citra_qt/game_list: Specify string conversions explicitly
This commit is contained in:
parent
6cf0043830
commit
9c1535621a
@ -27,7 +27,6 @@
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#include "citra_qt/game_list_worker.h"
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#include "citra_qt/game_list_worker.h"
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#include "citra_qt/main.h"
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#include "citra_qt/main.h"
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#include "citra_qt/uisettings.h"
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#include "citra_qt/uisettings.h"
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#include "common/common_paths.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/file_sys/archive_extsavedata.h"
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#include "core/file_sys/archive_extsavedata.h"
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#include "core/file_sys/archive_source_sd_savedata.h"
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#include "core/file_sys/archive_source_sd_savedata.h"
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@ -54,7 +53,7 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
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return QObject::eventFilter(obj, event);
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return QObject::eventFilter(obj, event);
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} else {
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} else {
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gamelist->search_field->edit_filter->clear();
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gamelist->search_field->edit_filter->clear();
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edit_filter_text = "";
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edit_filter_text.clear();
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}
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}
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break;
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break;
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}
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}
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@ -67,9 +66,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
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QString file_path = gamelist->getLastFilterResultItem();
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QString file_path = gamelist->getLastFilterResultItem();
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// To avoid loading error dialog loops while confirming them using enter
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// To avoid loading error dialog loops while confirming them using enter
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// Also users usually want to run a diffrent game after closing one
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// Also users usually want to run a different game after closing one
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gamelist->search_field->edit_filter->setText("");
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gamelist->search_field->edit_filter->clear();
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edit_filter_text = "";
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edit_filter_text.clear();
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emit gamelist->GameChosen(file_path);
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emit gamelist->GameChosen(file_path);
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} else {
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} else {
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return QObject::eventFilter(obj, event);
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return QObject::eventFilter(obj, event);
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@ -96,7 +95,7 @@ void GameListSearchField::setFilterResult(int visible, int total) {
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result_text = tr("results");
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result_text = tr("results");
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}
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}
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label_filter_result->setText(
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label_filter_result->setText(
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QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text));
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QStringLiteral("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text));
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}
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}
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QString GameList::getLastFilterResultItem() const {
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QString GameList::getLastFilterResultItem() const {
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@ -119,7 +118,7 @@ QString GameList::getLastFilterResultItem() const {
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}
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}
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void GameListSearchField::clear() {
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void GameListSearchField::clear() {
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edit_filter->setText("");
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edit_filter->clear();
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}
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}
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void GameListSearchField::setFocus() {
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void GameListSearchField::setFocus() {
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@ -129,25 +128,26 @@ void GameListSearchField::setFocus() {
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}
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}
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GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent);
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auto* const key_release_eater = new KeyReleaseEater(parent);
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layout_filter = new QHBoxLayout;
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layout_filter = new QHBoxLayout;
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layout_filter->setMargin(8);
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layout_filter->setMargin(8);
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label_filter = new QLabel;
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label_filter = new QLabel;
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label_filter->setText(tr("Filter:"));
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label_filter->setText(tr("Filter:"));
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edit_filter = new QLineEdit;
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edit_filter = new QLineEdit;
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edit_filter->setText("");
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edit_filter->clear();
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edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
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edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
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edit_filter->installEventFilter(keyReleaseEater);
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edit_filter->installEventFilter(key_release_eater);
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edit_filter->setClearButtonEnabled(true);
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edit_filter->setClearButtonEnabled(true);
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connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged);
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connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged);
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label_filter_result = new QLabel;
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label_filter_result = new QLabel;
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button_filter_close = new QToolButton(this);
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button_filter_close = new QToolButton(this);
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button_filter_close->setText("X");
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button_filter_close->setText(QStringLiteral("X"));
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button_filter_close->setCursor(Qt::ArrowCursor);
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button_filter_close->setCursor(Qt::ArrowCursor);
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button_filter_close->setStyleSheet("QToolButton{ border: none; padding: 0px; color: "
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button_filter_close->setStyleSheet(
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"#000000; font-weight: bold; background: #F0F0F0; }"
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QStringLiteral("QToolButton{ border: none; padding: 0px; color: "
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"QToolButton:hover{ border: none; padding: 0px; color: "
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"#000000; font-weight: bold; background: #F0F0F0; }"
