service/dsp: Clean up global state
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14878a17d9
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@ -11,6 +11,12 @@
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#include "common/common_types.h"
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#include "core/memory.h"
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namespace Service {
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namespace DSP {
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class DSP_DSP;
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} // namespace DSP
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} // namespace Service
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namespace AudioCore {
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class Sink;
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@ -60,6 +66,9 @@ public:
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/// Returns a reference to the array backing DSP memory
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virtual std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory() = 0;
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/// Sets the dsp class that we trigger interrupts for
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virtual void SetDspToInterrupt(std::shared_ptr<Service::DSP::DSP_DSP> dsp) = 0;
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/// Select the sink to use based on sink id.
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void SetSink(const std::string& sink_id, const std::string& audio_device);
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/// Get the current sink
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@ -13,7 +13,9 @@
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/core_timing.h"
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#include "core/hle/service/dsp/dsp_dsp.h"
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using InterruptType = Service::DSP::DSP_DSP::InterruptType;
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using Service::DSP::DSP_DSP;
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namespace AudioCore {
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@ -32,6 +34,8 @@ public:
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std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory();
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void SetDspToInterrupt(std::shared_ptr<DSP_DSP> dsp);
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private:
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void ResetPipes();
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void WriteU16(DspPipe pipe_number, u16 value);
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@ -60,6 +64,8 @@ private:
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DspHle& parent;
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CoreTiming::EventType* tick_event;
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std::shared_ptr<DSP_DSP> dsp_dsp;
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};
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DspHle::Impl::Impl(DspHle& parent_) : parent(parent_) {
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@ -187,6 +193,10 @@ std::array<u8, Memory::DSP_RAM_SIZE>& DspHle::Impl::GetDspMemory() {
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return dsp_memory.raw_memory;
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}
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void DspHle::Impl::SetDspToInterrupt(std::shared_ptr<DSP_DSP> dsp) {
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dsp_dsp = std::move(dsp);
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}
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void DspHle::Impl::ResetPipes() {
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for (auto& data : pipe_data) {
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data.clear();
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@ -231,7 +241,8 @@ void DspHle::Impl::AudioPipeWriteStructAddresses() {
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WriteU16(DspPipe::Audio, addr);
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}
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// Signal that we have data on this pipe.
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Service::DSP::SignalPipeInterrupt(DspPipe::Audio);
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if (dsp_dsp)
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dsp_dsp->SignalInterrupt(InterruptType::Pipe, DspPipe::Audio);
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}
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size_t DspHle::Impl::CurrentRegionIndex() const {
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@ -307,9 +318,11 @@ bool DspHle::Impl::Tick() {
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void DspHle::Impl::AudioTickCallback(int cycles_late) {
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if (Tick()) {
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// TODO(merry): Signal all the other interrupts as appropriate.
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Service::DSP::SignalPipeInterrupt(DspPipe::Audio);
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if (dsp_dsp) {
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dsp_dsp->SignalInterrupt(InterruptType::Pipe, DspPipe::Audio);
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// HACK(merry): Added to prevent regressions. Will remove soon.
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Service::DSP::SignalPipeInterrupt(DspPipe::Binary);
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dsp_dsp->SignalInterrupt(InterruptType::Pipe, DspPipe::Binary);
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}
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}
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// Reschedule recurrent event
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@ -339,4 +352,8 @@ std::array<u8, Memory::DSP_RAM_SIZE>& DspHle::GetDspMemory() {
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return impl->GetDspMemory();
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}
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void DspHle::SetDspToInterrupt(std::shared_ptr<DSP_DSP> dsp) {
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impl->SetDspToInterrupt(std::move(dsp));
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}
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} // namespace AudioCore
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@ -10,6 +10,7 @@
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#include "audio_core/audio_types.h"
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#include "audio_core/dsp_interface.h"
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#include "common/common_types.h"
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#include "core/hle/service/dsp/dsp_dsp.h"
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#include "core/memory.h"
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namespace AudioCore {
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@ -27,6 +28,8 @@ public:
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std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory() override;
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void SetDspToInterrupt(std::shared_ptr<Service::DSP::DSP_DSP> dsp) override;
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private:
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struct Impl;
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friend struct Impl;
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@ -21,8 +21,6 @@ enum class DspPipe;
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namespace Service {
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namespace DSP {
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static std::weak_ptr<DSP_DSP> dsp_dsp;
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void DSP_DSP::RecvData(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx, 0x01, 1, 0);
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const u32 register_number = rp.Pop<u32>();
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@ -313,6 +311,10 @@ void DSP_DSP::ForceHeadphoneOut(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_DSP, "(STUBBED) called, force={}", force);
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}
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// DSP Interrupts:
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// The audio-pipe interrupt occurs every frame tick. Userland programs normally have a thread
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// that's waiting for an interrupt event. Immediately after this interrupt event, userland
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// normally updates the state in the next region and increments the relevant frame counter by two.
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void DSP_DSP::SignalInterrupt(InterruptType type, DspPipe pipe) {
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LOG_DEBUG(Service_DSP, "called, type={}, pipe={}", static_cast<u32>(type),
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static_cast<u32>(pipe));
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@ -398,20 +400,10 @@ DSP_DSP::~DSP_DSP() {
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pipes = {};
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}
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// DSP Interrupts:
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// The audio-pipe interrupt occurs every frame tick. Userland programs normally have a thread
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// that's waiting for an interrupt event. Immediately after this interrupt event, userland
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// normally updates the state in the next region and increments the relevant frame counter by two.
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void SignalPipeInterrupt(DspPipe pipe) {
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auto dsp = dsp_dsp.lock();
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ASSERT(dsp != nullptr);
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return dsp->SignalInterrupt(InterruptType::Pipe, pipe);
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}
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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auto dsp = std::make_shared<DSP_DSP>();
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dsp->InstallAsService(service_manager);
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dsp_dsp = dsp;
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Core::DSP().SetDspToInterrupt(std::move(dsp));
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}
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} // namespace DSP
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@ -251,12 +251,6 @@ private:
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std::array<Kernel::SharedPtr<Kernel::Event>, AudioCore::num_dsp_pipe> pipes = {{}};
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};
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/**
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* Signal a specific DSP related interrupt of type == InterruptType::Pipe, pipe == pipe.
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* @param pipe The DSP pipe for which to signal an interrupt for.
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*/
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void SignalPipeInterrupt(AudioCore::DspPipe pipe);
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void InstallInterfaces(SM::ServiceManager& service_manager);
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} // namespace DSP
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