Add missing key events and also try to glFinish after swapping
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@ -8,6 +8,7 @@
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QOpenGLFunctions_3_3_Core>
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#include <QOpenGLWindow>
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#include <QScreen>
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#include <QWindow>
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@ -104,6 +105,8 @@ void OpenGLWindow::Present() {
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context->makeCurrent(this);
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VideoCore::g_renderer->TryPresent(100);
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context->swapBuffers(this);
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auto f = context->versionFunctions<QOpenGLFunctions_3_3_Core>();
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f->glFinish();
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QWindow::requestUpdate();
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}
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@ -116,6 +119,8 @@ bool OpenGLWindow::event(QEvent* event) {
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case QEvent::MouseButtonRelease:
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case QEvent::MouseButtonDblClick:
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case QEvent::MouseMove:
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case QEvent::KeyPress:
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case QEvent::KeyRelease:
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case QEvent::FocusIn:
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case QEvent::FocusOut:
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case QEvent::FocusAboutToChange:
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