OpenGL Cache: Add the rest of the Cache methods
Fills in the rasterizer cache methods using the helper methods added in the previous commits.
This commit is contained in:
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81ea32d1e0
commit
e5adb6a26b
@ -6,14 +6,20 @@
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#include <atomic>
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#include <cstring>
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#include <iterator>
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#include <memory>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include <boost/optional.hpp>
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#include <boost/range/iterator_range.hpp>
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#include <glad/glad.h>
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#include "common/alignment.h"
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#include "common/bit_field.h"
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#include "common/color.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "common/vector_math.h"
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#include "core/frontend/emu_window.h"
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#include "core/memory.h"
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@ -155,6 +161,10 @@ RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
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FlushAll();
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while (!surface_cache.empty())
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UnregisterSurface(*surface_cache.begin()->second.begin());
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transfer_framebuffers[0].Release();
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transfer_framebuffers[1].Release();
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}
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template <bool morton_to_gl, PixelFormat format>
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@ -567,19 +577,45 @@ SurfaceInterval SurfaceParams::GetCopyableInterval(const Surface& src_surface) c
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return result;
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}
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bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
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const MathUtil::Rectangle<int>& src_rect,
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CachedSurface* dst_surface,
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const MathUtil::Rectangle<int>& dst_rect) {
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void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surface& dst_surface,
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SurfaceInterval copy_interval) {
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SurfaceParams subrect_params = dst_surface->FromInterval(copy_interval);
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ASSERT(subrect_params.GetInterval() == copy_interval);
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if (!CachedSurface::CheckFormatsBlittable(src_surface->pixel_format,
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dst_surface->pixel_format)) {
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return false;
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ASSERT(src_surface != dst_surface);
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// This is only called when CanCopy is true, no need to run checks here
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if (src_surface->type == SurfaceType::Fill) {
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// FillSurface needs a 4 bytes buffer
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const u32 fill_offset =
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(boost::icl::first(copy_interval) - src_surface->addr) % src_surface->fill_size;
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std::array<u8, 4> fill_buffer;
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u32 fill_buff_pos = fill_offset;
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for (int i : {0, 1, 2, 3})
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fill_buffer[i] = src_surface->fill_data[fill_buff_pos++ % src_surface->fill_size];
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FillSurface(dst_surface, &fill_buffer[0], dst_surface->GetScaledSubRect(subrect_params));
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return;
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}
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if (src_surface->CanSubRect(subrect_params)) {
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BlitTextures(src_surface->texture.handle, src_surface->GetScaledSubRect(subrect_params),
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dst_surface->texture.handle, dst_surface->GetScaledSubRect(subrect_params),
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src_surface->type);
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return;
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}
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UNREACHABLE();
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}
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BlitTextures(src_surface->texture.handle, dst_surface->texture.handle,
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CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, dst_rect);
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return true;
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bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
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const MathUtil::Rectangle<u32>& src_rect,
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const Surface& dst_surface,
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const MathUtil::Rectangle<u32>& dst_rect) {
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if (!SurfaceParams::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format))
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return false;
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return BlitTextures(src_surface->texture.handle, src_rect, dst_surface->texture.handle,
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dst_rect, src_surface->type);
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}
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// Allocate an uninitialized texture of appropriate size and format for the surface
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@ -663,252 +699,336 @@ void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
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}
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}
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CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params,
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bool match_res_scale, bool load_if_create,
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MathUtil::Rectangle<int>& out_rect) {
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if (params.addr == 0) {
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Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
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bool load_if_create) {
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if (params.addr == 0 || params.height * params.width == 0) {
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return nullptr;
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}
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u32 total_pixels = params.width * params.height;
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u32 params_size = total_pixels * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
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ASSERT(params.width == params.stride); // Use GetSurfaceSubRect instead
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// Attempt to find encompassing surfaces
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CachedSurface* best_subrect_surface = nullptr;
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float subrect_surface_goodness = -1.f;
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// Check for an exact match in existing surfaces
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Surface surface =
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FindMatch<MatchFlags::Exact | MatchFlags::Invalid>(surface_cache, params, match_res_scale);
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auto surface_interval =
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boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
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auto cache_upper_bound = surface_cache.upper_bound(surface_interval);
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for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) {
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for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
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CachedSurface* surface = it2->get();
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// Check if the request is contained in the surface
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if (params.addr >= surface->addr &&
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params.addr + params_size - 1 <= surface->addr + surface->size - 1 &&
