Merge pull request #2721 from wwylele/texture-cube
swrasterizer: implemented TextureCube
This commit is contained in:
commit
54ea95cca7
@ -133,7 +133,32 @@ struct TexturingRegs {
|
|||||||
BitField<16, 1, u32> clear_texture_cache; // TODO: unimplemented
|
BitField<16, 1, u32> clear_texture_cache; // TODO: unimplemented
|
||||||
} main_config;
|
} main_config;
|
||||||
TextureConfig texture0;
|
TextureConfig texture0;
|
||||||
INSERT_PADDING_WORDS(0x8);
|
|
||||||
|
enum class CubeFace {
|
||||||
|
PositiveX = 0,
|
||||||
|
NegativeX = 1,
|
||||||
|
PositiveY = 2,
|
||||||
|
NegativeY = 3,
|
||||||
|
PositiveZ = 4,
|
||||||
|
NegativeZ = 5,
|
||||||
|
};
|
||||||
|
|
||||||
|
BitField<0, 22, u32> cube_address[5];
|
||||||
|
|
||||||
|
PAddr GetCubePhysicalAddress(CubeFace face) const {
|
||||||
|
PAddr address = texture0.address;
|
||||||
|
if (face != CubeFace::PositiveX) {
|
||||||
|
// Bits [22:27] from the main texture address is shared with all cubemap additional
|
||||||
|
// addresses.
|
||||||
|
auto& face_addr = cube_address[static_cast<size_t>(face) - 1];
|
||||||
|
address &= ~face_addr.mask;
|
||||||
|
address |= face_addr;
|
||||||
|
}
|
||||||
|
// A multiplier of 8 is also needed in the same way as the main address.
|
||||||
|
return address * 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
INSERT_PADDING_WORDS(0x3);
|
||||||
BitField<0, 4, TextureFormat> texture0_format;
|
BitField<0, 4, TextureFormat> texture0_format;
|
||||||
BitField<0, 1, u32> fragment_lighting_enable;
|
BitField<0, 1, u32> fragment_lighting_enable;
|
||||||
INSERT_PADDING_WORDS(0x1);
|
INSERT_PADDING_WORDS(0x1);
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
#include <tuple>
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/bit_field.h"
|
#include "common/bit_field.h"
|
||||||
#include "common/color.h"
|
#include "common/color.h"
|
||||||
@ -70,6 +71,49 @@ static int SignedArea(const Math::Vec2<Fix12P4>& vtx1, const Math::Vec2<Fix12P4>
|
|||||||
return Math::Cross(vec1, vec2).z;
|
return Math::Cross(vec1, vec2).z;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// Convert a 3D vector for cube map coordinates to 2D texture coordinates along with the face name
|
||||||
|
static std::tuple<float24, float24, PAddr> ConvertCubeCoord(float24 u, float24 v, float24 w,
|
||||||
|
const TexturingRegs& regs) {
|
||||||
|
const float abs_u = std::abs(u.ToFloat32());
|
||||||
|
const float abs_v = std::abs(v.ToFloat32());
|
||||||
|
const float abs_w = std::abs(w.ToFloat32());
|
||||||
|
float24 x, y, z;
|
||||||
|
PAddr addr;
|
||||||
|
if (abs_u > abs_v && abs_u > abs_w) {
|
||||||
|
if (u > float24::FromFloat32(0)) {
|
||||||
|
addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveX);
|
||||||
|
y = -v;
|
||||||
|
} else {
|
||||||
|
addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeX);
|
||||||
|
y = v;
|
||||||
|
}
|
||||||
|
x = -w;
|
||||||
|
z = u;
|
||||||
|
} else if (abs_v > abs_w) {
|
||||||
|
if (v > float24::FromFloat32(0)) {
|
||||||
|
addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveY);
|
||||||
|
x = u;
|
||||||
|
} else {
|
||||||
|
addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeY);
|
||||||
|
x = -u;
|
||||||
|
}
|
||||||
|
y = w;
|
||||||
|
z = v;
|
||||||
|
} else {
|
||||||
|
if (w > float24::FromFloat32(0)) {
|
||||||
|
addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveZ);
|
||||||
|
y = -v;
|
||||||
|
} else {
|
||||||
|
addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeZ);
|
||||||
|
y = v;
|
||||||
|
}
|
||||||
|
x = u;
|
||||||
|
z = w;
|
||||||
|
}
|
||||||
|
const float24 half = float24::FromFloat32(0.5f);
|
||||||
|
return std::make_tuple(x / z * half + half, y / z * half + half, addr);
|
||||||
|
}
|
||||||
|
|
||||||
MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 240));
|
MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 240));
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -284,10 +328,16 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
|||||||
|
|
||||||
// Only unit 0 respects the texturing type (according to 3DBrew)
|
// Only unit 0 respects the texturing type (according to 3DBrew)
|
||||||
// TODO: Refactor so cubemaps and shadowmaps can be handled
|
// TODO: Refactor so cubemaps and shadowmaps can be handled
|
||||||
|
PAddr texture_address = texture.config.GetPhysicalAddress();
|
||||||
if (i == 0) {
|
if (i == 0) {
|
||||||
switch (texture.config.type) {
|
switch (texture.config.type) {
|
||||||
case TexturingRegs::TextureConfig::Texture2D:
|
case TexturingRegs::TextureConfig::Texture2D:
|
||||||
break;
|
break;
|
||||||
|
case TexturingRegs::TextureConfig::TextureCube: {
|
||||||
|
auto w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w);
|
||||||
|
std::tie(u, v, texture_address) = ConvertCubeCoord(u, v, w, regs.texturing);
|
||||||
|
break;
|
||||||
|
}
|
||||||
case TexturingRegs::TextureConfig::Projection2D: {
|
case TexturingRegs::TextureConfig::Projection2D: {
|
||||||
auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w);
|
auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w);
|
||||||
u /= tc0_w;
|
u /= tc0_w;
|
||||||
@ -322,8 +372,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
|||||||
t = texture.config.height - 1 -
|
t = texture.config.height - 1 -
|
||||||
GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
|
GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
|
||||||
|
|
||||||
u8* texture_data =
|
const u8* texture_data = Memory::GetPhysicalPointer(texture_address);
|
||||||
Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
|
|
||||||
auto info =
|
auto info =
|
||||||
Texture::TextureInfo::FromPicaRegister(texture.config, texture.format);
|
Texture::TextureInfo::FromPicaRegister(texture.config, texture.format);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user