* test/RunAllTests.py: Change header.

* src/EventEdit.py: Fix build_ methods.

* src/DisplayState.py: window management improvements


svn: r5620
This commit is contained in:
Alex Roitman
2005-12-23 00:40:35 +00:00
parent 848c95b7e4
commit 6fafacf793
3 changed files with 41 additions and 13 deletions

View File

@@ -404,14 +404,14 @@ class EventRefEditor(DisplayState.ManagedWindow):
self.state = state
self.uistate = uistate
self.referent = referent
self.event_ref = event_ref
self.event = event
DisplayState.ManagedWindow.__init__(self, uistate, track, event_ref)
if self.already_exist:
return
self.update = update
self.event_ref = event_ref
self.event = event
self.pmap = {}
for key in self.db.get_place_handles():
@@ -552,23 +552,23 @@ class EventRefEditor(DisplayState.ManagedWindow):
self.window.set_transient_for(self.parent_window)
self.window.show()
def build_menu_names(self,event):
if event:
if event.get_type()[0] == RelLib.Event.CUSTOM:
event_name = event.get_type()[1]
def build_menu_names(self,eventref):
if self.event:
if self.event.get_type()[0] == RelLib.Event.CUSTOM:
event_name = self.event.get_type()[1]
else:
try:
event_name = Utils.personal_events[event.get_type()[0]]
event_name = Utils.personal_events[self.event.get_type()[0]]
except:
event_name = Utils.family_events[event.get_type()[0]]
event_name = Utils.family_events[self.event.get_type()[0]]
submenu_label = _('Event: %s') % event_name
else:
submenu_label = _('New Event')
menu_label = _('Event Reference Editor')
def build_window_key(self,event):
if event:
return event.get_handle()
def build_window_key(self,eventref):
if self.event:
return self.event.get_handle()
else:
return self