baritone/util/FakeArrow.java
2018-08-01 11:34:35 -04:00

344 lines
19 KiB
Java

package baritone.util;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class FakeArrow extends Entity implements IProjectile {
private int xTile = -1;
private int yTile = -1;
private int zTile = -1;
private Block inTile;
private int inData;
private boolean inGround;
/**
* 1 if the player can pick up the arrow
*/
public int canBePickedUp;
/**
* Seems to be some sort of timer for animating an arrow.
*/
public int arrowShake;
/**
* The owner of this arrow.
*/
public Entity shootingEntity;
public boolean didIHitAnEntity = false;
private int ticksInGround;
private int ticksInAir;
private double damage = 2.0D;
/**
* The amount of knockback an arrow applies when it hits a mob.
*/
private int knockbackStrength;
public FakeArrow(World worldIn, EntityLivingBase shooter, float velocity, float partialTucks) {
super(worldIn);
double d0 = shooter.lastTickPosX + (shooter.posX - shooter.lastTickPosX) * (double) partialTucks;
double d1 = shooter.lastTickPosY + (shooter.posY - shooter.lastTickPosY) * (double) partialTucks;
double d2 = shooter.lastTickPosZ + (shooter.posZ - shooter.lastTickPosZ) * (double) partialTucks;
this.renderDistanceWeight = 10.0D;
this.shootingEntity = shooter;
if (shooter instanceof EntityPlayer) {
this.canBePickedUp = 1;
}
this.setSize(0.5F, 0.5F);
this.setLocationAndAngles(d0, d1 + (double) shooter.getEyeHeight(), d2, shooter.rotationYaw, shooter.rotationPitch);
this.posX -= (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
this.motionX = (double) (-MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
this.motionZ = (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
this.motionY = (double) (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI));
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, velocity * 1.5F, 1.0F);
}
protected void entityInit() {
this.dataWatcher.addObject(16, Byte.valueOf((byte) 0));
}
/**
* Similar to setArrowHeading, it's point the throwable entity to a x, y, z
* direction.
*/
public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy) {
float f = MathHelper.sqrt_double(x * x + y * y + z * z);
x = x / (double) f;
y = y / (double) f;
z = z / (double) f;
//x = x + this.rand.nextGaussian() * (double) (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double) inaccuracy;
//y = y + this.rand.nextGaussian() * (double) (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double) inaccuracy;
//z = z + this.rand.nextGaussian() * (double) (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double) inaccuracy;
x = x * (double) velocity;
y = y * (double) velocity;
z = z * (double) velocity;
this.motionX = x;
this.motionY = y;
this.motionZ = z;
float f1 = MathHelper.sqrt_double(x * x + z * z);
this.prevRotationYaw = this.rotationYaw = (float) (MathHelper.func_181159_b(x, z) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (MathHelper.func_181159_b(y, (double) f1) * 180.0D / Math.PI);
this.ticksInGround = 0;
}
public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean p_180426_10_) {
this.setPosition(x, y, z);
this.setRotation(yaw, pitch);
}
/**
* Sets the velocity to the args. Args: x, y, z
*/
public void setVelocity(double x, double y, double z) {
this.motionX = x;
this.motionY = y;
this.motionZ = z;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float f = MathHelper.sqrt_double(x * x + z * z);
this.prevRotationYaw = this.rotationYaw = (float) (MathHelper.func_181159_b(x, z) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (MathHelper.func_181159_b(y, (double) f) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.ticksInGround = 0;
}
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate() {
super.onUpdate();
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float) (MathHelper.func_181159_b(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (MathHelper.func_181159_b(this.motionY, (double) f) * 180.0D / Math.PI);
}
BlockPos blockpos = new BlockPos(this.xTile, this.yTile, this.zTile);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
Block block = iblockstate.getBlock();
if (block.getMaterial() != Material.air) {
block.setBlockBoundsBasedOnState(this.worldObj, blockpos);
AxisAlignedBB axisalignedbb = block.getCollisionBoundingBox(this.worldObj, blockpos, iblockstate);
if (axisalignedbb != null && axisalignedbb.isVecInside(new Vec3(this.posX, this.posY, this.posZ))) {
this.inGround = true;
}
}
if (this.arrowShake > 0) {
--this.arrowShake;
}
if (this.inGround) {
int j = block.getMetaFromState(iblockstate);
if (block == this.inTile && j == this.inData) {
++this.ticksInGround;
if (this.ticksInGround >= 1200) {
this.setDead();
}
} else {
this.inGround = false;
this.motionX *= (double) (this.rand.nextFloat() * 0.2F);
this.motionY *= (double) (this.rand.nextFloat() * 0.2F);
this.motionZ *= (double) (this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
} else {
++this.ticksInAir;
Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3, false, true, false);
vec31 = new Vec3(this.posX, this.posY, this.posZ);
vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null) {
vec3 = new Vec3(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
for (int i = 0; i < list.size(); ++i) {
Entity entity1 = (Entity) list.get(i);
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) {
float f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().expand((double) f1, (double) f1, (double) f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
if (movingobjectposition1 != null) {
double d1 = vec31.squareDistanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) {
EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit;
