2014-07-27 23:37:45 +05:30
|
|
|
// Licensed under GPLv2
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
|
|
|
|
// Copyright 2014 Tony Wasserka
|
|
|
|
// All rights reserved.
|
|
|
|
//
|
|
|
|
// Redistribution and use in source and binary forms, with or without
|
|
|
|
// modification, are permitted provided that the following conditions are met:
|
|
|
|
//
|
|
|
|
// * Redistributions of source code must retain the above copyright
|
|
|
|
// notice, this list of conditions and the following disclaimer.
|
|
|
|
// * Redistributions in binary form must reproduce the above copyright
|
|
|
|
// notice, this list of conditions and the following disclaimer in the
|
|
|
|
// documentation and/or other materials provided with the distribution.
|
|
|
|
// * Neither the name of the owner nor the names of its contributors may
|
|
|
|
// be used to endorse or promote products derived from this software
|
|
|
|
// without specific prior written permission.
|
|
|
|
//
|
|
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <cmath>
|
|
|
|
|
|
|
|
namespace Math {
|
|
|
|
|
|
|
|
template<typename T> class Vec2;
|
|
|
|
template<typename T> class Vec3;
|
|
|
|
template<typename T> class Vec4;
|
|
|
|
|
2014-08-12 23:34:28 +05:30
|
|
|
template<typename T>
|
|
|
|
static inline Vec2<T> MakeVec(const T& x, const T& y);
|
|
|
|
template<typename T>
|
|
|
|
static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z);
|
|
|
|
template<typename T>
|
|
|
|
static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w);
|
|
|
|
|
2014-07-27 23:37:45 +05:30
|
|
|
|
|
|
|
template<typename T>
|
|
|
|
class Vec2 {
|
|
|
|
public:
|
|
|
|
struct {
|
|
|
|
T x,y;
|
|
|
|
};
|
|
|
|
|
|
|
|
T* AsArray() { return &x; }
|
|
|
|
|
|
|
|
Vec2() = default;
|
|
|
|
Vec2(const T a[2]) : x(a[0]), y(a[1]) {}
|
|
|
|
Vec2(const T& _x, const T& _y) : x(_x), y(_y) {}
|
|
|
|
|
|
|
|
template<typename T2>
|
|
|
|
Vec2<T2> Cast() const {
|
|
|
|
return Vec2<T2>((T2)x, (T2)y);
|
|
|
|
}
|
|
|
|
|
|
|
|
static Vec2 AssignToAll(const T& f)
|
|
|
|
{
|
|
|
|
return Vec2<T>(f, f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Write(T a[2])
|
|
|
|
{
|
|
|
|
a[0] = x; a[1] = y;
|
|
|
|
}
|
|
|
|
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec2<decltype(T{}+T{})> operator +(const Vec2& other) const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(x+other.x, y+other.y);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
void operator += (const Vec2 &other)
|
|
|
|
{
|
|
|
|
x+=other.x; y+=other.y;
|
|
|
|
}
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec2<decltype(T{}-T{})> operator -(const Vec2& other) const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(x-other.x, y-other.y);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
void operator -= (const Vec2& other)
|
|
|
|
{
|
|
|
|
x-=other.x; y-=other.y;
|
|
|
|
}
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec2<decltype(-T{})> operator -() const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(-x,-y);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec2<decltype(T{}*T{})> operator * (const Vec2& other) const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(x*other.x, y*other.y);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
template<typename V>
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec2<decltype(T{}*V{})> operator * (const V& f) const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(x*f,y*f);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
template<typename V>
|
|
|
|
void operator *= (const V& f)
|
|
|
|
{
|
|
|
|
x*=f; y*=f;
|
|
|
|
}
|
|
|
|
template<typename V>