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"#EEEEEE; font-weight: bold; background: #E81123}");
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"QToolButton:hover{ border: none; padding: 0px; color: "
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"#EEEEEE; font-weight: bold; background: #E81123}"));
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connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked);
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connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked);
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layout_filter->setSpacing(10);
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layout_filter->setSpacing(10);
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layout_filter->addWidget(label_filter);
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layout_filter->addWidget(label_filter);
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@ -167,7 +167,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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*/
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*/
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static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
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static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
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const QStringList userinput_split =
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const QStringList userinput_split =
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userinput.split(' ', QString::SplitBehavior::SkipEmptyParts);
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userinput.split(QLatin1Char{' '}, QString::SplitBehavior::SkipEmptyParts);
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return std::all_of(userinput_split.begin(), userinput_split.end(),
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return std::all_of(userinput_split.begin(), userinput_split.end(),
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[&haystack](const QString& s) { return haystack.contains(s); });
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[&haystack](const QString& s) { return haystack.contains(s); });
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@ -183,16 +183,16 @@ void GameList::onItemExpanded(const QModelIndex& item) {
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}
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}
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// Event in order to filter the gamelist after editing the searchfield
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// Event in order to filter the gamelist after editing the searchfield
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void GameList::onTextChanged(const QString& newText) {
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void GameList::onTextChanged(const QString& new_text) {
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const int folderCount = tree_view->model()->rowCount();
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const int folder_count = tree_view->model()->rowCount();
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QString edit_filter_text = newText.toLower();
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QString edit_filter_text = new_text.toLower();
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QStandardItem* folder;
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QStandardItem* folder;
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int children_total = 0;
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int children_total = 0;
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// If the searchfield is empty every item is visible
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// If the searchfield is empty every item is visible
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// Otherwise the filter gets applied
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// Otherwise the filter gets applied
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if (edit_filter_text.isEmpty()) {
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if (edit_filter_text.isEmpty()) {
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for (int i = 0; i < folderCount; ++i) {
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for (int i = 0; i < folder_count; ++i) {
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folder = item_model->item(i, 0);
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folder = item_model->item(i, 0);
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const QModelIndex folder_index = folder->index();
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const QModelIndex folder_index = folder->index();
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const int children_count = folder->rowCount();
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const int children_count = folder->rowCount();
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@ -204,7 +204,7 @@ void GameList::onTextChanged(const QString& newText) {
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search_field->setFilterResult(children_total, children_total);
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search_field->setFilterResult(children_total, children_total);
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} else {
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} else {
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int result_count = 0;
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int result_count = 0;
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for (int i = 0; i < folderCount; ++i) {
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for (int i = 0; i < folder_count; ++i) {
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folder = item_model->item(i, 0);
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folder = item_model->item(i, 0);
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const QModelIndex folder_index = folder->index();
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const QModelIndex folder_index = folder->index();
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const int children_count = folder->rowCount();
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const int children_count = folder->rowCount();
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@ -213,10 +213,9 @@ void GameList::onTextChanged(const QString& newText) {
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const QStandardItem* child = folder->child(j, 0);
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const QStandardItem* child = folder->child(j, 0);
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const QString file_path =
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const QString file_path =
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child->data(GameListItemPath::FullPathRole).toString().toLower();
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child->data(GameListItemPath::FullPathRole).toString().toLower();
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QString file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
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const QString file_title =
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const QString file_title =
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child->data(GameListItemPath::LongTitleRole).toString().toLower();
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child->data(GameListItemPath::LongTitleRole).toString().toLower();
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const QString file_programmid =
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const QString file_program_id =
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child->data(GameListItemPath::ProgramIdRole).toString().toLower();
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child->data(GameListItemPath::ProgramIdRole).toString().toLower();
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// Only items which filename in combination with its title contains all words
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// Only items which filename in combination with its title contains all words
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@ -224,8 +223,11 @@ void GameList::onTextChanged(const QString& newText) {
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// The search is case insensitive because of toLower()
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// The search is case insensitive because of toLower()
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// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
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// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
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// multiple conversions of edit_filter_text for each game in the gamelist
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// multiple conversions of edit_filter_text for each game in the gamelist
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if (ContainsAllWords(file_name.append(' ').append(file_title), edit_filter_text) ||
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const QString file_name =
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(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
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file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
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file_title;
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if (ContainsAllWords(file_name, edit_filter_text) ||
