Pica: Add texture type to state

This commit is contained in:
Jannik Vogel 2016-04-18 10:44:30 +02:00
parent 86ecbdfa4d
commit 9cfebb9334

View File

@ -138,6 +138,15 @@ struct Regs {
INSERT_PADDING_WORDS(0x12); INSERT_PADDING_WORDS(0x12);
struct TextureConfig { struct TextureConfig {
enum TextureType : u32 {
Texture2D = 0,
TextureCube = 1,
Shadow2D = 2,
Projection2D = 3,
ShadowCube = 4,
Disabled = 5,
};
enum WrapMode : u32 { enum WrapMode : u32 {
ClampToEdge = 0, ClampToEdge = 0,
ClampToBorder = 1, ClampToBorder = 1,
@ -168,6 +177,7 @@ struct Regs {
BitField< 2, 1, TextureFilter> min_filter; BitField< 2, 1, TextureFilter> min_filter;
BitField< 8, 2, WrapMode> wrap_t; BitField< 8, 2, WrapMode> wrap_t;
BitField<12, 2, WrapMode> wrap_s; BitField<12, 2, WrapMode> wrap_s;
BitField<28, 2, TextureType> type; ///< @note Only valid for texture 0 according to 3DBrew.
}; };
INSERT_PADDING_WORDS(0x1); INSERT_PADDING_WORDS(0x1);