fixup! shader_jit_x64_compiler: Use haddps for horizontal summation
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@ -387,18 +387,8 @@ void JitShader::Compile_DP4(Instruction instr) {
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Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
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if (Common::GetCPUCaps().sse3) {
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haddps(SRC1, SRC1);
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haddps(SRC1, SRC1);
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} else {
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movaps(SRC2, SRC1);
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shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
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addps(SRC1, SRC2);
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movaps(SRC2, SRC1);
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shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
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addps(SRC1, SRC2);
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}
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Compile_DestEnable(instr, SRC1);
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}
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@ -424,18 +414,8 @@ void JitShader::Compile_DPH(Instruction instr) {
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Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
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if (Common::GetCPUCaps().sse3) {
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haddps(SRC1, SRC1);
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haddps(SRC1, SRC1);
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} else {
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movaps(SRC2, SRC1);
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shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
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addps(SRC1, SRC2);
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movaps(SRC2, SRC1);
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shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
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addps(SRC1, SRC2);
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}
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Compile_DestEnable(instr, SRC1);
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}
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