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec2<decltype(T{}/V{})> operator / (const V& f) const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(x/f,y/f);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
template<typename V>
|
|
|
|
void operator /= (const V& f)
|
|
|
|
{
|
|
|
|
*this = *this / f;
|
|
|
|
}
|
|
|
|
|
|
|
|
T Length2() const
|
|
|
|
{
|
|
|
|
return x*x + y*y;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Only implemented for T=float
|
|
|
|
float Length() const;
|
|
|
|
void SetLength(const float l);
|
|
|
|
Vec2 WithLength(const float l) const;
|
|
|
|
float Distance2To(Vec2 &other);
|
|
|
|
Vec2 Normalized() const;
|
|
|
|
float Normalize(); // returns the previous length, which is often useful
|
|
|
|
|
|
|
|
T& operator [] (int i) //allow vector[1] = 3 (vector.y=3)
|
|
|
|
{
|
|
|
|
return *((&x) + i);
|
|
|
|
}
|
|
|
|
T operator [] (const int i) const
|
|
|
|
{
|
|
|
|
return *((&x) + i);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetZero()
|
|
|
|
{
|
|
|
|
x=0; y=0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Common aliases: UV (texel coordinates), ST (texture coordinates)
|
|
|
|
T& u() { return x; }
|
|
|
|
T& v() { return y; }
|
|
|
|
T& s() { return x; }
|
|
|
|
T& t() { return y; }
|
|
|
|
|
|
|
|
const T& u() const { return x; }
|
|
|
|
const T& v() const { return y; }
|
|
|
|
const T& s() const { return x; }
|
|
|
|
const T& t() const { return y; }
|
|
|
|
|
|
|
|
// swizzlers - create a subvector of specific components
|
2014-08-12 23:34:28 +05:30
|
|
|
const Vec2 yx() const { return Vec2(y, x); }
|
|
|
|
const Vec2 vu() const { return Vec2(y, x); }
|
|
|
|
const Vec2 ts() const { return Vec2(y, x); }
|
2014-07-27 23:37:45 +05:30
|
|
|
};
|
|
|
|
|
|
|
|
template<typename T, typename V>
|
|
|
|
Vec2<T> operator * (const V& f, const Vec2<T>& vec)
|
|
|
|
{
|
|
|
|
return Vec2<T>(f*vec.x,f*vec.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
typedef Vec2<float> Vec2f;
|
|
|
|
|
|
|
|
template<typename T>
|
|
|
|
class Vec3
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
T x,y,z;
|
|
|
|
};
|
|
|
|
|
|
|
|
T* AsArray() { return &x; }
|
|
|
|
|
|
|
|
Vec3() = default;
|
|
|
|
Vec3(const T a[3]) : x(a[0]), y(a[1]), z(a[2]) {}
|
|
|
|
Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {}
|
|
|
|
|
|
|
|
template<typename T2>
|
|
|
|
Vec3<T2> Cast() const {
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec<T2>((T2)x, (T2)y, (T2)z);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
|
|
|
|
// Only implemented for T=int and T=float
|
|
|
|
static Vec3 FromRGB(unsigned int rgb);
|
|
|
|
unsigned int ToRGB() const; // alpha bits set to zero
|
|
|
|
|
|
|
|
static Vec3 AssignToAll(const T& f)
|
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(f, f, f);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
|
|
|
|
void Write(T a[3])
|
|
|
|
{
|
|
|
|
a[0] = x; a[1] = y; a[2] = z;
|
|
|
|
}
|
|
|
|
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec3<decltype(T{}+T{})> operator +(const Vec3 &other) const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(x+other.x, y+other.y, z+other.z);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
void operator += (const Vec3 &other)
|
|
|
|
{
|
|
|
|
x+=other.x; y+=other.y; z+=other.z;
|
|
|
|
}
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec3<decltype(T{}-T{})> operator -(const Vec3 &other) const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(x-other.x, y-other.y, z-other.z);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
void operator -= (const Vec3 &other)
|
|
|
|
{
|
|
|
|
x-=other.x; y-=other.y; z-=other.z;
|
|
|
|
}
