citra-shitamoto-network/src/citra_qt/game_list_p.h

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2015-09-01 10:05:33 +05:30
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <QRunnable>
#include <QStandardItem>
#include <QString>
#include "citra_qt/util/util.h"
#include "common/string_util.h"
class GameListItem : public QStandardItem {
public:
GameListItem(): QStandardItem() {}
GameListItem(const QString& string): QStandardItem(string) {}
virtual ~GameListItem() override {}
};
/**
* A specialization of GameListItem for path values.
* This class ensures that for every full path value it holds, a correct string representation
* of just the filename (with no extension) will be displayed to the user.
*/
class GameListItemPath : public GameListItem {
public:
static const int FullPathRole = Qt::UserRole + 1;
GameListItemPath(): GameListItem() {}
GameListItemPath(const QString& game_path): GameListItem()
{
setData(game_path, FullPathRole);
}
void setData(const QVariant& value, int role) override
{
// By specializing setData for FullPathRole, we can ensure that the two string
// representations of the data are always accurate and in the correct format.
if (role == FullPathRole) {
std::string filename;
Common::SplitPath(value.toString().toStdString(), nullptr, &filename, nullptr);
GameListItem::setData(QString::fromStdString(filename), Qt::DisplayRole);
GameListItem::setData(value, FullPathRole);
} else {
GameListItem::setData(value, role);
}
}
};
/**
* A specialization of GameListItem for size values.
* This class ensures that for every numerical size value it holds (in bytes), a correct
* human-readable string representation will be displayed to the user.
*/
class GameListItemSize : public GameListItem {
public:
static const int SizeRole = Qt::UserRole + 1;
GameListItemSize(): GameListItem() {}
GameListItemSize(const qulonglong size_bytes): GameListItem()
{
setData(size_bytes, SizeRole);
}
void setData(const QVariant& value, int role) override
{
// By specializing setData for SizeRole, we can ensure that the numerical and string
// representations of the data are always accurate and in the correct format.
if (role == SizeRole) {
qulonglong size_bytes = value.toULongLong();
GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole);
GameListItem::setData(value, SizeRole);
} else {
GameListItem::setData(value, role);
}
}
/**
* This operator is, in practice, only used by the TreeView sorting systems.
* Override it so that it will correctly sort by numerical value instead of by string representation.
*/
bool operator<(const QStandardItem& other) const override
{
return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
}
};
/**
* Asynchronous worker object for populating the game list.
* Communicates with other threads through Qt's signal/slot system.
*/
class GameListWorker : public QObject, public QRunnable {
Q_OBJECT
public:
GameListWorker(QString dir_path, bool deep_scan):
QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {}
public slots:
/// Starts the processing of directory tree information.
void run() override;
/// Tells the worker that it should no longer continue processing. Thread-safe.
void Cancel();
signals:
/**
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
* to be added to the game list.
* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
*/
void EntryReady(QList<QStandardItem*> entry_items);
void Finished();
private:
QString dir_path;
bool deep_scan;
std::atomic_bool stop_processing;
void AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan);
};