Choose spouse if not defined

svn: r873
This commit is contained in:
Don Allingham
2002-03-29 03:40:17 +00:00
parent be36b57a50
commit a6a0a4ec13
3 changed files with 309 additions and 2 deletions

View File

@@ -187,3 +187,132 @@ class AddSpouse:
index = index + 1
self.spouse_list.thaw()
class SetSpouse:
"""
Displays the AddSpouse dialog, allowing the user to create a new
family with the passed person as one spouse, and another person to
be selected.
"""
def __init__(self,db,person,family,update,addperson):
"""
Displays the AddSpouse dialog box.
db - database to which to add the new family
person - the current person, will be one of the parents
update - function that updates the family display
addperson - function that adds a person to the person view
"""
self.db = db
self.update = update
self.person = person
self.family = family
self.addperson = addperson
self.glade = libglade.GladeXML(const.gladeFile, "spouseDialog")
self.rel_combo = self.glade.get_widget("rel_combo")
self.relation_type = self.glade.get_widget("rel_type")
self.spouse_list = self.glade.get_widget("spouseList")
self.relation_def = self.glade.get_widget("reldef")
self.top = self.glade.get_widget("spouseDialog")
self.name_list = self.db.getPersonMap().values()
self.name_list.sort(sort.by_last_name)
self.rel_combo.set_popdown_strings(const.familyRelations)
title = _("Choose Spouse/Partner of %s") % GrampsCfg.nameof(person)
self.glade.get_widget("spouseTitle").set_text(title)
self.glade.signal_autoconnect({
"on_select_spouse_clicked" : self.select_spouse_clicked,
"on_new_spouse_clicked" : self.new_spouse_clicked,
"on_rel_type_changed" : self.relation_type_changed,
"on_combo_insert_text" : Utils.combo_insert_text,
"destroy_passed_object" : Utils.destroy_passed_object
})
self.relation_type.set_text(_("Married"))
def new_spouse_clicked(self,obj):
"""
Called when the spouse to be added does not exist, and needs
to be created and added to the database
"""
import QuickAdd
relation = const.save_frel(self.relation_type.get_text())
if relation == "Partners":
if self.person.getGender() == RelLib.Person.male:
gen = "male"
else:
gen = "female"
elif self.person.getGender() == RelLib.Person.male:
gen = "female"
else:
gen = "male"
QuickAdd.QuickAdd(self.db,gen,self.update_list)
def update_list(self,person):
self.name_list.append(person)
self.name_list.sort(sort.by_last_name)
self.addperson(person)
self.relation_type_changed(self.relation_type)
def select_spouse_clicked(self,obj):
"""
Called when the spouse to be added already exists and has been
selected from the list.
"""
if len(self.spouse_list.selection) == 0:
return
row = self.spouse_list.selection[0]
spouse = self.spouse_list.get_row_data(row)
# don't do anything if the marriage already exists
for f in self.person.getFamilyList():
if spouse == f.getMother() or spouse == f.getFather():
Utils.destroy_passed_object(obj)
return
Utils.modified()
if self.family.getFather() == self.person:
self.family.setMother(spouse)
else:
self.family.setFather(spouse)
spouse.addFamily(self.family)
self.family.setRelationship(const.save_frel(self.relation_type.get_text()))
Utils.destroy_passed_object(obj)
self.update(self.family)
def relation_type_changed(self,obj):
"""
Called whenever the relationship type changes. Rebuilds the
the potential spouse list.
"""
text = obj.get_text()
self.relation_def.set_text(const.relationship_def(text))
# determine the gender of the people to be loaded into
# the potential spouse list. If Partners is selected, use
# the same gender as the current person.
gender = self.person.getGender()
if text == _("Partners"):
if gender == RelLib.Person.male:
gender = RelLib.Person.female
else:
gender = RelLib.Person.male
index = 0
self.spouse_list.clear()
self.spouse_list.freeze()
for person in self.name_list:
if person.getGender() == gender:
continue
name = person.getPrimaryName().getName()
self.spouse_list.append([name,Utils.birthday(person)])
self.spouse_list.set_row_data(index,person)
index = index + 1
self.spouse_list.thaw()