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec3<decltype(-T{})> operator -() const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(-x,-y,-z);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec3<decltype(T{}*T{})> operator * (const Vec3 &other) const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(x*other.x, y*other.y, z*other.z);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
template<typename V>
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec3<decltype(T{}*V{})> operator * (const V& f) const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(x*f,y*f,z*f);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
template<typename V>
|
|
|
|
void operator *= (const V& f)
|
|
|
|
{
|
|
|
|
x*=f; y*=f; z*=f;
|
|
|
|
}
|
|
|
|
template<typename V>
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec3<decltype(T{}/V{})> operator / (const V& f) const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(x/f,y/f,z/f);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
template<typename V>
|
|
|
|
void operator /= (const V& f)
|
|
|
|
{
|
|
|
|
*this = *this / f;
|
|
|
|
}
|
|
|
|
|
|
|
|
T Length2() const
|
|
|
|
{
|
|
|
|
return x*x + y*y + z*z;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Only implemented for T=float
|
|
|
|
float Length() const;
|
|
|
|
void SetLength(const float l);
|
|
|
|
Vec3 WithLength(const float l) const;
|
|
|
|
float Distance2To(Vec3 &other);
|
|
|
|
Vec3 Normalized() const;
|
|
|
|
float Normalize(); // returns the previous length, which is often useful
|
|
|
|
|
|
|
|
T& operator [] (int i) //allow vector[2] = 3 (vector.z=3)
|
|
|
|
{
|
|
|
|
return *((&x) + i);
|
|
|
|
}
|
|
|
|
T operator [] (const int i) const
|
|
|
|
{
|
|
|
|
return *((&x) + i);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetZero()
|
|
|
|
{
|
|
|
|
x=0; y=0; z=0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Common aliases: UVW (texel coordinates), RGB (colors), STQ (texture coordinates)
|
|
|
|
T& u() { return x; }
|
|
|
|
T& v() { return y; }
|
|
|
|
T& w() { return z; }
|
|
|
|
|
|
|
|
T& r() { return x; }
|
|
|
|
T& g() { return y; }
|
|
|
|
T& b() { return z; }
|
|
|
|
|
|
|
|
T& s() { return x; }
|
|
|
|
T& t() { return y; }
|
|
|
|
T& q() { return z; }
|
|
|
|
|
|
|
|
const T& u() const { return x; }
|
|
|
|
const T& v() const { return y; }
|
|
|
|
const T& w() const { return z; }
|
|
|
|
|
|
|
|
const T& r() const { return x; }
|
|
|
|
const T& g() const { return y; }
|
|
|
|
const T& b() const { return z; }
|
|
|
|
|
|
|
|
const T& s() const { return x; }
|
|
|
|
const T& t() const { return y; }
|
|
|
|
const T& q() const { return z; }
|
|
|
|
|
|
|
|
// swizzlers - create a subvector of specific components
|
|
|
|
// e.g. Vec2 uv() { return Vec2(x,y); }
|
|
|
|
// _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all component names (x<->r) and permutations (xy<->yx)
|
2014-08-12 23:34:28 +05:30
|
|
|
#define _DEFINE_SWIZZLER2(a, b, name) const Vec2<T> name() const { return Vec2<T>(a, b); }
|
2014-07-27 23:37:45 +05:30
|
|
|
#define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \
|
|
|
|
_DEFINE_SWIZZLER2(a, b, a##b); \
|
|
|
|
_DEFINE_SWIZZLER2(a, b, a2##b2); \
|
|
|
|
_DEFINE_SWIZZLER2(a, b, a3##b3); \
|
|
|
|
_DEFINE_SWIZZLER2(a, b, a4##b4); \
|
|
|
|
_DEFINE_SWIZZLER2(b, a, b##a); \
|
|
|
|
_DEFINE_SWIZZLER2(b, a, b2##a2); \
|
|
|
|
_DEFINE_SWIZZLER2(b, a, b3##a3); \
|
|
|
|
_DEFINE_SWIZZLER2(b, a, b4##a4);
|
|
|
|
|
|
|
|
DEFINE_SWIZZLER2(x, y, r, g, u, v, s, t);
|
|
|
|
DEFINE_SWIZZLER2(x, z, r, b, u, w, s, q);
|
|
|
|
DEFINE_SWIZZLER2(y, z, g, b, v, w, t, q);
|
|
|
|
#undef DEFINE_SWIZZLER2
|
|
|
|
#undef _DEFINE_SWIZZLER2
