Lioncash
4d89df8df2
shader_interpreter: use std::inner_product for the dot product
...
Same thing, less code.
2016-03-17 01:00:30 -04:00
Lioncash
c928b04eee
core/video_core: Make NumIds functions constexpr
2016-03-17 00:29:47 -04:00
Lioncash
39baad9926
core/video_core: Don't cast away const in subscript operators
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Not to say these subscript operators aren't totally ugly as is.
2016-03-17 00:27:15 -04:00
Jannik Vogel
7eef9ebc3b
PICA: Alignment happens locally in vertex
2016-03-17 02:24:20 +01:00
LittleWhite
5912c9c327
Register ROM started through the gamelist in the list of ROM recently started
2016-03-16 22:20:39 +01:00
bunnei
55f24e1cf4
Merge pull request #1519 from JayFoxRox/vp-offset-fix
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PICA: Fix viewport offset
2016-03-16 14:19:53 -04:00
bunnei
96cafbe4cc
Merge pull request #1503 from bunnei/clear-jit-cache
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Clear JIT cache
2016-03-16 13:18:51 -04:00
bunnei
caba93fa45
Merge pull request #1479 from JayFoxRox/mad-encoding
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Fix MAD/MADI encoding
2016-03-16 13:17:07 -04:00
bunnei
becb758a84
Merge pull request #1526 from bunnei/sdl-rgb8
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SDL2: Explicitly use RGB8 color buffer.
2016-03-15 15:48:59 -04:00
Jannik Vogel
9aad2f29bb
PICA: Fix MAD/MADI encoding
2016-03-15 20:01:25 +01:00
MerryMage
317e795d35
citra: Shutdown cleanly if ROM load fails
2016-03-15 03:16:54 +00:00
bunnei
69a38e7b54
SDL2: Explicitly use RGB8 color buffer.
2016-03-14 21:59:16 -04:00
Jannik Vogel
964cfaea47
PICA: Fix viewport offset
2016-03-14 18:37:33 +01:00
JamePeng
dd0b8047eb
Reorganize the ndm service path for dummy implement function
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SuspendDaemons , ResumeDaemons , OverrideDefaultDaemons
The NDM file move to /core/hle/service/ndm/ now!
2016-03-15 00:42:47 +08:00
Jannik Vogel
f746a00964
Respect vs output map
2016-03-14 13:03:34 +01:00
bunnei
a2024d7497
Merge pull request #1509 from lioncash/noncopy
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common: Minor changes to NonCopyable
2016-03-13 16:47:44 -04:00
wwylele
ab67f0ffa3
hid: fix pad update
2016-03-13 11:19:17 +02:00
Jannik Vogel
a66c186e81
PICA: Align vertex attributes
2016-03-13 04:54:23 +01:00
Lioncash
38376b833e
common_types: Make NonCopyable constructor constexpr
2016-03-12 21:57:18 -05:00
Lioncash
45e2fce7c0
common_types: Specify const in deleted copy constructor/assignment operator
2016-03-12 21:55:30 -05:00
Lioncash
856a1d0386
svc: Move ResetType enum to the kernel event header
2016-03-12 21:47:41 -05:00
Lioncash
31797a242f
svc: Remove unused ArbitrationType enum
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An equivalent enum already exists within address_arbiter.h
2016-03-12 15:09:13 -05:00
Lioncash
12e92f17de
svc: Make ResetType an enum class
2016-03-12 15:06:31 -05:00
pippo2931
8186f1271b
Fix header
2016-03-12 11:05:48 -08:00
pippo2931
31abe54c99
GetArchiveResource stub
2016-03-12 11:01:12 -08:00
bunnei
6efb710b28
shader_jit_x64: Clear cache after code space fills up.
2016-03-12 12:15:49 -05:00
bunnei
c103759cdc
shader_jit_x64: Make assert outputs more useful & cleanup formatting.
2016-03-12 12:06:28 -05:00
bunnei
46f78b7f19
shader: Update log message to use proper log class.
