Run clang format once more
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@ -146,8 +146,7 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window)
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if (IsVendorIntel()) {
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if (IsVendorIntel()) {
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shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, false);
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shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, false);
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} else {
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} else {
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shader_program_manager =
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shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, false);
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std::make_unique<ShaderProgramManager>(emu_window, false);
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}
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}
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#else
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#else
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shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, !GLES);
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shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, !GLES);
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@ -629,7 +628,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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};
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};
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const auto BindCubeFace = [&](GLuint& target, Pica::TexturingRegs::CubeFace face,
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const auto BindCubeFace = [&](GLuint& target, Pica::TexturingRegs::CubeFace face,
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Pica::Texture::TextureInfo& info) {
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Pica::Texture::TextureInfo& info) {
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info.physical_address = regs.texturing.GetCubePhysicalAddress(face);
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info.physical_address = regs.texturing.GetCubePhysicalAddress(face);
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Surface surface = res_cache.GetTextureSurface(info);
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Surface surface = res_cache.GetTextureSurface(info);
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@ -5,9 +5,9 @@
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#pragma once
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#pragma once
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#include <atomic>
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#include <atomic>
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#include <functional>
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#include <iostream>
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#include <iostream>
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#include <memory>
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#include <memory>
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#include <functional>
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#include "core/frontend/emu_window.h"
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#include "core/frontend/emu_window.h"
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namespace Frontend {
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namespace Frontend {
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