType in hot bar slot position
*
* @param pos hot bar slot to put in
* @param check what block to check break time against
* @param itemType the class of the item
* @param doThrowaway throw away all but the best two
* @return
*/
public static boolean place(int pos, Block check, Class<?> itemType, boolean doThrowaway) {
ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
int itemPos = -1;
float bestStrength = Float.MIN_VALUE;
for (int i = 0; i < stacks.length; i++) {
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
Item item = stack.getItem();
if (item.getClass() == itemType) {
float strength = item.getStrVsBlock(stack, check);
if (strength > bestStrength) {
bestStrength = strength;
itemPos = i;
}
}
}
if (itemPos == -1) {//there are none
return false;
}
if (itemPos == pos) {//there is one and this is the best
if (!doThrowaway) {
return false;
}
int seconditemPos = -1;
float secondbestStrength = Float.MIN_VALUE;
for (int i = 0; i < stacks.length; i++) {
if (i == itemPos) {
continue;
}
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
Item item = stack.getItem();
if (item.getClass() == itemType) {
float strength = item.getStrVsBlock(stack, check);
if (strength > secondbestStrength) {
secondbestStrength = strength;
seconditemPos = i;
}
}
}
if (seconditemPos == -1) {
return false;
}
for (int i = 0; i < stacks.length; i++) {
if (i == itemPos || i == seconditemPos) {
continue;
}
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
Item item = stack.getItem();
if (item.getClass() == itemType) {
int j = i;
if (j < 9) {
j += 36;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
dropOne(j);
return true;
}
}
return false;
}
if (itemPos < 9) {
itemPos += 36;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
switchWithHotBar(itemPos, pos);
return true;
}
/**
* Find items in the player's inventory
*
* @param items
* @return
*/
public static int find(Item... items) {
ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
int bestPosition = -1;
int bestSize = 0;
for (int i = 0; i < stacks.length; i++) {
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
for (Item it : items) {
if (it.equals(stack.getItem())) {
if (stack.stackSize > bestSize) {
bestSize = stack.stackSize;
bestPosition = i;
}
}
}
}
return bestPosition;
}
/**
* Put items in the hot bar slot. If the current item in that slot matches,
* don't do anything
*
* @param hotbarslot
* @param items
* @return
*/
public static boolean putItemInSlot(int hotbarslot, Item... items) {
int currPos = find(items);
ItemStack curr = Minecraft.getMinecraft().player.inventory.mainInventory[hotbarslot];
if (curr != null) {
for (Item item : items) {
if (item.equals(curr.getItem())) {
return false;
}
}
}
if (currPos == -1) {
return false;
}
if (currPos < 9) {
currPos += 36;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
switchWithHotBar(currPos, hotbarslot);
return true;
}
/**
* Randomize an array. You know I just kinda realized that I don't know who
* originally came up with this method for randomizing arrays. I copied it
* from something we used in Terry G's web programming class when we were
* making the game of 15/16 4x4 square thingy, and we used it to randomize a
* 16 length array. I copied it from there and have been using it ever since
*
* @param array
* @param random
*/
public static void randomize(int[] array, Random random) {
for (int i = 0; i < array.length; i++) {
int j = random.nextInt(array.length);
int tmp = array[i];
array[i] = array[j];
array[j] = tmp;
}
}
public static void putOnHotBar(Item item) {
if (item == null) {
throw new NullPointerException();
}
onHotbar.add(item);
}
@Override
protected void onTick() {
if (maximumAmounts == null) {
initMax();
}
if (Minecraft.getMinecraft().currentScreen != null && !(Minecraft.getMinecraft().currentScreen instanceof GuiInventory)) {
return;
}
if (openedInvYet && Minecraft.getMinecraft().currentScreen == null) {
openedInvYet = false;
return;
}
BlockPos look = Baritone.whatAreYouLookingAt();
boolean doThrowAway = true;
if (look != null) {
int xDiff = look.getX() - Minecraft.getMinecraft().player.getPosition0().getX();
int zDiff = look.getZ() - Minecraft.getMinecraft().player.getPosition0().getZ();
if (Math.abs(xDiff) + Math.abs(zDiff) <= 2) {
doThrowAway = false;//dont throw away if we are looking at a wall and we are close, because we'll probably just pick it right back up again
}
}
if (checkArmor()) {
return;
}
if (doThrowAway && throwAwayOldArmor()) {
return;
}