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params.pixel_format == surface->pixel_format) {
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// Make sure optional param-matching criteria are fulfilled
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bool tiling_match = (params.is_tiled == surface->is_tiled);
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bool res_scale_match = (params.res_scale_width == surface->res_scale_width &&
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params.res_scale_height == surface->res_scale_height);
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if (!match_res_scale || res_scale_match) {
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// Prioritize same-tiling and highest resolution surfaces
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float match_goodness =
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(float)tiling_match + surface->res_scale_width * surface->res_scale_height;
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if (match_goodness > subrect_surface_goodness || surface->dirty) {
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subrect_surface_goodness = match_goodness;
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best_subrect_surface = surface;
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if (surface == nullptr) {
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u16 target_res_scale = params.res_scale;
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if (match_res_scale != ScaleMatch::Exact) {
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// This surface may have a subrect of another surface with a higher res_scale, find it
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// to adjust our params
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SurfaceParams find_params = params;
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Surface expandable = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(
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surface_cache, find_params, match_res_scale);
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if (expandable != nullptr && expandable->res_scale > target_res_scale) {
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target_res_scale = expandable->res_scale;
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}
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// Keep res_scale when reinterpreting d24s8 -> rgba8
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if (params.pixel_format == PixelFormat::RGBA8) {
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find_params.pixel_format = PixelFormat::D24S8;
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expandable = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(
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surface_cache, find_params, match_res_scale);
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if (expandable != nullptr && expandable->res_scale > target_res_scale) {
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target_res_scale = expandable->res_scale;
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}
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}
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}
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SurfaceParams new_params = params;
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new_params.res_scale = target_res_scale;
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surface = CreateSurface(new_params);
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RegisterSurface(surface);
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}
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if (load_if_create) {
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ValidateSurface(surface, params.addr, params.size);
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}
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return surface;
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}
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SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams& params,
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ScaleMatch match_res_scale,
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bool load_if_create) {
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if (params.addr == 0 || params.height * params.width == 0) {
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return {nullptr, {}};
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}
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// Attempt to find encompassing surface
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Surface surface = FindMatch<MatchFlags::SubRect | MatchFlags::Invalid>(surface_cache, params,
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match_res_scale);
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// Check if FindMatch failed because of res scaling
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// If that's the case create a new surface with
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// the dimensions of the lower res_scale surface
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// to suggest it should not be used again
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if (surface == nullptr && match_res_scale != ScaleMatch::Ignore) {
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surface = FindMatch<MatchFlags::SubRect | MatchFlags::Invalid>(surface_cache, params,
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ScaleMatch::Ignore);
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if (surface != nullptr) {
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ASSERT(surface->res_scale < params.res_scale);
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SurfaceParams new_params = *surface;
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new_params.res_scale = params.res_scale;
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surface = CreateSurface(new_params);
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RegisterSurface(surface);
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}
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}
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// Return the best subrect surface if found
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if (best_subrect_surface != nullptr) {
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unsigned int bytes_per_pixel =
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(CachedSurface::GetFormatBpp(best_subrect_surface->pixel_format) / 8);
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// Check for a surface we can expand before creating a new one
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if (surface == nullptr) {
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surface = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(surface_cache, params,
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match_res_scale);
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if (surface != nullptr) {
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SurfaceParams new_params = *surface;
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new_params.addr = std::min(params.addr, surface->addr);
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new_params.end = std::max(params.end, surface->end);
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new_params.size = new_params.end - new_params.addr;
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new_params.height = new_params.size / params.BytesInPixels(params.stride);
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ASSERT(new_params.size % params.BytesInPixels(params.stride) == 0);
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int x0, y0;
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Surface new_surface = CreateSurface(new_params);
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DuplicateSurface(surface, new_surface);
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if (!params.is_tiled) {
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u32 begin_pixel_index = (params.addr - best_subrect_surface->addr) / bytes_per_pixel;
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x0 = begin_pixel_index % best_subrect_surface->width;
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y0 = begin_pixel_index / best_subrect_surface->width;
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// Delete the expanded surface, this can't be done safely yet
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// because it may still be in use
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remove_surfaces.emplace(surface);
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out_rect = MathUtil::Rectangle<int>(x0, y0, x0 + params.width, y0 + params.height);
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} else {
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u32 bytes_per_tile = 8 * 8 * bytes_per_pixel;
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u32 tiles_per_row = best_subrect_surface->width / 8;
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u32 begin_tile_index = (params.addr - best_subrect_surface->addr) / bytes_per_tile;
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x0 = begin_tile_index % tiles_per_row * 8;
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y0 = begin_tile_index / tiles_per_row * 8;
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// Tiled surfaces are flipped vertically in the rasterizer vs. 3DS memory.
