common: logging: Restructure backend code
This commit is contained in:
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b559c078bc
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@ -9,7 +9,7 @@
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#include "citra_qt/debugger/console.h"
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#include "citra_qt/uisettings.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/logging/backend.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_debug.h"
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@ -86,6 +86,7 @@ add_library(citra_common STATIC
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logging/log.h
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logging/text_formatter.cpp
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logging/text_formatter.h
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logging/types.h
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math_util.h
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memory_detect.cpp
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memory_detect.h
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@ -15,7 +15,6 @@
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#else
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#define _SH_DENYWR 0
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#endif
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#include "common/assert.h"
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#include "common/file_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/log.h"
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@ -25,10 +24,6 @@
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namespace Common::Log {
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Filter filter;
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void SetGlobalFilter(const Filter& f) {
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filter = f;
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}
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/**
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* Static state as a singleton.
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*/
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@ -64,6 +59,14 @@ public:
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});
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}
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const Filter& GetGlobalFilter() const {
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return filter;
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}
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void SetGlobalFilter(const Filter& f) {
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filter = f;
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}
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Backend* GetBackend(std::string_view backend_name) {
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const auto it =
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std::find_if(backends.begin(), backends.end(),
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@ -182,119 +185,16 @@ void FileBackend::Write(const Entry& entry) {
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}
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}
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DebuggerBackend::~DebuggerBackend() = default;
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void DebuggerBackend::Write(const Entry& entry) {
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#ifdef _WIN32
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::OutputDebugStringW(Common::UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str());
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#endif
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}
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/// Macro listing all log classes. Code should define CLS and SUB as desired before invoking this.
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#define ALL_LOG_CLASSES() \
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CLS(Log) \
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CLS(Common) \
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SUB(Common, Filesystem) \
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SUB(Common, Memory) \
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CLS(Core) \
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SUB(Core, ARM11) \
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SUB(Core, Timing) \
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SUB(Core, Cheats) \
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CLS(Config) \
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CLS(Debug) \
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SUB(Debug, Emulated) \
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SUB(Debug, GPU) \
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SUB(Debug, Breakpoint) \
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SUB(Debug, GDBStub) \
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CLS(Kernel) \
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SUB(Kernel, SVC) \
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CLS(Applet) \
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SUB(Applet, SWKBD) \
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CLS(Service) \
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SUB(Service, SRV) \
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SUB(Service, FRD) \
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SUB(Service, FS) \
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SUB(Service, ERR) \
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SUB(Service, APT) \
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SUB(Service, BOSS) \
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SUB(Service, GSP) \
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SUB(Service, AC) \
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SUB(Service, AM) \
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SUB(Service, PTM) \
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SUB(Service, LDR) \
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SUB(Service, MIC) \
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SUB(Service, NDM) \
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SUB(Service, NFC) \
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SUB(Service, NIM) \
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SUB(Service, NS) \
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SUB(Service, NWM) \
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SUB(Service, CAM) \
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SUB(Service, CECD) \
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SUB(Service, CFG) \
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SUB(Service, CSND) \
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SUB(Service, DSP) \
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SUB(Service, DLP) \
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SUB(Service, HID) \
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SUB(Service, HTTP) \
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SUB(Service, SOC) \
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SUB(Service, IR) \
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SUB(Service, Y2R) \
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SUB(Service, PS) \
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SUB(Service, PLGLDR) \
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CLS(HW) \
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SUB(HW, Memory) \
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SUB(HW, LCD) \
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SUB(HW, GPU) \
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SUB(HW, AES) \
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CLS(Frontend) \
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CLS(Render) \
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SUB(Render, Software) \
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SUB(Render, OpenGL) \
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SUB(Render, Vulkan) \
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CLS(Audio) \
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SUB(Audio, DSP) \
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SUB(Audio, Sink) \
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CLS(Input) \
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CLS(Network) \
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CLS(Movie) \
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CLS(Loader) \
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CLS(WebService) \
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CLS(RPC_Server)
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// GetClassName is a macro defined by Windows.h, grrr...
