gl_shader_gen: rearrange function definition to avoid suprious warnings

This commit is contained in:
wwylele 2018-05-19 00:36:33 +03:00
parent e35c634fc6
commit 92a1252835

View File

@ -1640,6 +1640,24 @@ uint vertex_id = 0u;
bool prim_emit = false;
bool winding = false;
void setemit(uint vertex_id_, bool prim_emit_, bool winding_);
void emit();
void main() {
)";
for (u32 i = 0; i < config.state.num_outputs; ++i) {
out +=
" output_buffer.attributes[" + std::to_string(i) + "] = vec4(0.0, 0.0, 0.0, 1.0);\n";
}
// execute shader
out += "\n exec_shader();\n\n";
out += "}\n\n";
// Put the definition of setemit and emit after main to avoid spurious warning about
// uninitialized output_buffer in some drivers
out += R"(
void setemit(uint vertex_id_, bool prim_emit_, bool winding_) {
vertex_id = vertex_id_;
prim_emit = prim_emit_;
@ -1658,18 +1676,7 @@ void emit() {
}
}
}
void main() {
)";
for (u32 i = 0; i < config.state.num_outputs; ++i) {
out +=
" output_buffer.attributes[" + std::to_string(i) + "] = vec4(0.0, 0.0, 0.0, 1.0);\n";
}
// execute shader
out += "\n exec_shader();\n\n";
out += "}\n\n";
out += program_source;