Add microprofile scopes for presentation
This commit is contained in:
parent
9ae3eb4a30
commit
65613cce81
@ -15,6 +15,7 @@
|
|||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/bit_field.h"
|
#include "common/bit_field.h"
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
|
#include "common/microprofile.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/core_timing.h"
|
#include "core/core_timing.h"
|
||||||
#include "core/dumping/backend.h"
|
#include "core/dumping/backend.h"
|
||||||
@ -284,12 +285,121 @@ RendererOpenGL::RendererOpenGL(Frontend::EmuWindow& window) : RendererBase{windo
|
|||||||
|
|
||||||
RendererOpenGL::~RendererOpenGL() = default;
|
RendererOpenGL::~RendererOpenGL() = default;
|
||||||
|
|
||||||
|
MICROPROFILE_DEFINE(OpenGL_RenderFrame, "OpenGL", "Render Frame", MP_RGB(128, 128, 64));
|
||||||
|
MICROPROFILE_DEFINE(OpenGL_WaitPresent, "OpenGL", "Wait For Present", MP_RGB(128, 128, 128));
|
||||||
|
|
||||||
/// Swap buffers (render frame)
|
/// Swap buffers (render frame)
|
||||||
void RendererOpenGL::SwapBuffers() {
|
void RendererOpenGL::SwapBuffers() {
|
||||||
// Maintain the rasterizer's state as a priority
|
// Maintain the rasterizer's state as a priority
|
||||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
|
||||||
|
PrepareRendertarget();
|
||||||
|
|
||||||
|
RenderScreenshot();
|
||||||
|
|
||||||
|
RenderVideoDumping();
|
||||||
|
|
||||||
|
const auto& layout = render_window.GetFramebufferLayout();
|
||||||
|
|
||||||
|
Frontend::Frame* frame;
|
||||||
|
{
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_WaitPresent);
|
||||||
|
|
||||||
|
frame = render_window.mailbox->GetRenderFrame();
|
||||||
|
|
||||||
|
// Clean up sync objects before drawing
|
||||||
|
|
||||||
|
// INTEL driver workaround. We can't delete the previous render sync object until we are
|
||||||
|
// sure that the presentation is done
|
||||||
|
if (frame->present_fence) {
|
||||||
|
glClientWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
|
||||||
|
}
|
||||||
|
|
||||||
|
// delete the draw fence if the frame wasn't presented
|
||||||
|
if (frame->render_fence) {
|
||||||
|
glDeleteSync(frame->render_fence);
|
||||||
|
frame->render_fence = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// wait for the presentation to be done
|
||||||
|
if (frame->present_fence) {
|
||||||
|
glWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
|
||||||
|
glDeleteSync(frame->present_fence);
|
||||||
|
frame->present_fence = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_RenderFrame);
|
||||||
|
// Recreate the frame if the size of the window has changed
|
||||||
|
if (layout.width != frame->width || layout.height != frame->height) {
|
||||||
|
LOG_DEBUG(Render_OpenGL, "Reloading render frame");
|
||||||
|
render_window.mailbox->ReloadRenderFrame(frame, layout.width, layout.height);
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint render_texture = frame->color.handle;
|
||||||
|
state.draw.draw_framebuffer = frame->render.handle;
|
||||||
|
state.Apply();
|
||||||
|
DrawScreens(layout);
|
||||||
|
// Create a fence for the frontend to wait on and swap this frame to OffTex
|
||||||
|
frame->render_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||||
|
glFlush();
|
||||||
|
render_window.mailbox->ReleaseRenderFrame(frame);
|
||||||
|
m_current_frame++;
|
||||||
|
}
|
||||||
|
|
||||||
|
Core::System::GetInstance().perf_stats->EndSystemFrame();
|
||||||
|
|
||||||
|
render_window.PollEvents();
|
||||||
|
|
||||||
|
Core::System::GetInstance().frame_limiter.DoFrameLimiting(
|
||||||
|
