game_list: Use QString::fromStdString() where applicable instead of c_str()
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0233f3286c
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@ -617,7 +617,7 @@ const QStringList GameList::supported_file_extensions = {"3ds", "3dsx", "elf", "
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"cci", "cxi", "app"};
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"cci", "cxi", "app"};
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static bool HasSupportedFileExtension(const std::string& file_name) {
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static bool HasSupportedFileExtension(const std::string& file_name) {
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QFileInfo file = QFileInfo(file_name.c_str());
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QFileInfo file = QFileInfo(QString::fromStdString(file_name));
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return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
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return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
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}
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}
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@ -708,7 +708,7 @@ void GameListWorker::run() {
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stop_processing = false;
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stop_processing = false;
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for (UISettings::GameDir& game_dir : game_dirs) {
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for (UISettings::GameDir& game_dir : game_dirs) {
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if (game_dir.path == "INSTALLED") {
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if (game_dir.path == "INSTALLED") {
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QString path = QString(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) +
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QString path = QString::fromStdString(FileUtil::GetUserPath(D_SDMC_IDX)) +
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"Nintendo "
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"Nintendo "
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"3DS/00000000000000000000000000000000/"
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"3DS/00000000000000000000000000000000/"
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"00000000000000000000000000000000/title/00040000";
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"00000000000000000000000000000000/title/00040000";
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@ -717,14 +717,12 @@ void GameListWorker::run() {
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emit DirEntryReady({game_list_dir});
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emit DirEntryReady({game_list_dir});
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AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
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AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
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} else if (game_dir.path == "SYSTEM") {
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} else if (game_dir.path == "SYSTEM") {
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QString path = QString(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
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QString path = QString::fromStdString(FileUtil::GetUserPath(D_NAND_IDX)) +
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"00000000000000000000000000000000/title/00040010";
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"00000000000000000000000000000000/title/00040010";
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watch_list.append(path);
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watch_list.append(path);
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GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
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GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
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emit DirEntryReady({game_list_dir});
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emit DirEntryReady({game_list_dir});
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AddFstEntriesToGameList(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
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AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
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"00000000000000000000000000000000/title/00040010",
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2, game_list_dir);
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} else {
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} else {
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watch_list.append(game_dir.path);
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watch_list.append(game_dir.path);
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GameListDir* game_list_dir = new GameListDir(game_dir);
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GameListDir* game_list_dir = new GameListDir(game_dir);
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