renderer_opengl: Fix flashlight problems in Luigi's Mansion (#6160)
This commit is contained in:
parent
b05b5b3bd8
commit
ea26f46b0d
@ -1914,7 +1914,8 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
|
|||||||
|
|
||||||
void RasterizerOpenGL::SyncLightSpotDirection(int light_index) {
|
void RasterizerOpenGL::SyncLightSpotDirection(int light_index) {
|
||||||
const auto& light = Pica::g_state.regs.lighting.light[light_index];
|
const auto& light = Pica::g_state.regs.lighting.light[light_index];
|
||||||
const auto spot_direction = Common::Vec3u{light.spot_x, light.spot_y, light.spot_z} / 2047.0f;
|
const auto spot_direction =
|
||||||
|
Common::Vec3f{light.spot_x / 2047.0f, light.spot_y / 2047.0f, light.spot_z / 2047.0f};
|
||||||
|
|
||||||
if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) {
|
if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) {
|
||||||
uniform_block_data.data.light_src[light_index].spot_direction = spot_direction;
|
uniform_block_data.data.light_src[light_index].spot_direction = spot_direction;
|
||||||
|
Loading…
Reference in New Issue
Block a user