Core::System::GetInstance().CoreTiming().GetGlobalTimeUs());
|
||||||
|
Core::System::GetInstance().perf_stats->BeginSystemFrame();
|
||||||
|
|
||||||
|
prev_state.Apply();
|
||||||
|
RefreshRasterizerSetting();
|
||||||
|
|
||||||
|
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
|
||||||
|
Pica::g_debug_context->recorder->FrameFinished();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RendererOpenGL::RenderScreenshot() {
|
||||||
|
if (VideoCore::g_renderer_screenshot_requested) {
|
||||||
|
// Draw this frame to the screenshot framebuffer
|
||||||
|
screenshot_framebuffer.Create();
|
||||||
|
GLuint old_read_fb = state.draw.read_framebuffer;
|
||||||
|
GLuint old_draw_fb = state.draw.draw_framebuffer;
|
||||||
|
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
|
||||||
|
state.Apply();
|
||||||
|
|
||||||
|
Layout::FramebufferLayout layout{VideoCore::g_screenshot_framebuffer_layout};
|
||||||
|
|
||||||
|
GLuint renderbuffer;
|
||||||
|
glGenRenderbuffers(1, &renderbuffer);
|
||||||
|
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
|
||||||
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height);
|
||||||
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
|
||||||
|
renderbuffer);
|
||||||
|
|
||||||
|
DrawScreens(layout);
|
||||||
|
|
||||||
|
glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
||||||
|
VideoCore::g_screenshot_bits);
|
||||||
|
|
||||||
|
screenshot_framebuffer.Release();
|
||||||
|
state.draw.read_framebuffer = old_read_fb;
|
||||||
|
state.draw.draw_framebuffer = old_draw_fb;
|
||||||
|
state.Apply();
|
||||||
|
glDeleteRenderbuffers(1, &renderbuffer);
|
||||||
|
|
||||||
|
VideoCore::g_screenshot_complete_callback();
|
||||||
|
VideoCore::g_renderer_screenshot_requested = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RendererOpenGL::PrepareRendertarget() {
|
||||||
for (int i : {0, 1, 2}) {
|
for (int i : {0, 1, 2}) {
|
||||||
int fb_id = i == 2 ? 1 : 0;
|
int fb_id = i == 2 ? 1 : 0;
|
||||||
const auto& framebuffer = GPU::g_regs.framebuffer_config[fb_id];
|
const auto& framebuffer = GPU::g_regs.framebuffer_config[fb_id];
|
||||||
@ -324,39 +434,9 @@ void RendererOpenGL::SwapBuffers() {
|
|||||||
screen_infos[i].texture.height = framebuffer.height;
|
screen_infos[i].texture.height = framebuffer.height;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (VideoCore::g_renderer_screenshot_requested) {
|
void RendererOpenGL::RenderVideoDumping() {
|
||||||
// Draw this frame to the screenshot framebuffer
|
|
||||||
screenshot_framebuffer.Create();
|
|
||||||
GLuint old_read_fb = state.draw.read_framebuffer;
|
|
||||||
GLuint old_draw_fb = state.draw.draw_framebuffer;
|
|
||||||
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
|
|
||||||
state.Apply();
|
|
||||||
|
|
||||||
Layout::FramebufferLayout layout{VideoCore::g_screenshot_framebuffer_layout};
|
|
||||||
|
|
||||||
GLuint renderbuffer;
|
|
||||||
glGenRenderbuffers(1, &renderbuffer);
|
|
||||||
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
|
|
||||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height);
|
|
||||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
|
|
||||||
renderbuffer);
|
|
||||||
|
|
||||||
DrawScreens(layout);
|
|
||||||
|
|
||||||
glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
|
||||||
VideoCore::g_screenshot_bits);
|
|
||||||
|
|
||||||
screenshot_framebuffer.Release();
|
|
||||||
state.draw.read_framebuffer = old_read_fb;
|
|
||||||
state.draw.draw_framebuffer = old_draw_fb;
|
|
||||||
state.Apply();
|
|
||||||
glDeleteRenderbuffers(1, &renderbuffer);
|
|
||||||
|
|
||||||
VideoCore::g_screenshot_complete_callback();
