pica: correct bit field length for some registers
This commit is contained in:
parent
db22b88fea
commit
86ee1f6101
@ -211,13 +211,14 @@ struct FramebufferRegs {
|
|||||||
BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
|
BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
|
||||||
};
|
};
|
||||||
|
|
||||||
DepthFormat depth_format; // TODO: Should be a BitField!
|
BitField<0, 2, DepthFormat> depth_format;
|
||||||
|
|
||||||
BitField<16, 3, ColorFormat> color_format;
|
BitField<16, 3, ColorFormat> color_format;
|
||||||
|
|
||||||
INSERT_PADDING_WORDS(0x4);
|
INSERT_PADDING_WORDS(0x4);
|
||||||
|
|
||||||
u32 depth_buffer_address;
|
BitField<0, 28, u32> depth_buffer_address;
|
||||||
u32 color_buffer_address;
|
BitField<0, 28, u32> color_buffer_address;
|
||||||
|
|
||||||
union {
|
union {
|
||||||
// Apparently, the framebuffer width is stored as expected,
|
// Apparently, the framebuffer width is stored as expected,
|
||||||
|
@ -22,10 +22,10 @@ struct PipelineRegs {
|
|||||||
};
|
};
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
BitField<0, 29, u32> base_address;
|
BitField<1, 28, u32> base_address;
|
||||||
|
|
||||||
PAddr GetPhysicalBaseAddress() const {
|
PAddr GetPhysicalBaseAddress() const {
|
||||||
return base_address * 8;
|
return base_address * 16;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Descriptor for internal vertex attributes
|
// Descriptor for internal vertex attributes
|
||||||
@ -99,7 +99,7 @@ struct PipelineRegs {
|
|||||||
// This e.g. allows to load different attributes from different memory locations
|
// This e.g. allows to load different attributes from different memory locations
|
||||||
struct {
|
struct {
|
||||||
// Source attribute data offset from the base address
|
// Source attribute data offset from the base address
|
||||||
u32 data_offset;
|
BitField<0, 28, u32> data_offset;
|
||||||
|
|
||||||
union {
|
union {
|
||||||
BitField<0, 4, u32> comp0;
|
BitField<0, 4, u32> comp0;
|
||||||
@ -180,6 +180,8 @@ struct PipelineRegs {
|
|||||||
// kicked off.
|
// kicked off.
|
||||||
// 2) Games can configure these registers to provide a command list subroutine mechanism.
|
// 2) Games can configure these registers to provide a command list subroutine mechanism.
|
||||||
|
|
||||||
|
// TODO: verify the bit length of these two fields
|
||||||
|
// According to 3dbrew, the bit length of them are 21 and 29, respectively
|
||||||
BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer
|
BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer
|
||||||
BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer
|
BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer
|
||||||
u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to
|
u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to
|
||||||
|
@ -92,13 +92,13 @@ struct RasterizerRegs {
|
|||||||
BitField<0, 2, ScissorMode> mode;
|
BitField<0, 2, ScissorMode> mode;
|
||||||
|
|
||||||
union {
|
union {
|
||||||
BitField<0, 16, u32> x1;
|
BitField<0, 10, u32> x1;
|
||||||
BitField<16, 16, u32> y1;
|
BitField<16, 10, u32> y1;
|
||||||
};
|
};
|
||||||
|
|
||||||
union {
|
union {
|
||||||
BitField<0, 16, u32> x2;
|
BitField<0, 10, u32> x2;
|
||||||
BitField<16, 16, u32> y2;
|
BitField<16, 10, u32> y2;
|
||||||
};
|
};
|
||||||
} scissor_test;
|
} scissor_test;
|
||||||
|
|
||||||
|
@ -29,6 +29,11 @@ struct TexturingRegs {
|
|||||||
ClampToBorder = 1,
|
ClampToBorder = 1,
|
||||||
Repeat = 2,
|
Repeat = 2,
|
||||||
MirroredRepeat = 3,
|
MirroredRepeat = 3,
|
||||||
|
// Mode 4-7 produces some weird result and may be just invalid:
|
||||||
|
// 4: Positive coord: clamp to edge; negative coord: repeat
|
||||||
|
// 5: Positive coord: clamp to border; negative coord: repeat
|
||||||
|
// 6: Repeat
|
||||||
|
// 7: Repeat
|
||||||
};
|
};
|
||||||
|
|
||||||
enum TextureFilter : u32 {
|
enum TextureFilter : u32 {
|
||||||
@ -45,22 +50,22 @@ struct TexturingRegs {
|
|||||||
} border_color;
|
} border_color;
|
||||||
|
|
||||||
union {
|
union {
|
||||||
BitField<0, 16, u32> height;
|
BitField<0, 11, u32> height;
|
||||||
BitField<16, 16, u32> width;
|
BitField<16, 11, u32> width;
|
||||||
};
|
};
|
||||||
|
|
||||||
union {
|
union {
|
||||||
BitField<1, 1, TextureFilter> mag_filter;
|
BitField<1, 1, TextureFilter> mag_filter;
|
||||||
BitField<2, 1, TextureFilter> min_filter;
|
BitField<2, 1, TextureFilter> min_filter;
|
||||||
BitField<8, 2, WrapMode> wrap_t;
|
BitField<8, 3, WrapMode> wrap_t;
|
||||||
BitField<12, 2, WrapMode> wrap_s;
|
BitField<12, 3, WrapMode> wrap_s;
|
||||||
BitField<28, 2, TextureType>
|
/// @note Only valid for texture 0 according to 3DBrew.
|
||||||
type; ///< @note Only valid for texture 0 according to 3DBrew.
|
BitField<28, 3, TextureType> type;
|
||||||
};
|
};
|
||||||
|
|
||||||
INSERT_PADDING_WORDS(0x1);
|
INSERT_PADDING_WORDS(0x1);
|
||||||
|
|
||||||
u32 address;
|
BitField<0, 28, u32> address;
|
||||||
|
|
||||||
PAddr GetPhysicalAddress() const {
|
PAddr GetPhysicalAddress() const {
|
||||||
return address * 8;
|
return address * 8;
|
||||||
|
Loading…
Reference in New Issue
Block a user