fixes
This commit is contained in:
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90965525ac
commit
bf93b94658
@ -51,7 +51,7 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
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void Config::ReadValues() {
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void Config::ReadValues() {
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qt_config->beginGroup("Controls");
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qt_config->beginGroup("Controls");
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Settings::values.profile = ReadSetting("profile", 0).toInt();
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Settings::values.current_input_profile = ReadSetting("profile", 0).toInt();
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const auto append_profile = [this] {
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const auto append_profile = [this] {
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Settings::InputProfile profile;
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Settings::InputProfile profile;
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@ -95,22 +95,23 @@ void Config::ReadValues() {
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const int num_input_profiles = qt_config->beginReadArray("profiles");
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const int num_input_profiles = qt_config->beginReadArray("profiles");
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for (int i = 0; i < size; ++i) {
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for (int i = 0; i < num_input_profiles; ++i) {
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qt_config->setArrayIndex(i);
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qt_config->setArrayIndex(i);
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append_profile();
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append_profile();
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}
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}
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qt_config->endArray();
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qt_config->endArray();
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if (Settings::values.profile <= size) {
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if (Settings::values.current_input_profile <= num_input_profiles) {
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Settings::values.profile = 0;
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Settings::values.current_input_profile = 0;
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}
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}
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if (size == 0) {
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// create a input profile if no input profiles exist, with the default or old settings
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if (num_input_profiles == 0) {
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append_profile();
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append_profile();
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}
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}
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Settings::LoadProfile(Settings::values.profile);
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Settings::LoadProfile(Settings::values.current_input_profile);
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qt_config->endArray();
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qt_config->endArray();
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@ -281,7 +282,7 @@ void Config::ReadValues() {
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UISettings::values.game_dir_deprecated = ReadSetting("gameListRootDir", ".").toString();
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UISettings::values.game_dir_deprecated = ReadSetting("gameListRootDir", ".").toString();
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UISettings::values.game_dir_deprecated_deepscan =
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UISettings::values.game_dir_deprecated_deepscan =
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ReadSetting("gameListDeepScan", false).toBool();
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ReadSetting("gameListDeepScan", false).toBool();
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size = qt_config->beginReadArray("gamedirs");
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int size = qt_config->beginReadArray("gamedirs");
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for (int i = 0; i < size; ++i) {
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for (int i = 0; i < size; ++i) {
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qt_config->setArrayIndex(i);
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qt_config->setArrayIndex(i);
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UISettings::GameDir game_dir;
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UISettings::GameDir game_dir;
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@ -376,10 +377,10 @@ void Config::ReadValues() {
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void Config::SaveValues() {
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void Config::SaveValues() {
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qt_config->beginGroup("Controls");
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qt_config->beginGroup("Controls");
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WriteSetting("profile", Settings::values.profile, 0);
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WriteSetting("profile", Settings::values.current_input_profile, 0);
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qt_config->beginWriteArray("profiles");
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qt_config->beginWriteArray("profiles");
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for (int p = 0; p < Settings::values.profiles.size(); ++p) {
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for (std::size_t p = 0; p < Settings::values.inprofiles.size(); ++p) {
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qt_config->setArrayIndex(p);
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qt_config->setArrayIndex(static_cast<int>(p));
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const auto& profile = Settings::values.profiles[p];
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const auto& profile = Settings::values.profiles[p];
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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@ -106,7 +106,7 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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ui->profile->addItem(QString::fromStdString(Settings::values.profiles[i].name));
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ui->profile->addItem(QString::fromStdString(Settings::values.profiles[i].name));
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}
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}
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ui->profile->setCurrentIndex(Settings::values.profile);
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ui->profile->setCurrentIndex(Settings::values.current_input_profile);
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button_map = {
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button_map = {
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ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, ui->buttonDpadUp,
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ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, ui->buttonDpadUp,
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@ -171,8 +171,7 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
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if (!analog_map_buttons[analog_id][sub_button_id])
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if (!analog_map_buttons[analog_id][sub_button_id])
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continue;
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continue;
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analog_map_buttons[analog_id][sub_button_id]->setContextMenuPolicy(
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analog_map_buttons[analog_id][sub_button_id]->setContextMenuPolicy(Qt::CustomContextMenu);
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Qt::CustomContextMenu);
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connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::released, [=]() {
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connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::released, [=]() {
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handleClick(
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handleClick(
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analog_map_buttons[analog_id][sub_button_id],
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analog_map_buttons[analog_id][sub_button_id],
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@ -203,8 +202,8 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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applyConfiguration();
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applyConfiguration();
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Settings::SaveProfile(ui->profile->currentIndex());
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Settings::SaveProfile(ui->profile->currentIndex());
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});
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});
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context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
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context_menu.exec(
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menu_location));
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analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(menu_location));
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});
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});
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}
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}
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connect(analog_map_stick[analog_id], &QPushButton::released, [=]() {
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connect(analog_map_stick[analog_id], &QPushButton::released, [=]() {
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@ -235,7 +234,7 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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connect(ui->profile, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
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connect(ui->profile, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
