gl_resource_manager: separate OGLShader and OGLProgram
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d2ee40dc45
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48869c768f
@ -377,7 +377,7 @@ private:
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OGLVertexArray attributeless_vao;
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OGLBuffer d24s8_abgr_buffer;
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GLsizeiptr d24s8_abgr_buffer_size;
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OGLShader d24s8_abgr_shader;
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OGLProgram d24s8_abgr_shader;
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GLint d24s8_abgr_tbo_size_u_id;
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GLint d24s8_abgr_viewport_u_id;
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};
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@ -5,6 +5,7 @@
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#pragma once
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#include <utility>
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#include <vector>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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@ -96,11 +97,53 @@ public:
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create(const char* vert_shader, const char* frag_shader) {
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void Create(const char* source, GLenum type) {
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if (handle != 0)
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return;
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handle = GLShader::LoadProgram(vert_shader, frag_shader);
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if (source == nullptr)
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return;
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handle = GLShader::LoadShader(source, type);
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}
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void Release() {
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if (handle == 0)
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return;
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glDeleteShader(handle);
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handle = 0;
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}
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GLuint handle = 0;
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};
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class OGLProgram : private NonCopyable {
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public:
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OGLProgram() = default;
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OGLProgram(OGLProgram&& o) : handle(std::exchange(o.handle, 0)) {}
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~OGLProgram() {
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Release();
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}
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OGLProgram& operator=(OGLProgram&& o) {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new program from given shader objects
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void Create(bool separable_program, const std::vector<GLuint>& shaders) {
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if (handle != 0)
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return;
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handle = GLShader::LoadProgram(separable_program, shaders);
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}
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/// Creates a new program from given shader soruce code
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void Create(const char* vert_shader, const char* frag_shader) {
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OGLShader vert, frag;
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vert.Create(vert_shader, GL_VERTEX_SHADER);
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frag.Create(frag_shader, GL_FRAGMENT_SHADER);
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Create(false, {vert.handle, frag.handle});
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}
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/// Deletes the internal OpenGL resource
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@ -73,7 +73,7 @@ private:
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// OpenGL object IDs
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OGLVertexArray vertex_array;
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OGLBuffer vertex_buffer;
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OGLShader shader;
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OGLProgram shader;
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/// Display information for top and bottom screens respectively
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std::array<ScreenInfo, 2> screen_infos;
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