Random random = new Random(Minecraft.getMinecraft().player.getName().hashCode());
int[] slots = {0, 1, 2, 3, 4, 5, 6, 7, 8};
randomize(slots, random);
if (place(slots[0], Block.getBlockFromName("stone"), ItemPickaxe.class, doThrowAway)) {
return;
}
if (placeSword(slots[1], doThrowAway)) {
return;
}
if (placeFood(slots[2])) {
return;
}
if (place(slots[3], Block.getBlockFromName("log"), ItemAxe.class, doThrowAway)) {
return;
}
if (place(slots[4], Block.getBlockFromName("dirt"), ItemSpade.class, doThrowAway)) {
return;
}
if (putItemInSlot(slots[5], Item.getByNameOrId("minecraft:dirt"), Item.getByNameOrId("minecraft:cobblestone"))) {
return;
}
if (putItemInSlot(slots[6], Item.getByNameOrId("minecraft:torch"))) {
return;
}
if (!onHotbar.isEmpty()) {
Out.gui("Hotbar: " + onHotbar, Out.Mode.Debug);
}
int slotIndex = 7;
for (Item item : onHotbar) {
if (putItemInSlot(slots[slotIndex], item)) {
return;
}
slotIndex++;
if (slotIndex > 8) {
break;
}
}
onHotbar.clear();
HashMap<Item, Integer> amounts = countItems();
for (String itemName : maximumAmounts.keySet()) {
if (!doThrowAway) {
continue;
}
Item item = Item.getByNameOrId("minecraft:" + itemName);
if (amounts.get(item) == null) {
amounts.put(item, 0);
}
//Out.log(amounts.get(item));
int toThrowAway = amounts.get(item) > maximumAmounts.get(itemName) ? amounts.get(item) - minimumAmounts.get(itemName) : 0;
if (amounts.get(item) <= minimumAmounts.get(itemName)) {
MickeyMine.notifyFullness(itemName, false);
}
if (amounts.get(item) > ((minimumAmounts.get(itemName) + maximumAmounts.get(itemName)) / 2)) {
MickeyMine.notifyFullness(itemName, true);
}
if (toThrowAway <= 0) {
continue;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
GuiContainer c = (GuiContainer) Minecraft.getMinecraft().currentScreen;
if (Minecraft.getMinecraft().currentScreen == null) {
Out.gui("Null container", Out.Mode.Debug);
openedInvYet = false;
return;
}
int bestPos = -1;
int bestSize = 0;
for (int i = 0; i < c.inventorySlots.inventorySlots.size(); i++) {
Slot slot = c.inventorySlots.inventorySlots.get(i);
if (slot == null) {
continue;
}
ItemStack is = slot.getStack();
if (is == null) {
continue;
}
if (item.equals(is.getItem())) {
if (is.stackSize > bestSize && is.stackSize <= toThrowAway) {
bestSize = is.stackSize;
bestPos = i;
}
}
}
if (bestPos != -1) {
dropAll(bestPos);//throw away the largest stack that's smaller than toThrowAway, if it exists
return;
}
for (int i = 0; i < c.inventorySlots.inventorySlots.size(); i++) {
Slot slot = c.inventorySlots.inventorySlots.get(i);
if (slot == null) {
continue;
}
ItemStack is = slot.getStack();
if (is == null) {
continue;
}
if (item.equals(is.getItem())) {
if (is.stackSize <= toThrowAway) {
toThrowAway -= is.stackSize;
dropAll(i);
return;
} else {
for (int j = 0; j < toThrowAway; j++) {
dropOne(i);
return;
}
toThrowAway = 0;
}
if (toThrowAway <= 0) {
break;
}
}
}
}
if (openedInvYet) {
Minecraft.getMinecraft().player.closeScreen();
openedInvYet = false;
}
}
public static HashMap<Item, Integer> countItems() {
HashMap<Item, Integer> amounts = new HashMap();
for (ItemStack is : Minecraft.getMinecraft().player.inventory.mainInventory) {
if (is != null && is.getItem() != null) {
if (amounts.get(is.getItem()) == null) {
amounts.put(is.getItem(), is.stackSize);
} else {
amounts.put(is.getItem(), is.stackSize + amounts.get(is.getItem()));
}
}
}
return amounts;
}
public static boolean placeSword(int slot, boolean doThrowaway) {
ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
int swordPos = -1;
float bestStrength = Float.MIN_VALUE;
for (int i = 0; i < stacks.length; i++) {
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
Item item = stack.getItem();
if (item instanceof ItemSword) {
ItemSword sword = (ItemSword) item;
float strength = sword.getDamageVsEntity();
if (strength > bestStrength) {
bestStrength = strength;
swordPos = i;
}
}
}
if (swordPos == -1) {
return false;
}
if (swordPos == slot) {
if (!doThrowaway) {
return false;
}
int seconditemPos = -1;
float secondbestStrength = Float.MIN_VALUE;
for (int i = 0; i < stacks.length; i++) {
if (i == swordPos) {
continue;
}
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
Item item = stack.getItem();
if (item instanceof ItemSword) {
float strength = ((ItemSword) item).getDamageVsEntity();
if (strength > secondbestStrength) {
secondbestStrength = strength;
seconditemPos = i;
}
}
}
if (seconditemPos == -1) {
return false;
}
for (int i = 0; i < stacks.length; i++) {