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const char* GetLogClassName(Class log_class) {
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switch (log_class) {
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#define CLS(x) \
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case Class::x: \
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return #x;
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#define SUB(x, y) \
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case Class::x##_##y: \
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return #x "." #y;
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ALL_LOG_CLASSES()
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#undef CLS
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#undef SUB
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case Class::Count:
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default:
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break;
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}
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UNREACHABLE();
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}
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const char* GetLevelName(Level log_level) {
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#define LVL(x) \
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case Level::x: \
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return #x
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switch (log_level) {
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LVL(Trace);
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LVL(Debug);
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LVL(Info);
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LVL(Warning);
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LVL(Error);
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LVL(Critical);
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case Level::Count:
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default:
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break;
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}
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#undef LVL
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UNREACHABLE();
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void SetGlobalFilter(const Filter& filter) {
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Impl::Instance().SetGlobalFilter(filter);
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}
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void AddBackend(std::unique_ptr<Backend> backend) {
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@ -313,6 +213,10 @@ void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
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unsigned int line_num, const char* function, const char* format,
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const fmt::format_args& args) {
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auto& instance = Impl::Instance();
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const auto& filter = instance.GetGlobalFilter();
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if (!filter.CheckMessage(log_class, log_level))
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return;
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instance.PushEntry(log_class, log_level, filename, line_num, function,
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fmt::vformat(format, args));
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}
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@ -4,7 +4,6 @@
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#pragma once
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#include <chrono>
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#include <memory>
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#include <string>
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#include <string_view>
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@ -17,21 +16,6 @@ class IOFile;
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namespace Common::Log {
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/**
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* A log entry. Log entries are store in a structured format to permit more varied output
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* formatting on different frontends, as well as facilitating filtering and aggregation.
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*/
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struct Entry {
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std::chrono::microseconds timestamp;
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Class log_class{};
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Level log_level{};
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const char* filename = nullptr;
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unsigned int line_num = 0;
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std::string function;
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std::string message;
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bool final_entry = false;
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};
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/**
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* Interface for logging backends. As loggers can be created and removed at runtime, this can be
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* used by a frontend for adding a custom logging backend as needed
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@ -147,14 +131,9 @@ void RemoveBackend(std::string_view backend_name);
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Backend* GetBackend(std::string_view backend_name);
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/**
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* Returns the name of the passed log class as a C-string. Subclasses are separated by periods
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* instead of underscores as in the enumeration.
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* The global filter will prevent any messages from even being processed if they are filtered. Each
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* backend can have a filter, but if the level is lower than the global filter, the backend will
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* never get the message
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*/
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const char* GetLogClassName(Class log_class);
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/**
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* Returns the name of the passed log level as a C-string.
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*/
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const char* GetLevelName(Level log_level);
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void SetGlobalFilter(const Filter& filter);
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} // namespace Common::Log
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@ -3,7 +3,6 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/string_util.h"
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@ -22,7 +21,7 @@ Level GetLevelByName(const It begin, const It end) {
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template <typename It>
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Class GetClassByName(const It begin, const It end) {
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for (ClassType i = 0; i < static_cast<ClassType>(Class::Count); ++i) {
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for (u8 i = 0; i < static_cast<u8>(Class::Count); ++i) {
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const char* level_name = GetLogClassName(static_cast<Class>(i));
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if (Common::ComparePartialString(begin, end, level_name)) {
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return static_cast<Class>(i);
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@ -62,6 +61,115 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
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}
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} // Anonymous namespace
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/// Macro listing all log classes. Code should define CLS and SUB as desired before invoking this.
