HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered.
Closes #1139
This commit is contained in:
parent
73740d74ed
commit
6cccc36505
@ -42,6 +42,9 @@ bool Timer::ShouldWait() {
|
||||
|
||||
void Timer::Acquire() {
|
||||
ASSERT_MSG( !ShouldWait(), "object unavailable!");
|
||||
|
||||
if (reset_type == RESETTYPE_ONESHOT)
|
||||
signaled = false;
|
||||
}
|
||||
|
||||
void Timer::Set(s64 initial, s64 interval) {
|
||||
@ -84,9 +87,6 @@ static void TimerCallback(u64 timer_handle, int cycles_late) {
|
||||
// Resume all waiting threads
|
||||
timer->WakeupAllWaitingThreads();
|
||||
|
||||
if (timer->reset_type == RESETTYPE_ONESHOT)
|
||||
timer->signaled = false;
|
||||
|
||||
if (timer->interval_delay != 0) {
|
||||
// Reschedule the timer with the interval delay
|
||||
u64 interval_microseconds = timer->interval_delay / 1000;
|
||||
|
Loading…
Reference in New Issue
Block a user