2016-03-12 12:03:32 -05:00
bunnei
2f0a61debf
Merge pull request #1266 from Subv/miiapplet
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HLE/Applets: Implemented a dummy Mii Selector applet.
2016-03-12 11:23:59 -05:00
Subv
0f8be2d2cc
HLE/Applets: Implemented a dummy Mii Selector applet.
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This prevents some games (like Super Mario 3D Land) from freezing when trying to launch it, however, it's not complete and won't let you go past Mii selection as the parameter structure hasn't been reverse engineered yet.
2016-03-12 10:59:37 -05:00
bunnei
afb5140b53
Merge pull request #1500 from lioncash/nullptr
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gsp_gpu: Change 0 literal to nullptr
2016-03-12 10:15:02 -05:00
Lioncash
fba547b924
gsp_gpu: Change 0 literal to nullptr
2016-03-11 22:59:48 -05:00
Lioncash
d7dd6c8bd1
hle: Update service function tables
2016-03-11 22:23:51 -05:00
bunnei
3789de6bd9
Merge pull request #1476 from lioncash/emit
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emitter: constexpr/misc changes
2016-03-10 01:06:25 -05:00
Yuri Kunde Schlesner
305e63d9ea
Merge pull request #1475 from lioncash/align
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Common: Get rid of alignment macros
2016-03-09 20:08:38 -08:00
Yuri Kunde Schlesner
3475808a54
Merge pull request #1478 from JayFoxRox/master
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Fix attribute mapping in vs debugger
2016-03-09 20:06:49 -08:00
LittleWhite
e649f5d98d
Fix missing return
2016-03-09 22:20:08 +01:00
bunnei
4a2d1571bc
Merge pull request #1474 from lioncash/renderer
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renderer_base: Minor changes
2016-03-09 10:57:38 -05:00
Jannik Vogel
557b732b43
Fix attribute mapping in vs debugger
2016-03-09 13:15:37 +01:00
Lioncash
e3f9d09b28
emitter: templatize ImmPtr
2016-03-09 03:13:01 -05:00
Lioncash
1351c0ce9f
emitter: constexpr-ify helper functions
2016-03-09 03:13:00 -05:00
Lioncash
e66a6a2a1b
emitter: Get rid of CanDoOpWith
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This was removed in Dolphin as there were no particular uses for it.
I'm sure the same will apply to citra.
2016-03-09 03:12:59 -05:00
Lioncash
6085b419e5
emitter: constexpr-ify OpArg
2016-03-09 03:12:53 -05:00
Lioncash
77bcdafc94
emitter: friend class OpArg with XEmitter
2016-03-09 02:25:00 -05:00
Lioncash
450c84c990
emitter: Remove unimplemented prototype
2016-03-09 02:20:00 -05:00
Lioncash
88d604383e
Common: Get rid of alignment macros
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The gl rasterizer already uses alignas,
so we may as well move everything over.
2016-03-09 01:31:14 -05:00
bunnei
8530a2d7df
Merge pull request #1344 from LittleWhite-tb/error-output
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Output errors in GUI
2016-03-08 23:12:04 -05:00
Lioncash
4b5b32e721
renderer_base: In-class initialize variables
2016-03-08 21:46:47 -05:00
Lioncash
be913040a8
render_base: Clarify/normalize getter functions
2016-03-08 21:45:24 -05:00
Lioncash
bf76afc68d
renderer_base: Don't directly expose the rasterizer unique_ptr
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There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer.
2016-03-08 21:31:44 -05:00
LittleWhite
4be68dddfb
Improve error report from Init() functions
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Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
bunnei
58c336b671
Merge pull request #1441 from MerryMage/dsp-pipes
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AudioCore: Implement Pipe 2
2016-03-07 20:29:30 -05:00
bunnei
b12a0b753f
Merge pull request #1467 from LittleWhite-tb/bug-shader-object
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Set the appropriate locale to get float conversion working using to_string
2016-03-07 20:23:48 -05:00
LittleWhite
9d8a724225
Set the appropriate locale to get float conversion working using std::to_string
2016-03-07 19:51:35 +01:00
MerryMage
004991d79e
DSP: Implement Pipe 2
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Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region).
