video_core: Make the renderer global a unique_ptr
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@ -2,7 +2,10 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include "common/emu_window.h"
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#include "common/make_unique.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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@ -18,8 +21,8 @@
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namespace VideoCore {
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EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
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RendererBase* g_renderer = nullptr; ///< Renderer plugin
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EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
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std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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std::atomic<bool> g_hw_renderer_enabled;
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std::atomic<bool> g_shader_jit_enabled;
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@ -29,7 +32,7 @@ void Init(EmuWindow* emu_window) {
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Pica::Init();
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g_emu_window = emu_window;
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g_renderer = new RendererOpenGL();
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g_renderer = Common::make_unique<RendererOpenGL>();
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g_renderer->SetWindow(g_emu_window);
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g_renderer->Init();
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@ -40,7 +43,7 @@ void Init(EmuWindow* emu_window) {
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void Shutdown() {
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Pica::Shutdown();
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delete g_renderer;
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g_renderer.reset();
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LOG_DEBUG(Render, "shutdown OK");
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}
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@ -5,6 +5,7 @@
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#pragma once
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#include <atomic>
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#include <memory>
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class EmuWindow;
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class RendererBase;
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@ -29,8 +30,8 @@ static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
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// Video core renderer
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// ---------------------
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extern RendererBase* g_renderer; ///< Renderer plugin
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extern EmuWindow* g_emu_window; ///< Emu window
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extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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extern EmuWindow* g_emu_window; ///< Emu window
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// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from qt ui)
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extern std::atomic<bool> g_hw_renderer_enabled;
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