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out_rect =
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MathUtil::Rectangle<int>(x0, best_subrect_surface->height - y0, x0 + params.width,
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best_subrect_surface->height - (y0 + params.height));
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surface = new_surface;
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RegisterSurface(new_surface);
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}
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out_rect.left = (int)(out_rect.left * best_subrect_surface->res_scale_width);
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out_rect.right = (int)(out_rect.right * best_subrect_surface->res_scale_width);
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out_rect.top = (int)(out_rect.top * best_subrect_surface->res_scale_height);
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out_rect.bottom = (int)(out_rect.bottom * best_subrect_surface->res_scale_height);
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return best_subrect_surface;
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}
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// No subrect found - create and return a new surface
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if (!params.is_tiled) {
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out_rect = MathUtil::Rectangle<int>(0, 0, (int)(params.width * params.res_scale_width),
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(int)(params.height * params.res_scale_height));
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} else {
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out_rect = MathUtil::Rectangle<int>(0, (int)(params.height * params.res_scale_height),
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(int)(params.width * params.res_scale_width), 0);
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if (surface == nullptr) {
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SurfaceParams new_params = params;
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new_params.width = params.stride; // Can't have gaps in a surface
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new_params.UpdateParams();
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// GetSurface will create the new surface and possibly adjust res_scale if necessary
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surface = GetSurface(new_params, match_res_scale, load_if_create);
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} else if (load_if_create) {
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ValidateSurface(surface, params.addr, params.size);
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}
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return GetSurface(params, match_res_scale, load_if_create);
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return {surface, surface->GetScaledSubRect(params)};
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}
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CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(
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Surface RasterizerCacheOpenGL::GetTextureSurface(
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const Pica::TexturingRegs::FullTextureConfig& config) {
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Pica::Texture::TextureInfo info =
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Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format);
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CachedSurface params;
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SurfaceParams params;
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params.addr = info.physical_address;
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params.width = info.width;
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params.height = info.height;
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params.is_tiled = true;
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params.pixel_format = CachedSurface::PixelFormatFromTextureFormat(info.format);
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return GetSurface(params, false, true);
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params.pixel_format = SurfaceParams::PixelFormatFromTextureFormat(info.format);
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params.UpdateParams();
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return GetSurface(params, ScaleMatch::Ignore, true);
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}
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// If the resolution
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static u16 GetResolutionScaleFactor() {
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return !Settings::values.resolution_factor
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? VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio()
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: Settings::values.resolution_factor;
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}
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std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>>
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RasterizerCacheOpenGL::GetFramebufferSurfaces(
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const Pica::FramebufferRegs::FramebufferConfig& config) {
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SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport_rect) {