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#define ALL_LOG_CLASSES() \
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CLS(Log) \
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CLS(Common) \
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SUB(Common, Filesystem) \
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SUB(Common, Memory) \
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CLS(Core) \
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SUB(Core, ARM11) \
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SUB(Core, Timing) \
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SUB(Core, Cheats) \
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CLS(Config) \
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CLS(Debug) \
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SUB(Debug, Emulated) \
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SUB(Debug, GPU) \
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SUB(Debug, Breakpoint) \
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SUB(Debug, GDBStub) \
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CLS(Kernel) \
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SUB(Kernel, SVC) \
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CLS(Applet) \
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SUB(Applet, SWKBD) \
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CLS(Service) \
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SUB(Service, SRV) \
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SUB(Service, FRD) \
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SUB(Service, FS) \
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SUB(Service, ERR) \
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SUB(Service, APT) \
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SUB(Service, BOSS) \
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SUB(Service, GSP) \
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SUB(Service, AC) \
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SUB(Service, AM) \
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SUB(Service, PTM) \
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SUB(Service, LDR) \
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SUB(Service, MIC) \
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SUB(Service, NDM) \
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SUB(Service, NFC) \
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SUB(Service, NIM) \
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SUB(Service, NS) \
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SUB(Service, NWM) \
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SUB(Service, CAM) \
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SUB(Service, CECD) \
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SUB(Service, CFG) \
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SUB(Service, CSND) \
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SUB(Service, DSP) \
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SUB(Service, DLP) \
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SUB(Service, HID) \
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SUB(Service, HTTP) \
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SUB(Service, SOC) \
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SUB(Service, IR) \
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SUB(Service, Y2R) \
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SUB(Service, PS) \
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SUB(Service, PLGLDR) \
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CLS(HW) \
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SUB(HW, Memory) \
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SUB(HW, LCD) \
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SUB(HW, GPU) \
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SUB(HW, AES) \
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CLS(Frontend) \
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CLS(Render) \
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SUB(Render, Software) \
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SUB(Render, OpenGL) \
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SUB(Render, Vulkan) \
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CLS(Audio) \
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SUB(Audio, DSP) \
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SUB(Audio, Sink) \
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CLS(Input) \
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CLS(Network) \
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CLS(Movie) \
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CLS(Loader) \
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CLS(WebService) \
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CLS(RPC_Server)
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// GetClassName is a macro defined by Windows.h, grrr...
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const char* GetLogClassName(Class log_class) {
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switch (log_class) {
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#define CLS(x) \
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case Class::x: \
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return #x;
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#define SUB(x, y) \
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case Class::x##_##y: \
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return #x "." #y;
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ALL_LOG_CLASSES()
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#undef CLS
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#undef SUB
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case Class::Count:
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default:
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break;
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}
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UNREACHABLE();
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}
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const char* GetLevelName(Level log_level) {
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#define LVL(x) \
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case Level::x: \
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return #x
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switch (log_level) {
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LVL(Trace);
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LVL(Debug);
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LVL(Info);
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LVL(Warning);
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LVL(Error);
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LVL(Critical);
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case Level::Count:
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default:
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break;
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}
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#undef LVL
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UNREACHABLE();
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}
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Filter::Filter(Level default_level) {
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ResetAll(default_level);
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}
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@ -7,6 +7,57 @@
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#include <array>
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#include <cstddef>
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#include <string_view>
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#include "common/logging/log.h"
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#include "common/logging/types.h"
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namespace Common::Log {} // namespace Common::Log
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namespace Common::Log {
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/**
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* Returns the name of the passed log class as a C-string. Subclasses are separated by periods
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* instead of underscores as in the enumeration.
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*/
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const char* GetLogClassName(Class log_class);
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/**
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* Returns the name of the passed log level as a C-string.
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*/
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const char* GetLevelName(Level log_level);
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/**
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* Implements a log message filter which allows different log classes to have different minimum
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* severity levels. The filter can be changed at runtime and can be parsed from a string to allow
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* editing via the interface or loading from a configuration file.
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*/
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class Filter {
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public:
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/// Initializes the filter with all classes having `default_level` as the minimum level.
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explicit Filter(Level default_level = Level::Info);
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/// Resets the filter so that all classes have `level` as the minimum displayed level.