if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer) this.shootingEntity).canAttackPlayer(entityplayer)) {
movingobjectposition = null;
}
}
if (movingobjectposition != null) {
if (movingobjectposition.entityHit != null) {
float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
int l = MathHelper.ceiling_double_int((double) f2 * this.damage);
didIHitAnEntity = true;
/*if (this.getIsCritical()) {
l += this.rand.nextInt(l / 2 + 2);
}
mageSource damagesource;
if (this.shootingEntity == null) {
damagesource = DamageSource.causeArrowDamage(this, this);
} else {
damagesource = DamageSource.causeArrowDamage(this, this.shootingEntity);
}
if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) {
movingobjectposition.entityHit.setFire(5);
}
if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float) l)) {
if (movingobjectposition.entityHit instanceof EntityLivingBase) {
EntityLivingBase entitylivingbase = (EntityLivingBase) movingobjectposition.entityHit;
if (!this.worldObj.isRemote) {
entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
}
if (this.knockbackStrength > 0) {
float f7 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (f7 > 0.0F) {
movingobjectposition.entityHit.addVelocity(this.motionX * (double) this.knockbackStrength * 0.6000000238418579D / (double) f7, 0.1D, this.motionZ * (double) this.knockbackStrength * 0.6000000238418579D / (double) f7);
}
}
if (this.shootingEntity instanceof EntityLivingBase) {
EnchantmentHelper.applyThornEnchantments(entitylivingbase, this.shootingEntity);
EnchantmentHelper.applyArthropodEnchantments((EntityLivingBase) this.shootingEntity, entitylivingbase);
}
if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) {
((EntityPlayerMP) this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
}
}
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
if (!(movingobjectposition.entityHit instanceof EntityEnderman)) {
this.setDead();
}
} else {
this.motionX *= -0.10000000149011612D;
this.motionY *= -0.10000000149011612D;
this.motionZ *= -0.10000000149011612D;
this.rotationYaw += 180.0F;
this.prevRotationYaw += 180.0F;
this.ticksInAir = 0;
}*/
} else {
BlockPos blockpos1 = movingobjectposition.getBlockPos();
this.xTile = blockpos1.getX();
this.yTile = blockpos1.getY();
this.zTile = blockpos1.getZ();
IBlockState iblockstate1 = this.worldObj.getBlockState(blockpos1);
this.inTile = iblockstate1.getBlock();
this.inData = this.inTile.getMetaFromState(iblockstate1);
this.motionX = (double) ((float) (movingobjectposition.hitVec.xCoord - this.posX));
this.motionY = (double) ((float) (movingobjectposition.hitVec.yCoord - this.posY));
this.motionZ = (double) ((float) (movingobjectposition.hitVec.zCoord - this.posZ));
float f5 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / (double) f5 * 0.05000000074505806D;
this.posY -= this.motionY / (double) f5 * 0.05000000074505806D;
this.posZ -= this.motionZ / (double) f5 * 0.05000000074505806D;
//this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.arrowShake = 7;
if (this.inTile.getMaterial() != Material.air) {
this.inTile.onEntityCollidedWithBlock(this.worldObj, blockpos1, iblockstate1, this);
}
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
float f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float) (MathHelper.func_181159_b(this.motionX, this.motionZ) * 180.0D / Math.PI);
for (this.rotationPitch = (float) (MathHelper.func_181159_b(this.motionY, (double) f3) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f4 = 0.99F;
float f6 = 0.05F;
if (this.isInWater()) {
for (int i1 = 0; i1 < 4; ++i1) {
float f8 = 0.25F;
this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * (double) f8, this.posY - this.motionY * (double) f8, this.posZ - this.motionZ * (double) f8, this.motionX, this.motionY, this.motionZ, new int[0]);
}
f4 = 0.6F;
}
if (this.isWet()) {
this.extinguish();
}
this.motionX *= (double) f4;
this.motionY *= (double) f4;
this.motionZ *= (double) f4;
this.motionY -= (double) f6;
this.setPosition(this.posX, this.posY, this.posZ);
this.doBlockCollisions();
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound) {
tagCompound.setShort("xTile", (short) this.xTile);
tagCompound.setShort("yTile", (short) this.yTile);
tagCompound.setShort("zTile", (short) this.zTile);
tagCompound.setShort("life", (short) this.ticksInGround);
ResourceLocation resourcelocation = (ResourceLocation) Block.blockRegistry.getNameForObject(this.inTile);
tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString());
tagCompound.setByte("inData", (byte) this.inData);
tagCompound.setByte("shake", (byte) this.arrowShake);
tagCompound.setByte("inGround", (byte) (this.inGround ? 1 : 0));
tagCompound.setByte("pickup", (byte) this.canBePickedUp);
tagCompound.setDouble("damage", this.damage);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound tagCompund) {
this.xTile = tagCompund.getShort("xTile");
this.yTile = tagCompund.getShort("yTile");
this.zTile = tagCompund.getShort("zTile");
this.ticksInGround = tagCompund.getShort("life");
if (tagCompund.hasKey("inTile", 8)) {
this.inTile = Block.getBlockFromName(tagCompund.getString("inTile"));
} else {
this.inTile = Block.getBlockById(tagCompund.getByte("inTile") & 255);
}
this.inData = tagCompund.getByte("inData") & 255;
this.arrowShake = tagCompund.getByte("shake") & 255;
this.inGround = tagCompund.getByte("inGround") == 1;
if (tagCompund.hasKey("damage", 99)) {
this.damage = tagCompund.getDouble("damage");
}
if (tagCompund.hasKey("pickup", 99)) {
this.canBePickedUp = tagCompund.getByte("pickup");
} else if (tagCompund.hasKey("player", 99)) {
this.canBePickedUp = tagCompund.getBoolean("player") ? 1 : 0;
}
}
}