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const auto& regs = Pica::g_state.regs;
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const auto& config = regs.framebuffer.framebuffer;
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// update resolution_scale_factor and reset cache if changed
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static u16 resolution_scale_factor = GetResolutionScaleFactor();
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if (resolution_scale_factor != GetResolutionScaleFactor()) {
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resolution_scale_factor = GetResolutionScaleFactor();
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FlushAll();
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InvalidateRegion(0, 0xffffffff, nullptr);
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while (!surface_cache.empty())
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UnregisterSurface(*surface_cache.begin()->second.begin());
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}
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// Make sur that framebuffers don't overlap if both color and depth are being used
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u32 fb_area = config.GetWidth() * config.GetHeight();
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bool framebuffers_overlap =
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config.GetColorBufferPhysicalAddress() != 0 &&
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config.GetDepthBufferPhysicalAddress() != 0 &&
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MathUtil::IntervalsIntersect(
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config.GetColorBufferPhysicalAddress(),
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fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())),
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config.GetDepthBufferPhysicalAddress(),
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fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format));
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bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
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bool depth_write_enable = regs.framebuffer.output_merger.depth_write_enable &&
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regs.framebuffer.framebuffer.allow_depth_stencil_write;
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bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 &&
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(regs.framebuffer.output_merger.depth_test_enable || depth_write_enable ||
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!framebuffers_overlap);
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MathUtil::Rectangle<u32> viewport_clamped{
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static_cast<u32>(
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MathUtil::Clamp(viewport_rect.left, 0, static_cast<s32>(config.GetWidth()))),
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static_cast<u32>(
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MathUtil::Clamp(viewport_rect.top, 0, static_cast<s32>(config.GetHeight()))),
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static_cast<u32>(
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MathUtil::Clamp(viewport_rect.right, 0, static_cast<s32>(config.GetWidth()))),
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static_cast<u32>(
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MathUtil::Clamp(viewport_rect.bottom, 0, static_cast<s32>(config.GetHeight())))};
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if (framebuffers_overlap && using_color_fb && using_depth_fb) {
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// get color and depth surfaces
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SurfaceParams color_params;
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color_params.is_tiled = true;
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color_params.res_scale = resolution_scale_factor;
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color_params.width = config.GetWidth();
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color_params.height = config.GetHeight();
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SurfaceParams depth_params = color_params;
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color_params.addr = config.GetColorBufferPhysicalAddress();
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color_params.pixel_format = SurfaceParams::PixelFormatFromColorFormat(config.color_format);
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color_params.UpdateParams();
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depth_params.addr = config.GetDepthBufferPhysicalAddress();
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depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(config.depth_format);
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depth_params.UpdateParams();
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auto color_vp_interval = color_params.GetSubRectInterval(viewport_clamped);
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auto depth_vp_interval = depth_params.GetSubRectInterval(viewport_clamped);
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// Make sur that framebuffers don't overlap if both color and depth are being used
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if (using_color_fb && using_depth_fb &&