2016-03-06 21:25:44 +00:00
bunnei
6436d101b5
Merge pull request #1462 from yuriks/depth-test-write
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Pica: Write depth value even when depth test is disabled
2016-03-06 11:16:21 -05:00
Yuri Kunde Schlesner
6aa90e13f9
Memory: Do correct Phys->Virt address translation for non-APP linheap
2016-03-05 22:09:59 -08:00
Mathew Maidment
8ee230fe1c
Merge pull request #1455 from yuriks/ResultVal-union
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core: Use unrestricted union to hold storage of ResultVal value
2016-03-05 23:29:14 -05:00
Yuri Kunde Schlesner
c58bc25d5b
Pica: Write depth value even when depth test is disabled
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This has been confirmed on hardware. Fixes Etrian Odyssey IV.
2016-03-05 20:16:20 -08:00
MerryMage
5b0fe77140
DSP: Print hash of firmware to console
2016-03-06 00:11:17 +00:00
Yuri Kunde Schlesner
6dd05e610a
core: Use unrestricted union to hold storage of ResultVal value
2016-03-05 00:13:20 -08:00
Yuri Kunde Schlesner
b967a581a1
Loader/NCCH: Log the program ID during loading
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This is useful for all sorts of things, but mainly to identify save
folders more easily.
2016-03-04 23:53:10 -08:00
bunnei
987d85a33b
Merge pull request #1429 from mailwl/branch-acu
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ac:u IsConnected implemented
2016-03-05 02:10:25 -05:00
bunnei
878562c291
Merge pull request #1389 from yuriks/stub-cam
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Stub CAM:U service
2016-03-04 10:11:09 -05:00
mailwl
d6be7ff683
ac:u: Stub IsConnected
2016-03-04 15:59:02 +03:00
LittleWhite
7ad669a911
Display errors in GUI when loading ROM failed
2016-03-03 22:52:29 +01:00
bunnei
c9009d39d4
Merge pull request #1394 from ds84182/immediate-mode-vtx
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Add immediate mode vertex submission
2016-03-03 10:51:15 -05:00
Dwayne Slater
6b775034dd
Add immediate mode vertex submission
2016-03-02 22:16:38 -05:00
bunnei
699b2a6571
Merge pull request #1403 from MerryMage/sdl
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Dependencies: Remove GLFW, Add SDL2
2016-03-02 20:32:32 -05:00
MerryMage
48366b1071
Config: Use unique_ptr instead of raw pointer
2016-03-02 14:25:06 +00:00
bunnei
ea0ca17215
Merge pull request #1434 from Kloen/legend
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Add THREADPROCESSORID_ALL on SVC::CreateThread
2016-03-02 09:09:09 -05:00
MerryMage
ba2a54a9dd
Dependencies: Remove GLFW, Add SDL2
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citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
2016-03-02 14:09:02 +00:00
bunnei
cddb9bd2aa
Merge pull request #1297 from Subv/saves
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DiskDirectory: Initialize the directory member with valid info.