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void ResetAll(Level level);
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/// Sets the minimum level of `log_class` (and not of its subclasses) to `level`.
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void SetClassLevel(Class log_class, Level level);
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/**
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* Parses a filter string and applies it to this filter.
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*
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* A filter string consists of a space-separated list of filter rules, each of the format
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* `<class>:<level>`. `<class>` is a log class name, with subclasses separated using periods.
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* `*` is allowed as a class name and will reset all filters to the specified level. `<level>`
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* a severity level name which will be set as the minimum logging level of the matched classes.
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* Rules are applied left to right, with each rule overriding previous ones in the sequence.
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*
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* A few examples of filter rules:
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* - `*:Info` -- Resets the level of all classes to Info.
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* - `Service:Info` -- Sets the level of Service to Info.
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* - `Service.FS:Trace` -- Sets the level of the Service.FS class to Trace.
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*/
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void ParseFilterString(std::string_view filter_view);
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/// Matches class/level combination against the filter, returning true if it passed.
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bool CheckMessage(Class log_class, Level level) const;
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private:
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std::array<Level, static_cast<std::size_t>(Class::Count)> class_levels;
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};
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} // namespace Common::Log
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@ -6,8 +6,8 @@
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#include <algorithm>
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#include <array>
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#include "common/common_types.h"
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#include "common/logging/formatter.h"
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#include "common/logging/types.h"
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namespace Common::Log {
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@ -20,144 +20,6 @@ constexpr const char* TrimSourcePath(std::string_view source) {
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return source.data() + idx;
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}
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/// Specifies the severity or level of detail of the log message.
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enum class Level : u8 {
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Trace, ///< Extremely detailed and repetitive debugging information that is likely to
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///< pollute logs.
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Debug, ///< Less detailed debugging information.
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Info, ///< Status information from important points during execution.
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Warning, ///< Minor or potential problems found during execution of a task.
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Error, ///< Major problems found during execution of a task that prevent it from being
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///< completed.
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Critical, ///< Major problems during execution that threaten the stability of the entire
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///< application.
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Count ///< Total number of logging levels
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};
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typedef u8 ClassType;
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/**
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* Specifies the sub-system that generated the log message.
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*
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* @note If you add a new entry here, also add a corresponding one to `ALL_LOG_CLASSES` in
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* backend.cpp.
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*/
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enum class Class : ClassType {
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Log, ///< Messages about the log system itself
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Common, ///< Library routines
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Common_Filesystem, ///< Filesystem interface library
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Common_Memory, ///< Memory mapping and management functions
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Core, ///< LLE emulation core
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Core_ARM11, ///< ARM11 CPU core
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Core_Timing, ///< CoreTiming functions
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Core_Cheats, ///< Cheat functions
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Config, ///< Emulator configuration (including commandline)
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Debug, ///< Debugging tools
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Debug_Emulated, ///< Debug messages from the emulated programs
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Debug_GPU, ///< GPU debugging tools
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Debug_Breakpoint, ///< Logging breakpoints and watchpoints
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Debug_GDBStub, ///< GDB Stub
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Kernel, ///< The HLE implementation of the CTR kernel
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Kernel_SVC, ///< Kernel system calls
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Applet, ///< HLE implementation of system applets. Each applet
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///< should have its own subclass.
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Applet_SWKBD, ///< The Software Keyboard applet
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Service, ///< HLE implementation of system services. Each major service
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///< should have its own subclass.