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boost::icl::length(color_vp_interval & depth_vp_interval)) {
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LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
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"overlapping framebuffers not supported!");
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using_depth_fb = false;
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}
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// get color and depth surfaces
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CachedSurface color_params;
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CachedSurface depth_params;
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color_params.width = depth_params.width = config.GetWidth();
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color_params.height = depth_params.height = config.GetHeight();
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color_params.is_tiled = depth_params.is_tiled = true;
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MathUtil::Rectangle<u32> color_rect{};
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Surface color_surface = nullptr;
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if (using_color_fb)
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std::tie(color_surface, color_rect) =
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GetSurfaceSubRect(color_params, ScaleMatch::Exact, false);
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// Scale the resolution by the specified factor
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color_params.res_scale_width = resolution_scale_factor;
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depth_params.res_scale_width = resolution_scale_factor;
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color_params.res_scale_height = resolution_scale_factor;
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depth_params.res_scale_height = resolution_scale_factor;
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MathUtil::Rectangle<u32> depth_rect{};
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Surface depth_surface = nullptr;
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if (using_depth_fb)
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std::tie(depth_surface, depth_rect) =
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GetSurfaceSubRect(depth_params, ScaleMatch::Exact, false);
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color_params.addr = config.GetColorBufferPhysicalAddress();
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color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format);
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depth_params.addr = config.GetDepthBufferPhysicalAddress();
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depth_params.pixel_format = CachedSurface::PixelFormatFromDepthFormat(config.depth_format);
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MathUtil::Rectangle<int> color_rect;
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CachedSurface* color_surface =
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using_color_fb ? GetSurfaceRect(color_params, true, true, color_rect) : nullptr;
|
||||
|
||||
MathUtil::Rectangle<int> depth_rect;
|
||||
CachedSurface* depth_surface =
|
||||
using_depth_fb ? GetSurfaceRect(depth_params, true, true, depth_rect) : nullptr;
|
||||
|
||||
// Sanity check to make sure found surfaces aren't the same
|
||||
if (using_depth_fb && using_color_fb && color_surface == depth_surface) {
|
||||
LOG_CRITICAL(
|
||||
Render_OpenGL,
|
||||
"Color and depth framebuffer surfaces overlap; overlapping surfaces not supported!");
|
||||
using_depth_fb = false;
|
||||
depth_surface = nullptr;
|
||||
}
|
||||
|
||||
MathUtil::Rectangle<int> rect;
|
||||
|
||||
if (color_surface != nullptr && depth_surface != nullptr &&
|
||||
(depth_rect.left != color_rect.left || depth_rect.top != color_rect.top)) {
|
||||
// Can't specify separate color and depth viewport offsets in OpenGL, so re-zero both if
|
||||
// they don't match
|
||||
if (color_rect.left != 0 || color_rect.top != 0) {
|
||||
color_surface = GetSurface(color_params, true, true);
|
||||
}
|
||||
|
||||
if (depth_rect.left != 0 || depth_rect.top != 0) {
|
||||
depth_surface = GetSurface(depth_params, true, true);
|
||||
}
|
||||
|
||||
if (!color_surface->is_tiled) {
|
||||
rect = MathUtil::Rectangle<int>(
|
||||
0, 0, (int)(color_params.width * color_params.res_scale_width),
|
||||
(int)(color_params.height * color_params.res_scale_height));
|
||||
} else {
|
||||
rect = MathUtil::Rectangle<int>(
|
||||
0, (int)(color_params.height * color_params.res_scale_height),
|
||||
(int)(color_params.width * color_params.res_scale_width), 0);
|
||||
MathUtil::Rectangle<u32> fb_rect{};
|
||||
if (color_surface != nullptr && depth_surface != nullptr) {
|
||||
fb_rect = color_rect;
|
||||
// Color and Depth surfaces must have the same dimensions and offsets
|
||||
if (color_rect.bottom != depth_rect.bottom ||
|
||||
color_surface->height != depth_surface->height) {
|
||||
color_surface = GetSurface(color_params, ScaleMatch::Exact, false);
|
||||
depth_surface = GetSurface(depth_params, ScaleMatch::Exact, false);
|
||||
fb_rect = color_surface->GetScaledRect();
|
||||
}
|
||||
} else if (color_surface != nullptr) {
|
||||
rect = color_rect;
|
||||
fb_rect = color_rect;
|
||||
} else if (depth_surface != nullptr) {
|
||||
rect = depth_rect;
|
||||
fb_rect = depth_rect;
|
||||
}
|
||||
ASSERT(!fb_rect.left && fb_rect.right == config.GetWidth() * resolution_scale_factor);