2016-03-01 17:16:05 -05:00
Kloen
1149e66820
ThreadProcessorId_All on SVC::CreateThread
2016-03-01 12:03:32 +01:00
Yuri Kunde Schlesner
1912c4691b
Service/CFG: Fix potential endianess issue
2016-02-29 23:56:02 -08:00
Yuri Kunde Schlesner
228d8ac14a
Service/CFG: Add block 0x000A0000 (username) to default config file
2016-02-29 23:55:48 -08:00
Yuri Kunde Schlesner
338a0f01f2
Service/CAM: Add doxycomments to all service functions
2016-02-29 22:53:36 -08:00
Yuri Kunde Schlesner
ddcf2ef32a
Merge pull request #1427 from MerryMage/emit-lbit
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x64 Emitter: Fix L bit in VEX prefix
2016-02-28 03:12:57 -08:00
MerryMage
f73c39d573
x64 Emitter: Fix L bit in VEX prefix
2016-02-27 12:45:26 +00:00
mailwl
2e13b7f3ca
Initial implementation ir:user
2016-02-26 18:39:28 +03:00
bunnei
c28a48aa02
Merge pull request #1352 from LittleWhite-tb/exit_check
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Add check before closure when emulation is running
2016-02-26 08:36:33 -05:00
bunnei
2b00bdec1f
Merge pull request #1424 from MerryMage/lut_init
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renderer_opengl: Initalise fragment shader LUT textures
2016-02-25 19:36:27 -05:00
bunnei
af7282b5ea
Merge pull request #1386 from MerryMage/audio-core-skeleton
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Audio Core: Skeleton
2016-02-25 19:21:50 -05:00
MerryMage
0801363840
renderer_opengl: Initalise fragment shader LUT textures
2016-02-26 00:12:38 +00:00
bunnei
e04e6aabbc
Merge pull request #1395 from ds84182/padding-attributes
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Add support for padding vertex attributes
2016-02-24 18:15:16 -08:00
MerryMage
8b00954ec7
AudioCore: Skeleton Implementation
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This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00
Dwayne Slater
ed8072b48b
Fix out of bounds array access when loading a component >= 12
2016-02-20 19:03:14 -05:00
Dwayne Slater
82fc075ff6
Add support for padding vertex attributes
2016-02-20 19:00:31 -05:00
Yuri Kunde Schlesner
fc6fa0f088
Service/CAM: Dummy implementation of some functions
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Thanks to @mailwl for the initial version of the stubs.
2016-02-13 01:16:08 -08:00
MerryMage
6c71858c5c
BitField: Make trivially copyable and remove assignment operator
2016-02-12 19:51:16 +00:00
bunnei
19557aaab3
pica: Cleanup lighting register definitions and documentation.
2016-02-05 17:20:25 -05:00
bunnei
c4d318f691
gl_rasterizer: Use alignas(16) instead of explicit padding.
2016-02-05 17:20:24 -05:00
bunnei
aaa7beeda8
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
2016-02-05 17:20:23 -05:00
bunnei
8e9318f20a
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
2016-02-05 17:20:23 -05:00
bunnei
b694423d09
pica_types: Fix typo in docstring.
2016-02-05 17:20:22 -05:00
bunnei
a949fd5f25
pica_types: Replace float24/20/16 with a template class.
2016-02-05 17:20:22 -05:00
bunnei
d171822dce
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
2016-02-05 17:20:20 -05:00
bunnei
310a1c30ca
gl_rasterizer: Remove unnecessary casts.
2016-02-05 17:20:19 -05:00
bunnei
c229503f4a
gl_rasterizer: Fix PicaShaderConfig on GCC.
2016-02-05 17:20:19 -05:00
bunnei
9dfb223d26
gl_rasterizer: Initial implementation of bump mapping.
2016-02-05 17:20:19 -05:00
bunnei
449902b558
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
2016-02-05 17:20:17 -05:00
bunnei
348c9c9ff3
gl_shader_gen: Implement lighting red, green, and blue reflection.
2016-02-05 17:20:16 -05:00
bunnei
01b407638c
gl_shader_gen: View should be normalized.
2016-02-05 17:20:15 -05:00
bunnei
c37de30cfc
gl_shader_gen: Implement fragment lighting fresnel effect.
2016-02-05 17:20:13 -05:00
bunnei
0e67c21c9e
gl_shader_gen: Implement fragment lighting specular 1 component.
2016-02-05 17:19:16 -05:00
bunnei
781b046579
gl_shader_gen: Add support for D0 LUT scaling.
2016-02-05 17:18:36 -05:00
bunnei
3d89dacd56
gl_shader_gen: Refactor lighting config to match Pica register naming.
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- Also implement D0 LUT enable.