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[this](int i) {
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[this](int i) {
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applyConfiguration();
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applyConfiguration();
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Settings::SaveProfile(Settings::values.profile);
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Settings::SaveProfile(Settings::values.current_input_profile);
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Settings::LoadProfile(i);
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Settings::LoadProfile(i);
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loadConfiguration();
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loadConfiguration();
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});
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});
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@ -270,7 +269,7 @@ void ConfigureInput::applyConfiguration() {
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}
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}
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void ConfigureInput::applyProfile() {
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void ConfigureInput::applyProfile() {
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Settings::values.profile = ui->profile->currentIndex();
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Settings::values.current_input_profile = ui->profile->currentIndex();
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}
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}
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void ConfigureInput::loadConfiguration() {
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void ConfigureInput::loadConfiguration() {
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@ -400,7 +399,7 @@ void ConfigureInput::newProfile() {
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Settings::SaveProfile(ui->profile->currentIndex());
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Settings::SaveProfile(ui->profile->currentIndex());
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Settings::CreateProfile(name.toStdString());
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Settings::CreateProfile(name.toStdString());
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ui->profile->addItem(name);
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ui->profile->addItem(name);
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ui->profile->setCurrentIndex(Settings::values.profile);
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ui->profile->setCurrentIndex(Settings::values.current_input_profile);
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loadConfiguration();
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loadConfiguration();
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}
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}
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@ -270,7 +270,7 @@ void ConfigureMotionTouch::applyConfiguration() {
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Settings::values.udp_input_address = ui->udp_server->text().toStdString();
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Settings::values.udp_input_address = ui->udp_server->text().toStdString();
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Settings::values.udp_input_port = static_cast<u16>(ui->udp_port->text().toInt());
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Settings::values.udp_input_port = static_cast<u16>(ui->udp_port->text().toInt());
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Settings::values.udp_pad_index = static_cast<u8>(ui->udp_pad_index->currentIndex());
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Settings::values.udp_pad_index = static_cast<u8>(ui->udp_pad_index->currentIndex());
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Settings::SaveProfile(Settings::values.profile);
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Settings::SaveProfile(Settings::values.current_input_profile);
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InputCommon::ReloadInputDevices();
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InputCommon::ReloadInputDevices();
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accept();
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accept();
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@ -1326,8 +1326,8 @@ void GMainWindow::OnConfigure() {
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connect(&configureDialog, &ConfigureDialog::languageChanged, this,
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connect(&configureDialog, &ConfigureDialog::languageChanged, this,
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&GMainWindow::OnLanguageChanged);
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&GMainWindow::OnLanguageChanged);
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auto old_theme = UISettings::values.theme;
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auto old_theme = UISettings::values.theme;
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const int old_profile = Settings::values.profile;
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const int old_input_profile = Settings::values.current_input_profile;
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const auto old_profiles = Settings::values.profiles;
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const auto old_input_profiles = Settings::values.input_profiles;
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const bool old_discord_presence = UISettings::values.enable_discord_presence;
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const bool old_discord_presence = UISettings::values.enable_discord_presence;
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auto result = configureDialog.exec();
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auto result = configureDialog.exec();
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if (result == QDialog::Accepted) {
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if (result == QDialog::Accepted) {
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@ -1341,8 +1341,8 @@ void GMainWindow::OnConfigure() {
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game_list->RefreshGameDirectory();
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game_list->RefreshGameDirectory();
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config->Save();
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config->Save();
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} else {
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} else {
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Settings::values.profiles = old_profiles;
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Settings::values.input_profiles = old_input_profiles;
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Settings::LoadProfile(old_profile);
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Settings::LoadProfile(old_input_profile);
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}
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}
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}
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}
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@ -102,7 +102,7 @@ void LogSettings() {
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void LoadProfile(int index) {
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void LoadProfile(int index) {
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const auto& profile = values.profiles[index];
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const auto& profile = values.profiles[index];
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values.profile = index;
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values.current_input_profile = index;
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values.analogs = profile.analogs;
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values.analogs = profile.analogs;
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values.buttons = profile.buttons;
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values.buttons = profile.buttons;
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values.motion_device = profile.motion_device;
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values.motion_device = profile.motion_device;
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@ -134,8 +134,8 @@ void CreateProfile(std::string name) {
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profile.udp_input_port = values.udp_input_port;
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profile.udp_input_port = values.udp_input_port;
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profile.udp_pad_index = values.udp_pad_index;
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profile.udp_pad_index = values.udp_pad_index;
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values.profiles.push_back(std::move(profile));
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values.profiles.push_back(std::move(profile));
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values.profile = static_cast<int>(values.profiles.size()) - 1;
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values.current_input_profile = static_cast<int>(values.profiles.size()) - 1;
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LoadProfile(values.profile);
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LoadProfile(values.current_input_profile);
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}
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}
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void DeleteProfile(int index) {
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void DeleteProfile(int index) {
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@ -144,7 +144,7 @@ void DeleteProfile(int index) {
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}
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}
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void RenameCurrentProfile(std::string new_name) {
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void RenameCurrentProfile(std::string new_name) {
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values.profiles[values.profile].name = std::move(new_name);
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values.profiles[values.current_input_profile].name = std::move(new_name);
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}
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}
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} // namespace Settings
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} // namespace Settings
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