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Service_SRV, ///< The SRV (Service Directory) implementation
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Service_FRD, ///< The FRD (Friends) service
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Service_FS, ///< The FS (Filesystem) service implementation
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Service_ERR, ///< The ERR (Error) port implementation
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Service_APT, ///< The APT (Applets) service
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Service_BOSS, ///< The BOSS (SpotPass) service
|
||||
Service_GSP, ///< The GSP (GPU control) service
|
||||
Service_AC, ///< The AC (WiFi status) service
|
||||
Service_AM, ///< The AM (Application manager) service
|
||||
Service_PTM, ///< The PTM (Power status & misc.) service
|
||||
Service_LDR, ///< The LDR (3ds dll loader) service
|
||||
Service_MIC, ///< The MIC (Microphone) service
|
||||
Service_NDM, ///< The NDM (Network daemon manager) service
|
||||
Service_NFC, ///< The NFC service
|
||||
Service_NIM, ///< The NIM (Network interface manager) service
|
||||
Service_NS, ///< The NS (Nintendo User Interface Shell) service
|
||||
Service_NWM, ///< The NWM (Network wlan manager) service
|
||||
Service_CAM, ///< The CAM (Camera) service
|
||||
Service_CECD, ///< The CECD (StreetPass) service
|
||||
Service_CFG, ///< The CFG (Configuration) service
|
||||
Service_CSND, ///< The CSND (CWAV format process) service
|
||||
Service_DSP, ///< The DSP (DSP control) service
|
||||
Service_DLP, ///< The DLP (Download Play) service
|
||||
Service_HID, ///< The HID (Human interface device) service
|
||||
Service_HTTP, ///< The HTTP service
|
||||
Service_SOC, ///< The SOC (Socket) service
|
||||
Service_IR, ///< The IR service
|
||||
Service_Y2R, ///< The Y2R (YUV to RGB conversion) service
|
||||
Service_PS, ///< The PS (Process) service
|
||||
Service_PLGLDR, ///< The PLGLDR (plugin loader) service
|
||||
HW, ///< Low-level hardware emulation
|
||||
HW_Memory, ///< Memory-map and address translation
|
||||
HW_LCD, ///< LCD register emulation
|
||||
HW_GPU, ///< GPU control emulation
|
||||
HW_AES, ///< AES engine emulation
|
||||
Frontend, ///< Emulator UI
|
||||
Render, ///< Emulator video output and hardware acceleration
|
||||
Render_Software, ///< Software renderer backend
|
||||
Render_OpenGL, ///< OpenGL backend
|
||||
Render_Vulkan, ///< Vulkan backend
|
||||
Audio, ///< Audio emulation
|
||||
Audio_DSP, ///< The HLE and LLE implementations of the DSP
|
||||
Audio_Sink, ///< Emulator audio output backend
|
||||
Loader, ///< ROM loader
|
||||
Input, ///< Input emulation
|
||||
Network, ///< Network emulation
|
||||
Movie, ///< Movie (Input Recording) Playback
|
||||
WebService, ///< Interface to Citra Web Services
|
||||
RPC_Server, ///< RPC server
|
||||
Count ///< Total number of logging classes
|
||||
};
|
||||
|
||||
/**
|
||||
* Implements a log message filter which allows different log classes to have different minimum
|
||||
* severity levels. The filter can be changed at runtime and can be parsed from a string to allow
|
||||
* editing via the interface or loading from a configuration file.
|
||||
*/
|
||||
class Filter {
|
||||
public:
|
||||
/// Initializes the filter with all classes having `default_level` as the minimum level.
|
||||
explicit Filter(Level default_level = Level::Info);
|
||||
|
||||
/// Resets the filter so that all classes have `level` as the minimum displayed level.
|
||||
void ResetAll(Level level);
|
||||
/// Sets the minimum level of `log_class` (and not of its subclasses) to `level`.
|
||||
void SetClassLevel(Class log_class, Level level);
|
||||
|
||||
/**
|
||||
* Parses a filter string and applies it to this filter.
|
||||
*
|
||||
* A filter string consists of a space-separated list of filter rules, each of the format
|
||||
* `<class>:<level>`. `<class>` is a log class name, with subclasses separated using periods.
|
||||
* `*` is allowed as a class name and will reset all filters to the specified level. `<level>`
|
||||
* a severity level name which will be set as the minimum logging level of the matched classes.
|
||||
* Rules are applied left to right, with each rule overriding previous ones in the sequence.
|
||||
*
|
||||
* A few examples of filter rules:
|
||||
* - `*:Info` -- Resets the level of all classes to Info.