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(file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) {
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tree_view->setRowHidden(j, folder_index, false);
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tree_view->setRowHidden(j, folder_index, false);
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++result_count;
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++result_count;
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} else {
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} else {
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@ -243,20 +245,23 @@ void GameList::onUpdateThemedIcons() {
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switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
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switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
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case GameListItemType::InstalledDir:
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case GameListItemType::InstalledDir:
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child->setData(QIcon::fromTheme("sd_card").pixmap(48), Qt::DecorationRole);
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child->setData(QIcon::fromTheme(QStringLiteral("sd_card")).pixmap(48),
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Qt::DecorationRole);
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break;
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break;
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case GameListItemType::SystemDir:
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case GameListItemType::SystemDir:
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child->setData(QIcon::fromTheme("chip").pixmap(48), Qt::DecorationRole);
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child->setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(48), Qt::DecorationRole);
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break;
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break;
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case GameListItemType::CustomDir: {
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case GameListItemType::CustomDir: {
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const UISettings::GameDir* game_dir =
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const UISettings::GameDir* game_dir =
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child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
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child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
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const QString icon_name = QFileInfo::exists(game_dir->path) ? "folder" : "bad_folder";
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const QString icon_name = QFileInfo::exists(game_dir->path)
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? QStringLiteral("folder")
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: QStringLiteral("bad_folder");
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child->setData(QIcon::fromTheme(icon_name).pixmap(48), Qt::DecorationRole);
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child->setData(QIcon::fromTheme(icon_name).pixmap(48), Qt::DecorationRole);
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break;
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break;
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}
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}
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case GameListItemType::AddDir:
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case GameListItemType::AddDir:
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child->setData(QIcon::fromTheme("plus").pixmap(48), Qt::DecorationRole);
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child->setData(QIcon::fromTheme(QStringLiteral("plus")).pixmap(48), Qt::DecorationRole);
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break;
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break;
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}
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}
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}
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}
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@ -286,7 +291,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
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tree_view->setSortingEnabled(true);
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tree_view->setSortingEnabled(true);
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tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
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tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
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tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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tree_view->setStyleSheet("QTreeView{ border: none; }");
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tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
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item_model->insertColumns(0, COLUMN_COUNT);
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item_model->insertColumns(0, COLUMN_COUNT);
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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@ -561,7 +566,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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}
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}
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void GameList::LoadCompatibilityList() {
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void GameList::LoadCompatibilityList() {
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QFile compat_list{":compatibility_list/compatibility_list.json"};
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QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
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if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
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if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
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LOG_ERROR(Frontend, "Unable to open game compatibility list");
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LOG_ERROR(Frontend, "Unable to open game compatibility list");
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@ -579,25 +584,27 @@ void GameList::LoadCompatibilityList() {
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return;
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return;
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}
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}
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const QString string_content = content;
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const QJsonDocument json = QJsonDocument::fromJson(content);
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QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
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const QJsonArray arr = json.array();
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QJsonArray arr = json.array();
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for (const QJsonValueRef value : arr) {
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for (const QJsonValue value : arr) {
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QJsonObject game = value.toObject();
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const QJsonObject game = value.toObject();
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const QString compatibility_key = QStringLiteral("compatibility");
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if (game.contains("compatibility") && game["compatibility"].isDouble()) {
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if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) {
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int compatibility = game["compatibility"].toInt();
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continue;
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QString directory = game["directory"].toString();
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}
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QJsonArray ids = game["releases"].toArray();
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for (const QJsonValueRef id_ref : ids) {
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const int compatibility = game[compatibility_key].toInt();
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QJsonObject id_object = id_ref.toObject();
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const QString directory = game[QStringLiteral("directory")].toString();
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QString id = id_object["id"].toString();
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const QJsonArray ids = game[QStringLiteral("releases")].toArray();
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compatibility_list.emplace(
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id.toUpper().toStdString(),
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for (const QJsonValue id_ref : ids) {
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std::make_pair(QString::number(compatibility), directory));
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const QJsonObject id_object = id_ref.toObject();
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}