|
|
|
|
};
|
|
|
|
|
|
|
|
template<typename T, typename V>
|
|
|
|
Vec3<T> operator * (const V& f, const Vec3<T>& vec)
|
|
|
|
{
|
|
|
|
return Vec3<T>(f*vec.x,f*vec.y,f*vec.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
typedef Vec3<float> Vec3f;
|
|
|
|
|
|
|
|
template<typename T>
|
|
|
|
class Vec4
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
T x,y,z,w;
|
|
|
|
};
|
|
|
|
|
|
|
|
T* AsArray() { return &x; }
|
|
|
|
|
|
|
|
Vec4() = default;
|
|
|
|
Vec4(const T a[4]) : x(a[0]), y(a[1]), z(a[2]), w(a[3]) {}
|
|
|
|
Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {}
|
|
|
|
|
|
|
|
template<typename T2>
|
|
|
|
Vec4<T2> Cast() const {
|
|
|
|
return Vec4<T2>((T2)x, (T2)y, (T2)z, (T2)w);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Only implemented for T=int and T=float
|
|
|
|
static Vec4 FromRGBA(unsigned int rgba);
|
|
|
|
unsigned int ToRGBA() const;
|
|
|
|
|
|
|
|
static Vec4 AssignToAll(const T& f) {
|
|
|
|
return Vec4<T>(f, f, f, f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Write(T a[4])
|
|
|
|
{
|
|
|
|
a[0] = x; a[1] = y; a[2] = z; a[3] = w;
|
|
|
|
}
|
|
|
|
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec4<decltype(T{}+T{})> operator +(const Vec4& other) const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(x+other.x, y+other.y, z+other.z, w+other.w);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
void operator += (const Vec4& other)
|
|
|
|
{
|
|
|
|
x+=other.x; y+=other.y; z+=other.z; w+=other.w;
|
|
|
|
}
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec4<decltype(T{}-T{})> operator -(const Vec4 &other) const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(x-other.x, y-other.y, z-other.z, w-other.w);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
void operator -= (const Vec4 &other)
|
|
|
|
{
|
|
|
|
x-=other.x; y-=other.y; z-=other.z; w-=other.w;
|
|
|
|
}
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec4<decltype(-T{})> operator -() const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(-x,-y,-z,-w);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec4<decltype(T{}*T{})> operator * (const Vec4 &other) const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(x*other.x, y*other.y, z*other.z, w*other.w);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
template<typename V>
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec4<decltype(T{}*V{})> operator * (const V& f) const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(x*f,y*f,z*f,w*f);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
template<typename V>
|
|
|
|
void operator *= (const V& f)
|
|
|
|
{
|
|
|
|
x*=f; y*=f; z*=f; w*=f;
|
|
|
|
}
|
|
|
|
template<typename V>
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec4<decltype(T{}/V{})> operator / (const V& f) const
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(x/f,y/f,z/f,w/f);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
template<typename V>
|
|
|
|
void operator /= (const V& f)
|
|
|
|
{
|
|
|
|
*this = *this / f;
|
|
|
|
}
|
|
|
|
|
|
|
|
T Length2() const
|
|
|
|
{
|
|
|
|
return x*x + y*y + z*z + w*w;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Only implemented for T=float
|
|
|
|
float Length() const;
|
|
|
|
void SetLength(const float l);
|
|
|
|
Vec4 WithLength(const float l) const;
|
|
|
|
float Distance2To(Vec4 &other);
|
|
|
|
Vec4 Normalized() const;
|
|
|
|
float Normalize(); // returns the previous length, which is often useful
|
|
|
|
|
|
|
|
T& operator [] (int i) //allow vector[2] = 3 (vector.z=3)
|
|
|
|
{
|
|
|
|
return *((&x) + i);
|
|
|
|
}
|
|
|
|
T operator [] (const int i) const
|
|
|
