Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats.
This commit is contained in:
parent
782592e6d3
commit
c81f1a9ebc
@ -357,7 +357,6 @@ std::unique_ptr<PicaTrace> FinishPicaTracing()
|
||||
}
|
||||
|
||||
const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info) {
|
||||
_dbg_assert_(Debug_GPU, info.format == Pica::Regs::TextureFormat::RGB8);
|
||||
|
||||
// Cf. rasterizer code for an explanation of this algorithm.
|
||||
int texel_index_within_tile = 0;
|
||||
@ -376,8 +375,52 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
|
||||
int coarse_x = (x / block_width) * block_width;
|
||||
int coarse_y = (y / block_height) * block_height;
|
||||
|
||||
switch (info.format) {
|
||||
case Regs::TextureFormat::RGBA8:
|
||||
{
|
||||
const u8* source_ptr = source + coarse_x * block_height * 4 + coarse_y * info.stride + texel_index_within_tile * 4;
|
||||
return { source_ptr[3], source_ptr[2], source_ptr[1], 255 };
|
||||
}
|
||||
|
||||
case Regs::TextureFormat::RGB8:
|
||||
{
|
||||
const u8* source_ptr = source + coarse_x * block_height * 3 + coarse_y * info.stride + texel_index_within_tile * 3;
|
||||
return { source_ptr[2], source_ptr[1], source_ptr[0], 255 };
|
||||
}
|
||||
|
||||
case Regs::TextureFormat::RGBA5551:
|
||||
{
|
||||
const u16 source_ptr = *(const u16*)(source + coarse_x * block_height * 2 + coarse_y * info.stride + texel_index_within_tile * 2);
|
||||
u8 r = (source_ptr >> 11) & 0x1F;
|
||||
u8 g = ((source_ptr) >> 6) & 0x1F;
|
||||
u8 b = (source_ptr >> 1) & 0x1F;
|
||||
u8 a = 1;
|
||||
return Math::MakeVec<u8>((r << 3) | (r >> 2), (g << 3) | (g >> 2), (b << 3) | (b >> 2), a * 255);
|
||||
}
|
||||
|
||||
case Regs::TextureFormat::RGBA4:
|
||||
{
|
||||
const u8* source_ptr = source + coarse_x * block_height * 2 + coarse_y * info.stride + texel_index_within_tile * 2;
|
||||
u8 r = source_ptr[1] >> 4;
|
||||
u8 g = source_ptr[1] & 0xFF;
|
||||
u8 b = source_ptr[0] >> 4;
|
||||
r = (r << 4) | r;
|
||||
g = (g << 4) | g;
|
||||
b = (b << 4) | b;
|
||||
return { r, g, b, 255 };
|
||||
}
|
||||
|
||||
case Regs::TextureFormat::A8:
|
||||
{
|
||||
const u8* source_ptr = source + coarse_x * block_height + coarse_y * info.stride + texel_index_within_tile;
|
||||
return { *source_ptr, *source_ptr, *source_ptr, 255 };
|
||||
}
|
||||
|
||||
default:
|
||||
LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format);
|
||||
_dbg_assert_(HW_GPU, 0);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
TextureInfo TextureInfo::FromPicaRegister(const Regs::TextureConfig& config,
|
||||
|
@ -132,6 +132,8 @@ struct Regs {
|
||||
RGB565 = 3,
|
||||
RGBA4 = 4,
|
||||
|
||||
A8 = 8,
|
||||
|
||||
// TODO: Support for the other formats is not implemented, yet.
|
||||
// Seems like they are luminance formats and compressed textures.
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user