gramps/gramps2/src/DisplayState.py

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Python
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#
# Gramps - a GTK+/GNOME based genealogy program
#
# Copyright (C) 2000-2005 Donald N. Allingham
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# $Id$
#-------------------------------------------------------------------------
#
# Standard python modules
#
#-------------------------------------------------------------------------
#-------------------------------------------------------------------------
#
# GNOME python modules
#
#-------------------------------------------------------------------------
import gobject
import gtk
#-------------------------------------------------------------------------
#
# GRAMPS modules
#
#-------------------------------------------------------------------------
import GrampsDbBase
import GrampsDBCallback
import GrampsKeys
import NameDisplay
#-------------------------------------------------------------------------
#
# History manager
#
#-------------------------------------------------------------------------
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class History(GrampsDBCallback.GrampsDBCallback):
__signals__ = {
'changed' : (list,),
'menu-changed' : (list,),
}
def __init__(self):
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GrampsDBCallback.GrampsDBCallback.__init__(self)
self.history = []
self.mhistory = []
self.index = -1
self.lock = False
def clear(self):
self.history = []
self.mistory = []
self.index = -1
self.lock = False
def remove(self,person_handle,old_id=None):
"""Removes a person from the history list"""
if old_id:
del_id = old_id
else:
del_id = person_handle
hc = self.history.count(del_id)
for c in range(hc):
self.history.remove(del_id)
self.index -= 1
mhc = self.mhistory.count(del_id)
for c in range(mhc):
self.mhistory.remove(del_id)
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self.emit('changed',(self.history,))
self.emit('menu-changed',(self.mhistory,))
def push(self,person_handle):
self.prune()
if len(self.history) == 0 or person_handle != self.history[-1]:
self.history.append(person_handle)
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if person_handle not in self.mhistory:
self.mhistory.append(person_handle)
else:
self.mhistory.remove(person_handle)
self.mhistory.push(person_handle)
self.index += 1
self.emit('menu-changed',(self.mhistory,))
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self.emit('changed',(self.history,))
def forward(self,step=1):
self.index += step
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person_handle = self.history[self.index]
if person_handle not in self.mhistory:
self.mhistory.append(person_handle)
self.emit('menu-changed',(self.mhistory,))
return str(self.history[self.index])
def back(self,step=1):
self.index -= step
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person_handle = self.history[self.index]
if person_handle not in self.mhistory:
self.mhistory.append(person_handle)
self.emit('menu-changed',(self.mhistory,))
return str(self.history[self.index])
def at_end(self):
return self.index+1 == len(self.history)
def at_front(self):
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return self.index <= 0
def prune(self):
if not self.at_end():
self.history = self.history[0:self.index+1]
#-------------------------------------------------------------------------
#
# Window manager
#
#-------------------------------------------------------------------------
class GrampsWindowManager:
def __init__(self):
self.window_tree = []
self.id2item = {}
def get_item_from_node(self,node):
item = self.window_tree
for index in node:
item = item[index]
return item
def get_window_from_id(self,window_id):
return self.id2item.get(window_id,None)
def close_node(self,node):
import traceback
traceback.print_stack()
item = self.get_item_from_node(node)
self.close_item_recursively(item)
self.remove_node(node)
def close_item_recursively(self,item):
if type(item) == list:
for sub_item in item[1:]:
self.close_item_recursively(sub_item)
else:
if item.window_id:
del self.id2item[item.window_id]
item.window.destroy()
def add_item(self,node,item):
if item.window_id:
self.id2item[item.window_id] = item
parent_item = self.get_item_from_node(node)
assert type(parent_item) == list or node == [], \
"Gwm: add_item: Incorrect node."
if item.submenu_label:
# This is an item with potential children
new_item = [item]
else:
# This is an item without children
new_item = item
parent_item.append(new_item)
new_node = node + [len(parent_item) + 1]
self.build_windows_menu()
return new_node
def remove_node(self,node):
parent_node = node[:-1]
child_in_parent = node[-1:][0]
item = self.get_item_from_node(parent_node)
item.pop(child_in_parent)
self.build_windows_menu()
def call_back_factory(self,item):
if type(item) != list:
def f(obj):
if item.window_id and self.get_window_from_id(item.window_id):
self.get_window_from_id(item.window_id).present()
else:
def f(obj):
pass
return f
def build_windows_menu(self):
print self.window_tree
print self.id2item
pass
#-------------------------------------------------------------------------
#
# Gramps Managed Window class
#
#-------------------------------------------------------------------------
class ManagedWindow:
"""
Managed window base class.
This class provides all the goodies necessary for user-friendly window
management in GRAMPS: registering the menu item under the Windows
menu, keeping track of child windows, closing them on close/delete
event, and presenting itself when selected or attempted to create again.
"""
def __init__(self,uistate,node,window_key,submenu_label,menu_label):
"""
Create child windows and add itself to menu, if not there already.
The usage from derived classes is envisioned as follows:
import DisplayState
class SomeWindowClass(DisplayState.ManagedWindow):
def __init__(self,uistate,dbstate,node):
window_id = self # Or e.g. window_id = person.handle
submenu_label = None # This window cannot have children
menu_label = 'Menu label for this window'
DisplayState.ManagedWindow.__init__(self,
uistate,
node,
window_id,
submenu_label,
menu_label)
if self.already_exist:
return
# Proceed with the class.
...
"""
if uistate.gwm.get_window_from_id(window_key):
uistate.gwm.get_window_from_id(window_key).present()
self.already_exist = True
else:
self.already_exist = False
self.window_id = window_key
self.submenu_label = submenu_label
self.menu_label = menu_label
self.uistate = uistate
self.node = self.uistate.gwm.add_item(node,self)
def close(self):
"""
Close itself.
Takes care of closing children and removing itself from menu.
"""
self.uistate.gwm.close_node(self.node)
def present(self):
"""
Present window (unroll/unminimize/bring to top).
"""
self.window.present()
#-------------------------------------------------------------------------
#
# Gramps Display State class
#
#-------------------------------------------------------------------------
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class DisplayState(GrampsDBCallback.GrampsDBCallback):
__signals__ = {
}
def __init__(self,window,status,uimanager,dbstate):
self.dbstate = dbstate
self.uimanager = uimanager
self.window = window
GrampsDBCallback.GrampsDBCallback.__init__(self)
self.status = status
self.status_id = status.get_context_id('GRAMPS')
self.phistory = History()
self.gwm = GrampsWindowManager()
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def modify_statusbar(self,active=None):
self.status.pop(self.status_id)
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if self.dbstate.active == None:
self.status.push(self.status_id,"")
else:
if GrampsKeys.get_statusbar() <= 1:
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pname = NameDisplay.displayer.display(self.dbstate.active)
name = "[%s] %s" % (self.dbstate.active.get_gramps_id(),pname)
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else:
name = "" #self.display_relationship()
self.status.push(self.status_id,name)
while gtk.events_pending():
gtk.main_iteration()
def status_text(self,text):
self.status.pop(self.status_id)
self.status.push(self.status_id,text)
while gtk.events_pending():
gtk.main_iteration()