|
{
|
|
|
|
return *((&x) + i);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetZero()
|
|
|
|
{
|
|
|
|
x=0; y=0; z=0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Common alias: RGBA (colors)
|
|
|
|
T& r() { return x; }
|
|
|
|
T& g() { return y; }
|
|
|
|
T& b() { return z; }
|
|
|
|
T& a() { return w; }
|
|
|
|
|
|
|
|
const T& r() const { return x; }
|
|
|
|
const T& g() const { return y; }
|
|
|
|
const T& b() const { return z; }
|
|
|
|
const T& a() const { return w; }
|
|
|
|
|
|
|
|
// swizzlers - create a subvector of specific components
|
|
|
|
// e.g. Vec2 uv() { return Vec2(x,y); }
|
|
|
|
// _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all component names (x<->r) and permutations (xy<->yx)
|
2014-08-12 23:34:28 +05:30
|
|
|
#define _DEFINE_SWIZZLER2(a, b, name) const Vec2<T> name() const { return Vec2<T>(a, b); }
|
2014-07-27 23:37:45 +05:30
|
|
|
#define DEFINE_SWIZZLER2(a, b, a2, b2) \
|
|
|
|
_DEFINE_SWIZZLER2(a, b, a##b); \
|
|
|
|
_DEFINE_SWIZZLER2(a, b, a2##b2); \
|
|
|
|
_DEFINE_SWIZZLER2(b, a, b##a); \
|
|
|
|
_DEFINE_SWIZZLER2(b, a, b2##a2);
|
|
|
|
|
|
|
|
DEFINE_SWIZZLER2(x, y, r, g);
|
|
|
|
DEFINE_SWIZZLER2(x, z, r, b);
|
|
|
|
DEFINE_SWIZZLER2(x, w, r, a);
|
|
|
|
DEFINE_SWIZZLER2(y, z, g, b);
|
|
|
|
DEFINE_SWIZZLER2(y, w, g, a);
|
|
|
|
DEFINE_SWIZZLER2(z, w, b, a);
|
|
|
|
#undef DEFINE_SWIZZLER2
|
|
|
|
#undef _DEFINE_SWIZZLER2
|
|
|
|
|
2014-08-12 23:34:28 +05:30
|
|
|
#define _DEFINE_SWIZZLER3(a, b, c, name) const Vec3<T> name() const { return Vec3<T>(a, b, c); }
|
2014-07-27 23:37:45 +05:30
|
|
|
#define DEFINE_SWIZZLER3(a, b, c, a2, b2, c2) \
|
|
|
|
_DEFINE_SWIZZLER3(a, b, c, a##b##c); \
|
|
|
|
_DEFINE_SWIZZLER3(a, c, b, a##c##b); \
|
|
|
|
_DEFINE_SWIZZLER3(b, a, c, b##a##c); \
|
|
|
|
_DEFINE_SWIZZLER3(b, c, a, b##c##a); \
|
|
|
|
_DEFINE_SWIZZLER3(c, a, b, c##a##b); \
|
|
|
|
_DEFINE_SWIZZLER3(c, b, a, c##b##a); \
|
|
|
|
_DEFINE_SWIZZLER3(a, b, c, a2##b2##c2); \
|
|
|
|
_DEFINE_SWIZZLER3(a, c, b, a2##c2##b2); \
|
|
|
|
_DEFINE_SWIZZLER3(b, a, c, b2##a2##c2); \
|
|
|
|
_DEFINE_SWIZZLER3(b, c, a, b2##c2##a2); \
|
|
|
|
_DEFINE_SWIZZLER3(c, a, b, c2##a2##b2); \
|
|
|
|
_DEFINE_SWIZZLER3(c, b, a, c2##b2##a2);
|
|
|
|
|
|
|
|
DEFINE_SWIZZLER3(x, y, z, r, g, b);
|
|
|
|
DEFINE_SWIZZLER3(x, y, w, r, g, a);
|
|
|
|
DEFINE_SWIZZLER3(x, z, w, r, b, a);
|
|
|
|
DEFINE_SWIZZLER3(y, z, w, g, b, a);
|
|
|
|
#undef DEFINE_SWIZZLER3
|
|
|
|
#undef _DEFINE_SWIZZLER3
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
template<typename T, typename V>
|
2014-08-12 23:34:28 +05:30
|
|
|
Vec4<decltype(V{}*T{})> operator * (const V& f, const Vec4<T>& vec)
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(f*vec.x,f*vec.y,f*vec.z,f*vec.w);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
|
|
|
|
typedef Vec4<float> Vec4f;
|
|
|
|
|
|
|
|
|
|
|
|
template<typename T>
|
2014-08-12 23:34:28 +05:30
|
|
|
static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec2<T>& a, const Vec2<T>& b)
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
|
|
|
return a.x*b.x + a.y*b.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T>
|
2014-08-12 23:34:28 +05:30
|
|
|
static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec3<T>& a, const Vec3<T>& b)
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
|
|
|
return a.x*b.x + a.y*b.y + a.z*b.z;
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T>
|
2014-08-12 23:34:28 +05:30
|
|
|
static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec4<T>& a, const Vec4<T>& b)
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
|
|
|
return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w;