|
|
||||||
VideoCore::g_renderer_screenshot_requested = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cleanup_video_dumping.exchange(false)) {
|
if (cleanup_video_dumping.exchange(false)) {
|
||||||
ReleaseVideoDumpingGLObjects();
|
ReleaseVideoDumpingGLObjects();
|
||||||
}
|
}
|
||||||
@ -384,61 +464,6 @@ void RendererOpenGL::SwapBuffers() {
|
|||||||
current_pbo = (current_pbo + 1) % 2;
|
current_pbo = (current_pbo + 1) % 2;
|
||||||
next_pbo = (current_pbo + 1) % 2;
|
next_pbo = (current_pbo + 1) % 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto& layout = render_window.GetFramebufferLayout();
|
|
||||||
auto frame = render_window.mailbox->GetRenderFrame();
|
|
||||||
|
|
||||||
// Clean up sync objects before drawing
|
|
||||||
|
|
||||||
// INTEL driver workaround. We can't delete the previous render sync object until we are sure
|
|
||||||
// that the presentation is done
|
|
||||||
if (frame->present_fence) {
|
|
||||||
glClientWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
|
|
||||||
}
|
|
||||||
|
|
||||||
// delete the draw fence if the frame wasn't presented
|
|
||||||
if (frame->render_fence) {
|
|
||||||
glDeleteSync(frame->render_fence);
|
|
||||||
frame->render_fence = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// wait for the presentation to be done
|
|
||||||
if (frame->present_fence) {
|
|
||||||
glWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
|
|
||||||
glDeleteSync(frame->present_fence);
|
|
||||||
frame->present_fence = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Recreate the frame if the size of the window has changed
|
|
||||||
if (layout.width != frame->width || layout.height != frame->height) {
|
|
||||||
LOG_DEBUG(Render_OpenGL, "Reloading render frame");
|
|
||||||
render_window.mailbox->ReloadRenderFrame(frame, layout.width, layout.height);
|
|
||||||
}
|
|
||||||
|
|
||||||
GLuint render_texture = frame->color.handle;
|
|
||||||
state.draw.draw_framebuffer = frame->render.handle;
|
|
||||||
state.Apply();
|
|
||||||
DrawScreens(layout);
|
|
||||||
// Create a fence for the frontend to wait on and swap this frame to OffTex
|
|
||||||
frame->render_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
|
||||||
glFlush();
|
|
||||||
render_window.mailbox->ReleaseRenderFrame(frame);
|
|
||||||
m_current_frame++;
|
|
||||||
|
|
||||||
Core::System::GetInstance().perf_stats->EndSystemFrame();
|
|
||||||
|
|
||||||
render_window.PollEvents();
|
|
||||||
|
|
||||||
Core::System::GetInstance().frame_limiter.DoFrameLimiting(
|
|
||||||
Core::System::GetInstance().CoreTiming().GetGlobalTimeUs());
|
|
||||||
Core::System::GetInstance().perf_stats->BeginSystemFrame();
|
|
||||||
|
|
||||||
prev_state.Apply();
|
|
||||||
RefreshRasterizerSetting();
|
|
||||||
|
|
||||||
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
|
|
||||||
Pica::g_debug_context->recorder->FrameFinished();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -70,6 +70,9 @@ private:
|
|||||||
void InitOpenGLObjects();
|
void InitOpenGLObjects();
|
||||||
void ReloadSampler();
|
void ReloadSampler();
|
||||||
void ReloadShader();
|
void ReloadShader();
|
||||||
|
void PrepareRendertarget();
|
||||||
|
void RenderScreenshot();
|
||||||
|
void RenderVideoDumping();
|
||||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||||
const GPU::Regs::FramebufferConfig& framebuffer);
|
const GPU::Regs::FramebufferConfig& framebuffer);
|
||||||
void DrawScreens(const Layout::FramebufferLayout& layout);
|
void DrawScreens(const Layout::FramebufferLayout& layout);
|
||||||
|
Loading…
Reference in New Issue
Block a user