shader_jit_x64_compiler: esi and edi should be persistent (#2500)

This commit is contained in:
Merry 2017-01-31 08:38:31 +00:00 committed by Yuri Kunde Schlesner
parent a2d0e2d807
commit f7e96dc068

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@ -144,6 +144,8 @@ static const BitSet32 persistent_regs = BuildRegSet({
ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1,
// Constants
ONE, NEGBIT,
// Loop variables
LOOPCOUNT, LOOPINC,
});
/// Raw constant for the source register selector that indicates no swizzling is performed