samples: melody.c: add a FIXME
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@ -1,5 +1,7 @@
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// RENDER PARAMETERS: sample_rate = 44100, no_return
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// RENDER PARAMETERS: sample_rate = 44100, no_return
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// FIXME: The sound disappears after a few cycles
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static const long double array[] = {1, 1.25, 1.5, 2};
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static const long double array[] = {1, 1.25, 1.5, 2};
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long double v = array[3 & (t >> 13)];
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long double v = array[3 & (t >> 13)];
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return (long double) t * v / 3.1415926535;
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return (long double) t * v / 3.1415926535;
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