|
||||
* - `Service:Info` -- Sets the level of Service to Info.
|
||||
* - `Service.FS:Trace` -- Sets the level of the Service.FS class to Trace.
|
||||
*/
|
||||
void ParseFilterString(std::string_view filter_view);
|
||||
|
||||
/// Matches class/level combination against the filter, returning true if it passed.
|
||||
bool CheckMessage(Class log_class, Level level) const;
|
||||
|
||||
private:
|
||||
std::array<Level, static_cast<std::size_t>(Class::Count)> class_levels;
|
||||
};
|
||||
extern Filter filter;
|
||||
|
||||
void SetGlobalFilter(const Filter& f);
|
||||
|
||||
/// Logs a message to the global logger, using fmt
|
||||
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
|
||||
unsigned int line_num, const char* function, const char* format,
|
||||
@ -166,9 +28,6 @@ void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
|
||||
template <typename... Args>
|
||||
void FmtLogMessage(Class log_class, Level log_level, const char* filename, unsigned int line_num,
|
||||
const char* function, const char* format, const Args&... args) {
|
||||
if (!filter.CheckMessage(log_class, log_level))
|
||||
return;
|
||||
|
||||
FmtLogMessageImpl(log_class, log_level, filename, line_num, function, format,
|
||||
fmt::make_format_args(args...));
|
||||
}
|
||||
|
@ -13,7 +13,7 @@
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/filter.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/logging/text_formatter.h"
|
||||
#include "common/string_util.h"
|
||||
|
123
src/common/logging/types.h
Normal file
123
src/common/logging/types.h
Normal file
@ -0,0 +1,123 @@
|
||||
// Copyright 2023 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Common::Log {
|
||||
|
||||
/// Specifies the severity or level of detail of the log message.
|
||||
enum class Level : u8 {
|
||||
Trace, ///< Extremely detailed and repetitive debugging information that is likely to
|
||||
///< pollute logs.
|
||||
Debug, ///< Less detailed debugging information.
|
||||
Info, ///< Status information from important points during execution.
|
||||
Warning, ///< Minor or potential problems found during execution of a task.
|
||||
Error, ///< Major problems found during execution of a task that prevent it from being
|
||||
///< completed.
|
||||
Critical, ///< Major problems during execution that threaten the stability of the entire
|
||||
///< application.
|
||||
|
||||
Count ///< Total number of logging levels
|
||||
};
|
||||
|
||||
/**
|
||||
* Specifies the sub-system that generated the log message.
|
||||
*
|
||||
* @note If you add a new entry here, also add a corresponding one to `ALL_LOG_CLASSES` in
|
||||
* backend.cpp.
|
||||
*/
|
||||
enum class Class : u8 {
|
||||
Log, ///< Messages about the log system itself
|
||||
Common, ///< Library routines
|
||||
Common_Filesystem, ///< Filesystem interface library
|
||||
Common_Memory, ///< Memory mapping and management functions
|
||||
Core, ///< LLE emulation core
|
||||
Core_ARM11, ///< ARM11 CPU core
|
||||
Core_Timing, ///< CoreTiming functions
|
||||
Core_Cheats, ///< Cheat functions
|
||||
Config, ///< Emulator configuration (including commandline)
|
||||
Debug, ///< Debugging tools
|
||||
Debug_Emulated, ///< Debug messages from the emulated programs
|
||||
Debug_GPU, ///< GPU debugging tools
|
||||
Debug_Breakpoint, ///< Logging breakpoints and watchpoints
|
||||
Debug_GDBStub, ///< GDB Stub
|
||||
Kernel, ///< The HLE implementation of the CTR kernel
|
||||
Kernel_SVC, ///< Kernel system calls
|
||||
Applet, ///< HLE implementation of system applets. Each applet
|
||||
///< should have its own subclass.
|
||||
Applet_SWKBD, ///< The Software Keyboard applet
|
||||
Service, ///< HLE implementation of system services. Each major service
|
||||
///< should have its own subclass.
