fixup! shader_jit_x64_compiler: Use haddps for horizontal summation

This commit is contained in:
MerryMage 2017-12-12 15:37:00 +00:00
parent efec8fe513
commit 6c199e4699

View File

@ -387,18 +387,8 @@ void JitShader::Compile_DP4(Instruction instr) {
Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
if (Common::GetCPUCaps().sse3) {
haddps(SRC1, SRC1);
haddps(SRC1, SRC1);
} else {
movaps(SRC2, SRC1);
shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
addps(SRC1, SRC2);
movaps(SRC2, SRC1);
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
addps(SRC1, SRC2);
}
Compile_DestEnable(instr, SRC1);
}
@ -424,18 +414,8 @@ void JitShader::Compile_DPH(Instruction instr) {
Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
if (Common::GetCPUCaps().sse3) {
haddps(SRC1, SRC1);
haddps(SRC1, SRC1);
} else {
movaps(SRC2, SRC1);
shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
addps(SRC1, SRC2);
movaps(SRC2, SRC1);
shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
addps(SRC1, SRC2);
}
Compile_DestEnable(instr, SRC1);
}