2017-07-08 01:04:15 +05:30
|
|
|
// Copyright 2017 Citra Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <memory>
|
|
|
|
#include <string>
|
2017-07-08 22:01:35 +05:30
|
|
|
#include <vector>
|
2017-07-08 01:04:15 +05:30
|
|
|
#include "common/common_types.h"
|
|
|
|
#include "network/room.h"
|
|
|
|
|
|
|
|
namespace Network {
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This is what a client [person joining a server] would use.
|
|
|
|
* It also has to be used if you host a game yourself (You'd create both, a Room and a
|
|
|
|
* RoomMembership for yourself)
|
|
|
|
*/
|
|
|
|
class RoomMember final {
|
|
|
|
public:
|
|
|
|
enum class State : u8 {
|
|
|
|
Idle, ///< Default state
|
|
|
|
Error, ///< Some error [permissions to network device missing or something]
|
|
|
|
Joining, ///< The client is attempting to join a room.
|
|
|
|
Joined, ///< The client is connected to the room and is ready to send/receive packets.
|
|
|
|
LostConnection, ///< Connection closed
|
|
|
|
|
|
|
|
// Reasons why connection was rejected
|
|
|
|
NameCollision, ///< Somebody is already using this name
|
|
|
|
MacCollision, ///< Somebody is already using that mac-address
|
|
|
|
CouldNotConnect ///< The room is not responding to a connection attempt
|
|
|
|
};
|
|
|
|
|
2017-07-08 22:01:35 +05:30
|
|
|
struct MemberInformation {
|
|
|
|
std::string nickname; ///< Nickname of the member.
|
|
|
|
std::string game_name; ///< Name of the game they're currently playing, or empty if they're
|
|
|
|
/// not playing anything.
|
|
|
|
MacAddress mac_address; ///< MAC address associated with this member.
|
|
|
|
};
|
|
|
|
using MemberList = std::vector<MemberInformation>;
|
|
|
|
|
2017-07-08 01:04:15 +05:30
|
|
|
RoomMember();
|
|
|
|
~RoomMember();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the status of our connection to the room.
|
|
|
|
*/
|
|
|
|
State GetState() const;
|
|
|
|
|
2017-07-08 22:01:35 +05:30
|
|
|
/**
|
|
|
|
* Returns information about the members in the room we're currently connected to.
|
|
|
|
*/
|
|
|
|
const MemberList& GetMemberInformation() const;
|
|
|
|
/**
|
|
|
|
* Returns information about the room we're currently connected to.
|
|
|
|
*/
|
|
|
|
RoomInformation GetRoomInformation() const;
|
|
|
|
|
2017-07-08 01:04:15 +05:30
|
|
|
/**
|
|
|
|
* Returns whether we're connected to a server or not.
|
|
|
|
*/
|
|
|
|
bool IsConnected() const;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Attempts to join a room at the specified address and port, using the specified nickname.
|
|
|
|
* This may fail if the username is already taken.
|
|
|
|
*/
|
|
|
|
void Join(const std::string& nickname, const char* server_addr = "127.0.0.1",
|
|
|
|
const u16 serverPort = DefaultRoomPort, const u16 clientPort = 0);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Leaves the current room.
|
|
|
|
*/
|
|
|
|
void Leave();
|
|
|
|
|
|
|
|
private:
|
|
|
|
class RoomMemberImpl;
|
|
|
|
std::unique_ptr<RoomMemberImpl> room_member_impl;
|
|
|
|
};
|
|
|
|
|
|
|
|
} // namespace Network
|