Core, VideoCore: Replace or fix exit() calls.
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e5fcabdd69
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@ -20,6 +20,7 @@
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/* Note: this file handles interface with arm core and vfp registers */
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/* Note: this file handles interface with arm core and vfp registers */
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#include "common/common_funcs.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/arm/skyeye_common/armdefs.h"
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#include "core/arm/skyeye_common/armdefs.h"
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@ -153,9 +154,8 @@ void vfp_raise_exceptions(ARMul_State* state, u32 exceptions, u32 inst, u32 fpsc
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LOG_TRACE(Core_ARM11, "VFP: raising exceptions %08x\n", exceptions);
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LOG_TRACE(Core_ARM11, "VFP: raising exceptions %08x\n", exceptions);
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if (exceptions == VFP_EXCEPTION_ERROR) {
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if (exceptions == VFP_EXCEPTION_ERROR) {
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LOG_TRACE(Core_ARM11, "unhandled bounce %x\n", inst);
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LOG_CRITICAL(Core_ARM11, "unhandled bounce %x\n", inst);
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exit(-1);
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Crash();
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return;
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}
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}
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/*
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/*
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@ -53,6 +53,8 @@
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#include <cinttypes>
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#include <cinttypes>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/arm/skyeye_common/vfp/vfp_helper.h"
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#include "core/arm/skyeye_common/vfp/vfp_helper.h"
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@ -1246,7 +1248,7 @@ u32 vfp_single_cpdo(ARMul_State* state, u32 inst, u32 fpscr)
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if (!fop->fn) {
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if (!fop->fn) {
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LOG_CRITICAL(Core_ARM11, "could not find single op %d, inst=0x%x@0x%x", FEXT_TO_IDX(inst), inst, state->Reg[15]);
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LOG_CRITICAL(Core_ARM11, "could not find single op %d, inst=0x%x@0x%x", FEXT_TO_IDX(inst), inst, state->Reg[15]);
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exit(-1);
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Crash();
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goto invalid;
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goto invalid;
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}
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}
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@ -2,23 +2,26 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstddef>
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#include <cstdlib>
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#include "common/assert.h"
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#include "common/emu_window.h"
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#include "common/logging/log.h"
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#include "common/profiler_reporting.h"
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#include "core/hw/gpu.h"
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#include "core/hw/gpu.h"
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#include "core/hw/hw.h"
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#include "core/hw/hw.h"
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#include "core/hw/lcd.h"
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#include "core/hw/lcd.h"
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#include "core/memory.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "core/settings.h"
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#include "common/emu_window.h"
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#include "common/logging/log.h"
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#include "common/profiler_reporting.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_shaders.h"
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#include "video_core/renderer_opengl/gl_shaders.h"
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#include <algorithm>
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/**
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/**
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* Vertex structure that the drawn screen rectangles are composed of.
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* Vertex structure that the drawn screen rectangles are composed of.
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*/
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*/
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