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T>
|
2014-08-12 23:34:28 +05:30
|
|
|
static inline Vec3<decltype(T{}*T{}-T{}*T{})> Cross(const Vec3<T>& a, const Vec3<T>& b)
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
2014-08-12 23:34:28 +05:30
|
|
|
return MakeVec(a.y*b.z-a.z*b.y, a.z*b.x-a.x*b.z, a.x*b.y-a.y*b.x);
|
2014-07-27 23:37:45 +05:30
|
|
|
}
|
|
|
|
|
|
|
|
// linear interpolation via float: 0.0=begin, 1.0=end
|
|
|
|
template<typename X>
|
2014-08-12 23:34:28 +05:30
|
|
|
static inline decltype(X{}*float{}+X{}*float{}) Lerp(const X& begin, const X& end, const float t)
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
|
|
|
return begin*(1.f-t) + end*t;
|
|
|
|
}
|
|
|
|
|
|
|
|
// linear interpolation via int: 0=begin, base=end
|
|
|
|
template<typename X, int base>
|
2014-08-12 23:34:28 +05:30
|
|
|
static inline decltype((X{}*int{}+X{}*int{}) / base) LerpInt(const X& begin, const X& end, const int t)
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
|
|
|
return (begin*(base-t) + end*t) / base;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Utility vector factories
|
|
|
|
template<typename T>
|
2014-08-12 23:34:28 +05:30
|
|
|
static inline Vec2<T> MakeVec(const T& x, const T& y)
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
|
|
|
return Vec2<T>{x, y};
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T>
|
2014-08-12 23:34:28 +05:30
|
|
|
static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z)
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
|
|
|
return Vec3<T>{x, y, z};
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T>
|
2014-08-12 23:34:28 +05:30
|
|
|
static inline Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw)
|
|
|
|
{
|
|
|
|
return MakeVec(x, y, zw[0], zw[1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T>
|
|
|
|
static inline Vec3<T> MakeVec(const Vec2<T>& xy, const T& z)
|
|
|
|
{
|
|
|
|
return MakeVec(xy[0], xy[1], z);
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T>
|
|
|
|
static inline Vec3<T> MakeVec(const T& x, const Vec2<T>& yz)
|
|
|
|
{
|
|
|
|
return MakeVec(x, yz[0], yz[1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T>
|
|
|
|
static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w)
|
2014-07-27 23:37:45 +05:30
|
|
|
{
|
|
|
|
return Vec4<T>{x, y, z, w};
|
|
|
|
}
|
|
|
|
|
2014-08-12 23:34:28 +05:30
|
|
|
template<typename T>
|
|
|
|
static inline Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w)
|
|
|
|
{
|
|
|
|
return MakeVec(xy[0], xy[1], z, w);
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T>
|
|
|
|
static inline Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w)
|
|
|
|
{
|
|
|
|
return MakeVec(x, yz[0], yz[1], w);
|
|
|
|
}
|
|
|
|
|
|
|
|
// NOTE: This has priority over "Vec2<Vec2<T>> MakeVec(const Vec2<T>& x, const Vec2<T>& y)".
|
|
|
|
// Even if someone wanted to use an odd object like Vec2<Vec2<T>>, the compiler would error
|
|
|
|
// out soon enough due to misuse of the returned structure.
|
|
|
|
template<typename T>
|
|
|
|
static inline Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw)
|
|
|
|
{
|
|
|
|
return MakeVec(xy[0], xy[1], zw[0], zw[1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T>
|
|
|
|
static inline Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w)
|
|
|
|
{
|
|
|
|
return MakeVec(xyz[0], xyz[1], xyz[2], w);
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T>
|
|
|
|
static inline Vec4<T> MakeVec(const T& x, const Vec2<T>& yzw)
|
|
|
|
{
|
|
|
|
return MakeVec(x, yzw[0], yzw[1], yzw[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-07-27 23:37:45 +05:30
|
|
|
} // namespace
|