Video_Core : Fix Conversion Warnings
This commit is contained in:
parent
1be1ff23a9
commit
716120da3d
@ -103,7 +103,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||
case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[0], 0x23c):
|
||||
case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[1], 0x23d):
|
||||
{
|
||||
unsigned index = id - PICA_REG_INDEX(command_buffer.trigger[0]);
|
||||
unsigned index = static_cast<int>(id - PICA_REG_INDEX(command_buffer.trigger[0]));
|
||||
u32* head_ptr = (u32*)Memory::GetPhysicalPointer(regs.command_buffer.GetPhysicalAddress(index));
|
||||
g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr;
|
||||
g_state.cmd_list.length = regs.command_buffer.GetSize(index) / sizeof(u32);
|
||||
|
@ -85,7 +85,6 @@ void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
|
||||
vertices.push_back(v1);
|
||||
vertices.push_back(v2);
|
||||
|
||||
int num_vertices = vertices.size();
|
||||
faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
|
||||
}
|
||||
|
||||
@ -241,8 +240,6 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
|
||||
|
||||
dvle.main_offset_words = main_offset;
|
||||
dvle.output_register_table_offset = write_offset - dvlb.dvle_offset;
|
||||
dvle.output_register_table_size = output_info_table.size();
|
||||
QueueForWriting((u8*)output_info_table.data(), output_info_table.size() * sizeof(OutputRegisterInfo));
|
||||
|
||||
// TODO: Create a label table for "main"
|
||||
|
||||
@ -497,31 +494,19 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
|
||||
// Lookup base value
|
||||
Math::Vec3<int> ret;
|
||||
if (differential_mode) {
|
||||
ret.r() = differential.r;
|
||||
ret.g() = differential.g;
|
||||
ret.b() = differential.b;
|
||||
ret.r() = static_cast<int>(differential.r);
|
||||
if (x >= 2) {
|
||||
ret.r() += differential.dr;
|
||||
ret.g() += differential.dg;
|
||||
ret.b() += differential.db;
|
||||
}
|
||||
ret.r() = Color::Convert5To8(ret.r());
|
||||
ret.g() = Color::Convert5To8(ret.g());
|
||||
ret.b() = Color::Convert5To8(ret.b());
|
||||
} else {
|
||||
if (x < 2) {
|
||||
ret.r() = Color::Convert4To8(separate.r1);
|
||||
ret.g() = Color::Convert4To8(separate.g1);
|
||||
ret.b() = Color::Convert4To8(separate.b1);
|
||||
} else {
|
||||
ret.r() = Color::Convert4To8(separate.r2);
|
||||
ret.g() = Color::Convert4To8(separate.g2);
|
||||
ret.b() = Color::Convert4To8(separate.b2);
|
||||
}
|
||||
}
|
||||
|
||||
// Add modifier
|
||||
unsigned table_index = (x < 2) ? table_index_1.Value() : table_index_2.Value();
|
||||
|
||||
static const std::array<std::array<u8, 2>, 8> etc1_modifier_table = {{
|
||||
{ 2, 8 }, { 5, 17 }, { 9, 29 }, { 13, 42 },
|
||||
|
@ -96,7 +96,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
||||
state.program_counter = &program_code[offset] - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
|
||||
state.call_stack.push({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset });
|
||||
};
|
||||
u32 binary_offset = state.program_counter - program_code.data();
|
||||
u32 binary_offset = static_cast<u32>(state.program_counter - program_code.data());
|
||||
|
||||
state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + binary_offset);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user