rasterizer_cache: Remove runtime allocation caching (#6705)
* rasterizer_cache: Sentence surfaces * gl_texture_runtime: Remove runtime side allocation cache * rasterizer_cache: Adjust surface scale during reinterpreration * Fixes pixelated outlines. Also allows to remove the d24s8 specific hack and is more generic in general * rasterizer_cache: Remove Expand flag * Begone! * rasterizer_cache: Cache framebuffers with surface id * rasterizer_cache: Sentence texture cubes * renderer_opengl: Move texture mailbox to separate file * Makes renderer_opengl cleaner overall and allows to report removal threshold from runtime instead of hardcoding. Vulkan requires this * rasterizer_cache: Dont flush cache on layout change * rasterizer_cache: Overhaul framebuffer management * video_core: Remove duplicate * rasterizer_cache: Sentence custom surfaces * Vulkan cannot destroy images immediately so this ensures we use our garbage collector for that purpose
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		@@ -617,9 +617,7 @@ void System::ApplySettings() {
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    if (VideoCore::g_renderer) {
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        auto& settings = VideoCore::g_renderer->Settings();
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        settings.bg_color_update_requested = true;
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        settings.sampler_update_requested = true;
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        settings.shader_update_requested = true;
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        settings.texture_filter_update_requested = true;
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    }
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    if (IsPoweredOn()) {
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