|
||||
|
||||
if (color_surface != nullptr) {
|
||||
ValidateSurface(color_surface, boost::icl::first(color_vp_interval),
|
||||
boost::icl::length(color_vp_interval));
|
||||
}
|
||||
if (depth_surface != nullptr) {
|
||||
ValidateSurface(depth_surface, boost::icl::first(depth_vp_interval),
|
||||
boost::icl::length(depth_vp_interval));
|
||||
}
|
||||
|
||||
return {color_surface, depth_surface, fb_rect};
|
||||
}
|
||||
|
||||
SurfaceRect_Tuple RasterizerCacheOpenGL::GetTexCopySurface(const SurfaceParams& params) {
|
||||
MathUtil::Rectangle<u32> rect{};
|
||||
|
||||
Surface match_surface = FindMatch<MatchFlags::TexCopy | MatchFlags::Invalid>(
|
||||
surface_cache, params, ScaleMatch::Ignore);
|
||||
|
||||
if (match_surface != nullptr) {
|
||||
ValidateSurface(match_surface, params.addr, params.size);
|
||||
|
||||
SurfaceParams match_subrect = params;
|
||||
match_subrect.width = match_surface->PixelsInBytes(params.width);
|
||||
match_subrect.stride = match_surface->PixelsInBytes(params.stride);
|
||||
|
||||
if (match_surface->is_tiled) {
|
||||
match_subrect.width /= 8;
|
||||
match_subrect.stride /= 8;
|
||||
match_subrect.height *= 8;
|
||||
}
|
||||
|
||||
rect = match_surface->GetScaledSubRect(match_subrect);
|
||||
}
|
||||
|
||||
return {match_surface, rect};
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetFillSurface(const GPU::Regs::MemoryFillConfig& config) {
|
||||
Surface new_surface = std::make_shared<CachedSurface>();
|
||||
|
||||
new_surface->addr = config.GetStartAddress();
|
||||
new_surface->end = config.GetEndAddress();
|
||||
new_surface->size = new_surface->end - new_surface->addr;
|
||||
new_surface->type = SurfaceType::Fill;
|
||||
new_surface->res_scale = std::numeric_limits<u16>::max();
|
||||
std::memcpy(&new_surface->fill_data[0], &config.value_32bit, 4);
|
||||
if (config.fill_32bit) {
|
||||
new_surface->fill_size = 4;
|
||||
} else if (config.fill_24bit) {
|
||||
new_surface->fill_size = 3;
|
||||
} else {
|
||||
rect = MathUtil::Rectangle<int>(0, 0, 0, 0);
|
||||
new_surface->fill_size = 2;
|
||||
}
|
||||
|
||||
return std::make_tuple(color_surface, depth_surface, rect);
|
||||
RegisterSurface(new_surface);
|
||||
return new_surface;
|
||||
}
|
||||
|
||||
CachedSurface* RasterizerCacheOpenGL::TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config) {
|
||||
auto surface_interval =
|
||||
boost::icl::interval<PAddr>::right_open(config.GetStartAddress(), config.GetEndAddress());
|
||||
auto range = surface_cache.equal_range(surface_interval);
|
||||
for (auto it = range.first; it != range.second; ++it) {
|
||||
for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
|
||||
int bits_per_value = 0;
|
||||
if (config.fill_24bit) {
|
||||
bits_per_value = 24;
|
||||
} else if (config.fill_32bit) {
|
||||
bits_per_value = 32;
|
||||
} else {
|
||||
bits_per_value = 16;
|
||||
}
|
||||
void RasterizerCacheOpenGL::DuplicateSurface(const Surface& src_surface,
|
||||
const Surface& dest_surface) {
|
||||
ASSERT(dest_surface->addr <= src_surface->addr && dest_surface->end >= src_surface->end);
|
||||
|
||||
CachedSurface* surface = it2->get();
|
||||
BlitSurfaces(src_surface, src_surface->GetScaledRect(), dest_surface,
|
||||
dest_surface->GetScaledSubRect(*src_surface));
|
||||
|
||||
if (surface->addr == config.GetStartAddress() &&
|
||||
CachedSurface::GetFormatBpp(surface->pixel_format) == bits_per_value &&
|
||||
(surface->width * surface->height *
|
||||
CachedSurface::GetFormatBpp(surface->pixel_format) / 8) ==
|
||||
(config.GetEndAddress() - config.GetStartAddress())) {
|
||||
return surface;
|
||||
dest_surface->invalid_regions -= src_surface->GetInterval();
|
||||
dest_surface->invalid_regions += src_surface->invalid_regions;
|
||||
|
||||
SurfaceRegions regions;
|
||||
for (auto& pair : RangeFromInterval(dirty_regions, src_surface->GetInterval())) {
|
||||
if (pair.second == src_surface) {
|
||||
regions += pair.first;
|
||||
}
|
||||
}
|
||||
for (auto& interval : regions) {
|
||||
dirty_regions.set({interval, dest_surface});
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr, u32 size) {
|
||||
if (size == 0)
|
||||
return;
|
||||
|
||||
const auto validate_interval = SurfaceInterval(addr, addr + size);
|
||||
|
||||
if (surface->type == SurfaceType::Fill) {
|
||||
// Sanity check, fill surfaces will always be valid when used
|
||||
ASSERT(surface->IsRegionValid(validate_interval));
|
||||
return;
|
||||
}
|
||||
|
||||
const auto validate_regions = surface->invalid_regions.find(validate_interval);
|
||||
|
||||
for (;;) {
|
||||
const auto it = validate_regions.begin();
|
||||
if (it == surface->invalid_regions.end())
|
||||
break;
|
||||
|
||||
const auto interval = *it & validate_interval;
|
||||
// Look for a valid surface to copy from
|
||||
SurfaceParams params = surface->FromInterval(interval);
|
||||
|
||||
Surface copy_surface =
|
||||
FindMatch<MatchFlags::Copy>(surface_cache, params, ScaleMatch::Ignore, interval);
|
||||
if (copy_surface != nullptr) {
|
||||
SurfaceInterval copy_interval = params.GetCopyableInterval(copy_surface);
|
||||
CopySurface(copy_surface, surface, copy_interval);
|
||||
validate_regions.erase(interval);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Load data from 3DS memory
|
||||
FlushRegion(params.addr, params.size);
|
||||
surface->LoadGLBuffer(params.addr, params.end);
|
||||
surface->UploadGLTexture(surface->GetSubRect(params));
|
||||
validate_regions.erase(interval)
|
||||
}
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
|
||||
|
Loading…
Reference in New Issue
Block a user