|
||||
Service_SRV, ///< The SRV (Service Directory) implementation
|
||||
Service_FRD, ///< The FRD (Friends) service
|
||||
Service_FS, ///< The FS (Filesystem) service implementation
|
||||
Service_ERR, ///< The ERR (Error) port implementation
|
||||
Service_APT, ///< The APT (Applets) service
|
||||
Service_BOSS, ///< The BOSS (SpotPass) service
|
||||
Service_GSP, ///< The GSP (GPU control) service
|
||||
Service_AC, ///< The AC (WiFi status) service
|
||||
Service_AM, ///< The AM (Application manager) service
|
||||
Service_PTM, ///< The PTM (Power status & misc.) service
|
||||
Service_LDR, ///< The LDR (3ds dll loader) service
|
||||
Service_MIC, ///< The MIC (Microphone) service
|
||||
Service_NDM, ///< The NDM (Network daemon manager) service
|
||||
Service_NFC, ///< The NFC service
|
||||
Service_NIM, ///< The NIM (Network interface manager) service
|
||||
Service_NS, ///< The NS (Nintendo User Interface Shell) service
|
||||
Service_NWM, ///< The NWM (Network wlan manager) service
|
||||
Service_CAM, ///< The CAM (Camera) service
|
||||
Service_CECD, ///< The CECD (StreetPass) service
|
||||
Service_CFG, ///< The CFG (Configuration) service
|
||||
Service_CSND, ///< The CSND (CWAV format process) service
|
||||
Service_DSP, ///< The DSP (DSP control) service
|
||||
Service_DLP, ///< The DLP (Download Play) service
|
||||
Service_HID, ///< The HID (Human interface device) service
|
||||
Service_HTTP, ///< The HTTP service
|
||||
Service_SOC, ///< The SOC (Socket) service
|
||||
Service_IR, ///< The IR service
|
||||
Service_Y2R, ///< The Y2R (YUV to RGB conversion) service
|
||||
Service_PS, ///< The PS (Process) service
|
||||
Service_PLGLDR, ///< The PLGLDR (plugin loader) service
|
||||
HW, ///< Low-level hardware emulation
|
||||
HW_Memory, ///< Memory-map and address translation
|
||||
HW_LCD, ///< LCD register emulation
|
||||
HW_GPU, ///< GPU control emulation
|
||||
HW_AES, ///< AES engine emulation
|
||||
Frontend, ///< Emulator UI
|
||||
Render, ///< Emulator video output and hardware acceleration
|
||||
Render_Software, ///< Software renderer backend
|
||||
Render_OpenGL, ///< OpenGL backend
|
||||
Render_Vulkan, ///< Vulkan backend
|
||||
Audio, ///< Audio emulation
|
||||
Audio_DSP, ///< The HLE and LLE implementations of the DSP
|
||||
Audio_Sink, ///< Emulator audio output backend
|
||||
Loader, ///< ROM loader
|
||||
Input, ///< Input emulation
|
||||
Network, ///< Network emulation
|
||||
Movie, ///< Movie (Input Recording) Playback
|
||||
WebService, ///< Interface to Citra Web Services
|
||||
RPC_Server, ///< RPC server
|
||||
Count ///< Total number of logging classes
|
||||
};
|
||||
|
||||
/**
|
||||
* A log entry. Log entries are store in a structured format to permit more varied output
|
||||
* formatting on different frontends, as well as facilitating filtering and aggregation.
|
||||
*/
|
||||
struct Entry {
|
||||
std::chrono::microseconds timestamp;
|
||||
Class log_class{};
|
||||
Level log_level{};
|
||||
const char* filename = nullptr;
|
||||
unsigned int line_num = 0;
|
||||
std::string function;
|
||||
std::string message;
|
||||
bool final_entry = false;
|
||||
};
|
||||
|
||||
} // namespace Common::Log
|
Loading…
Reference in New Issue
Block a user