clang-format fix
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1d419bac1b
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@ -1065,7 +1065,8 @@ bool RasterizerOpenGL::AccelerateTextureCopy(const GPU::Regs::DisplayTransferCon
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}
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}
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if (output_gap != 0 &&
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if (output_gap != 0 &&
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(output_width != src_surface->BytesInPixels(src_rect.GetWidth() / src_surface->res_scale) *
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(output_width !=
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src_surface->BytesInPixels(src_rect.GetWidth() / src_surface->res_scale) *
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(src_surface->is_tiled ? 8 : 1) ||
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(src_surface->is_tiled ? 8 : 1) ||
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output_gap % src_surface->BytesInPixels(src_surface->is_tiled ? 64 : 1) != 0)) {
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output_gap % src_surface->BytesInPixels(src_surface->is_tiled ? 64 : 1) != 0)) {
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return false;
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return false;
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@ -1074,8 +1075,9 @@ bool RasterizerOpenGL::AccelerateTextureCopy(const GPU::Regs::DisplayTransferCon
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SurfaceParams dst_params = *src_surface;
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SurfaceParams dst_params = *src_surface;
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dst_params.addr = config.GetPhysicalOutputAddress();
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dst_params.addr = config.GetPhysicalOutputAddress();
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dst_params.width = src_rect.GetWidth() / src_surface->res_scale;
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dst_params.width = src_rect.GetWidth() / src_surface->res_scale;
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dst_params.stride = dst_params.width + src_surface->PixelsInBytes(
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dst_params.stride =
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src_surface->is_tiled ? output_gap / 8 : output_gap);
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dst_params.width +
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src_surface->PixelsInBytes(src_surface->is_tiled ? output_gap / 8 : output_gap);
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dst_params.height = src_rect.GetHeight() / src_surface->res_scale;
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dst_params.height = src_rect.GetHeight() / src_surface->res_scale;
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dst_params.res_scale = src_surface->res_scale;
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dst_params.res_scale = src_surface->res_scale;
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dst_params.UpdateParams();
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dst_params.UpdateParams();
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@ -1394,8 +1396,7 @@ void RasterizerOpenGL::SyncBlendColor() {
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void RasterizerOpenGL::SyncFogColor() {
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void RasterizerOpenGL::SyncFogColor() {
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const auto& regs = Pica::g_state.regs;
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const auto& regs = Pica::g_state.regs;
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uniform_block_data.data.fog_color = {
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uniform_block_data.data.fog_color = {
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regs.texturing.fog_color.r.Value() / 255.0f,
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regs.texturing.fog_color.r.Value() / 255.0f, regs.texturing.fog_color.g.Value() / 255.0f,
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regs.texturing.fog_color.g.Value() / 255.0f,
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regs.texturing.fog_color.b.Value() / 255.0f,
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regs.texturing.fog_color.b.Value() / 255.0f,
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};
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};
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uniform_block_data.dirty = true;
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uniform_block_data.dirty = true;
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@ -1423,8 +1424,7 @@ void RasterizerOpenGL::SyncProcTexNoise() {
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Pica::float16::FromRaw(regs.proctex_noise_frequency.v).ToFloat32(),
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Pica::float16::FromRaw(regs.proctex_noise_frequency.v).ToFloat32(),
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};
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};
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uniform_block_data.data.proctex_noise_a = {
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uniform_block_data.data.proctex_noise_a = {
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regs.proctex_noise_u.amplitude / 4095.0f,
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regs.proctex_noise_u.amplitude / 4095.0f, regs.proctex_noise_v.amplitude / 4095.0f,
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regs.proctex_noise_v.amplitude / 4095.0f,
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};
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};
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uniform_block_data.data.proctex_noise_p = {
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uniform_block_data.data.proctex_noise_p = {
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Pica::float16::FromRaw(regs.proctex_noise_u.phase).ToFloat32(),
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Pica::float16::FromRaw(regs.proctex_noise_u.phase).ToFloat32(),
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