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const QString id = id_object[QStringLiteral("id")].toString();
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compatibility_list.emplace(id.toUpper().toStdString(),
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std::make_pair(QString::number(compatibility), directory));
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}
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}
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}
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}
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}
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}
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@ -645,8 +652,9 @@ void GameList::LoadInterfaceLayout() {
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item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
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item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
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}
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}
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const QStringList GameList::supported_file_extensions = {"3ds", "3dsx", "elf", "axf",
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const QStringList GameList::supported_file_extensions = {
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"cci", "cxi", "app"};
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QStringLiteral("3ds"), QStringLiteral("3dsx"), QStringLiteral("elf"), QStringLiteral("axf"),
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QStringLiteral("cci"), QStringLiteral("cxi"), QStringLiteral("app")};
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void GameList::RefreshGameDirectory() {
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void GameList::RefreshGameDirectory() {
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if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
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if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
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@ -670,7 +678,7 @@ QString GameList::FindGameByProgramID(QStandardItem* current_item, u64 program_i
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return path;
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return path;
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}
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}
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}
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}
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return "";
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return QString();
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}
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}
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GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
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GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
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@ -681,7 +689,7 @@ GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent}
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image = new QLabel;
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image = new QLabel;
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text = new QLabel;
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text = new QLabel;
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layout->setAlignment(Qt::AlignCenter);
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layout->setAlignment(Qt::AlignCenter);
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image->setPixmap(QIcon::fromTheme("plus_folder").pixmap(200));
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image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
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text->setText(tr("Double-click to add a new folder to the game list"));
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text->setText(tr("Double-click to add a new folder to the game list"));
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QFont font = text->font();
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QFont font = text->font();
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@ -698,7 +706,7 @@ GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent}
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GameListPlaceholder::~GameListPlaceholder() = default;
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GameListPlaceholder::~GameListPlaceholder() = default;
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void GameListPlaceholder::onUpdateThemedIcons() {
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void GameListPlaceholder::onUpdateThemedIcons() {
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image->setPixmap(QIcon::fromTheme("plus_folder").pixmap(200));
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image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
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}
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}
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void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
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void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
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@ -81,7 +81,7 @@ signals:
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private slots:
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private slots:
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void onItemExpanded(const QModelIndex& item);
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void onItemExpanded(const QModelIndex& item);
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void onTextChanged(const QString& newText);
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void onTextChanged(const QString& new_text);
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void onFilterCloseClicked();
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void onFilterCloseClicked();
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void onUpdateThemedIcons();
|
void onUpdateThemedIcons();
|
||||||
|
|
||||||
|
@ -244,13 +244,13 @@ public:
|
|||||||
};
|
};
|
||||||
// clang-format off
|
// clang-format off
|
||||||
static const std::map<QString, CompatStatus> status_data = {
|
static const std::map<QString, CompatStatus> status_data = {
|
||||||
{"0", {"#5c93ed", QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
|
{QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
|
||||||
{"1", {"#47d35c", QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
|
{QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
|
||||||
{"2", {"#94b242", QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
|
{QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
|
||||||
{"3", {"#f2d624", QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
|
{QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
|
||||||
{"4", {"#ff0000", QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
|
{QStringLiteral("4"), {QStringLiteral("#ff0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
|
||||||
{"5", {"#828282", QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
|
{QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
|
||||||
{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
|
{QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
|
||||||
// clang-format on
|
// clang-format on
|
||||||
|
|
||||||
auto iterator = status_data.find(compatibility);
|
auto iterator = status_data.find(compatibility);
|
||||||
|
@ -91,7 +91,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
|||||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||||
|
|
||||||
// The game list uses this as compatibility number for untested games
|
// The game list uses this as compatibility number for untested games
|
||||||
QString compatibility("99");
|
QString compatibility(QStringLiteral("99"));
|
||||||
if (it != compatibility_list.end())
|
if (it != compatibility_list.end())
|
||||||
compatibility = it->second.first;
|
compatibility = it->second.first;
|
||||||
|
|
||||||
@ -121,7 +121,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
|||||||
void GameListWorker::run() {
|
void GameListWorker::run() {
|
||||||
stop_processing = false;
|
stop_processing = false;
|
||||||
for (UISettings::GameDir& game_dir : game_dirs) {
|
for (UISettings::GameDir& game_dir : game_dirs) {
|
||||||
if (game_dir.path == "INSTALLED") {
|
if (game_dir.path == QStringLiteral("INSTALLED")) {
|
||||||
QString games_path =
|
QString games_path =
|
||||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)) +
|
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)) +
|
||||||
"Nintendo "
|
"Nintendo "
|
||||||
@ -138,7 +138,7 @@ void GameListWorker::run() {
|
|||||||
emit DirEntryReady({game_list_dir});
|
emit DirEntryReady({game_list_dir});
|
||||||
AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir);
|
AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir);
|
||||||
AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir);
|
AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir);
|
||||||
} else if (game_dir.path == "SYSTEM") {
|
} else if (game_dir.path == QStringLiteral("SYSTEM")) {
|
||||||
QString path =
|
QString path =
|
||||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)) +
|
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)) +
|
||||||
"00000000000000000000000000000000/title/00040010";
|
"00000000000000000000000000000000/title/00040010";
|
||||||
|
Loading…
Reference in New Issue
Block a user