if (i == swordPos || i == seconditemPos) {
continue;
}
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
Item item = stack.getItem();
if (item instanceof ItemSword) {
int j = i;
if (j < 9) {
j += 36;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
dropOne(j);
return true;
}
}
return false;
}
if (swordPos < 9) {
swordPos += 36;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
switchWithHotBar(swordPos, slot);
return true;
}
public static boolean placeFood(int slot) {
ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
int foodPos = -1;
float bestStrength = Float.MIN_VALUE;
for (int i = 0; i < stacks.length; i++) {
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
Item item = stack.getItem();
if (item instanceof ItemFood && !item.getUnlocalizedName(stack).equals("item.spiderEye")) {
ItemFood food = (ItemFood) item;
float strength = food.getHealAmount(stack);
if (strength > bestStrength) {
bestStrength = strength;
foodPos = i;
}
}
}
if (foodPos == -1) {
return false;
}
if (foodPos == slot) {
return false;
}
if (foodPos < 9) {
foodPos += 36;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
switchWithHotBar(foodPos, slot);
return true;
}
public static boolean playerHasOpenSlot() {
ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
for (ItemStack stack : stacks) {
if (stack == null) {
return true;
}
}
return false;
}
public static boolean throwAwayOldArmor() {
for (int i = 0; i < 4; i++) {
int betterInd = bestArmor(i, true);
if (betterInd == -1) {
continue;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
if (betterInd < 9) {
betterInd += 36;
}
dropOne(betterInd);
return true;
}
return false;
}
public static boolean checkArmor() {
//helmet, inv container slot 5, armorType 0, armorInventory 3
//chestplate, inv container slot 6, armorType 1, armorInventory 2
//leggings, inv container slot 7, armorType 2, armorInventory 1
//boots, inv container slot 8, armorType 3, armorInventory 0
for (int i = 0; i < 4; i++) {
int betterInd = bestArmor(i, false);
if (betterInd == -1) {
continue;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
ItemStack currentArmor = Minecraft.getMinecraft().player.inventory.armorInventory[3 - i];
if (currentArmor != null) {
if (playerHasOpenSlot()) {
shiftClick(i + 5);
return true;
} else {
dropOne(i + 5);//if we don't have space, drop the inferior armor
return true;
}
}
if (betterInd < 9) {
betterInd += 36;
}
shiftClick(betterInd);
return true;
}
return false;
}
public static int bestArmor(int type, boolean onlyMainInv) {
ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
int bestInd = -1;
int bestDamageReduce = Integer.MIN_VALUE;
for (int i = 0; i < stacks.length; i++) {
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
Item item = stack.getItem();
if (item instanceof ItemArmor) {
ItemArmor armor = (ItemArmor) item;
if (armor.armorType == type) {
if (armor.damageReduceAmount > bestDamageReduce) {
bestDamageReduce = armor.damageReduceAmount;
bestInd = i;
}
}
}
}
if (onlyMainInv) {
return bestInd;
}
ItemStack currentlyInSlot = Minecraft.getMinecraft().player.inventory.armorInventory[3 - type];
if (currentlyInSlot != null) {
ItemArmor armor = (ItemArmor) currentlyInSlot.getItem();
if (armor.armorType != type) {
throw new IllegalStateException(currentlyInSlot + " should be " + type + ", is " + armor.armorType);
}
if (armor.damageReduceAmount >= bestDamageReduce) {
return -1;//if we are already wearing better armor, pretend there is no good armor of this type in main inv
}
}
return bestInd;
}
public static void switchWithHotBar(int slotNumber, int hotbarPosition) {
GuiContainer contain = (GuiContainer) Minecraft.getMinecraft().currentScreen;
contain.sketchyMouseClick(slotNumber, hotbarPosition, 2);
}
public static void dropAll(int slotNumber) {
GuiContainer contain = (GuiContainer) Minecraft.getMinecraft().currentScreen;
contain.sketchyMouseClick(slotNumber, 1, 4);
}
public static void dropOne(int slotNumber) {
GuiContainer contain = (GuiContainer) Minecraft.getMinecraft().currentScreen;
contain.sketchyMouseClick(slotNumber, 0, 4);
}
public static void shiftClick(int slotNumber) {
GuiContainer contain = (GuiContainer) Minecraft.getMinecraft().currentScreen;
contain.shiftClick(slotNumber);
}
@Override
protected void onCancel() {
}
@Override
protected void onStart() {
}
@Override
protected boolean onEnabled(boolean enabled) {
return Baritone.tickNumber % 10 == 0 && !Minecraft.getMinecraft().player.capabilities.isCreativeMode;
}
}