gl_rasterizer/lighting: implement geometric factor
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		@@ -168,6 +168,8 @@ struct LightingRegs {
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        union {
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            BitField<0, 1, u32> directional;
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            BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
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            BitField<2, 1, u32> geometric_factor_0;
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            BitField<3, 1, u32> geometric_factor_1;
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        } config;
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        BitField<0, 20, u32> dist_atten_bias;
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