2016-02-05 17:17:35 -05:00
bunnei
6307999116
pica: Cleanup and add some comments to lighting registers.
2016-02-05 17:17:34 -05:00
bunnei
6878ba7608
gl_rasterizer: Minor naming refactor on Pica register naming.
2016-02-05 17:17:33 -05:00
bunnei
76f303538b
gl_shader_gen: Reorganize and cleanup lighting code.
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- No functional difference.
2016-02-05 17:17:33 -05:00
bunnei
5f3bad8fb1
gl_shader_gen: Fix directional lights.
2016-02-05 17:17:32 -05:00
bunnei
bdc72d0904
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
2016-02-05 17:17:32 -05:00
bunnei
603b619cbe
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
2016-02-05 17:17:31 -05:00
bunnei
021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
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- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 -05:00
bunnei
bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
2016-02-05 17:17:30 -05:00
bunnei
e34fa6365f
renderer_opengl: Implement HW fragment lighting distance attenuation.
2016-02-05 17:17:30 -05:00
bunnei
e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
2016-02-05 17:17:29 -05:00
bunnei
afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
2016-02-05 17:17:29 -05:00
bunnei
b003075570
pica: Implement decoding of basic fragment lighting components.
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- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
2016-02-05 17:17:28 -05:00
bunnei
281bc90ad2
pica: Implement fragment lighting LUTs.
2016-02-05 17:17:27 -05:00
bunnei
4369767c72
pica: Add decodings for distance attenuation and LUT registers.
2016-02-05 17:17:26 -05:00
bunnei
38c7b20475
pica: Add pica_types module and move float24 definition.
2016-02-05 17:17:26 -05:00
bunnei
69e2453649
Merge pull request #1391 from tfarley/hw-fb-sync-fix
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hwrasterizer: Use proper cached framebuffer addr/size
2016-02-05 17:03:58 -05:00
Lioncash
c89e3d5951
backend: defaulted move constructor/assignment
2016-02-04 22:39:33 -05:00
LittleWhite
973a6c40da
Add a configuration entry to enable/disable the check
2016-02-04 22:15:42 +01:00
LittleWhite
c2b210f713
Add check before closure when emulation is running
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Implement confirmation in a specific function
Fix typos and coding style
Coding convention
2016-02-04 22:15:42 +01:00
tfarley
a15f4d1590
hwrasterizer: Use proper cached fb addr/size
2016-02-03 15:52:34 -05:00
bunnei
7497675a83
Merge pull request #1387 from lioncash/func
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services: minor changes
2016-02-03 12:14:48 -05:00
Yuri Kunde Schlesner
05356543d9
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
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The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
2016-02-02 22:44:13 -08:00
Lioncash
0937bed8d8
services: Get rid of unnecessary includes
2016-02-02 01:40:23 -05:00
Lioncash
5e5bb0c32e
services: Update function tables
2016-02-01 21:49:44 -05:00
bunnei
cd0b31fd73
Merge pull request #1377 from MerryMage/mmio
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Memory: Implemented MMIO
2016-01-30 19:03:33 -05:00
MerryMage
2b93313348
Memory: Implement MMIO
2016-01-30 18:41:04 +00:00
Lioncash
60fe45813b
color: Make trivial helpers constexpr
2016-01-27 22:14:17 -05:00
bunnei
a43f8d2fb7
Merge pull request #1367 from yuriks/jit-jmp
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Shader JIT: Fix off-by-one error when compiling JMPs
2016-01-27 09:19:28 -05:00
bunnei
c407b6ce2f
Merge pull request #1369 from yuriks/jmpu-inverted
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Shader: Implement "invert condition" feature of IFU instruction
2016-01-26 09:58:16 -05:00
bunnei
01cb800256
Merge pull request #1370 from yuriks/gpureg-names
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Debugger: Use 3dbrew names for GPU registers
2016-01-25 13:37:12 -05:00
Yuri Kunde Schlesner
8b3994e9e4
Merge pull request #1373 from lioncash/cast
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elf: Don't cast away const
2016-01-25 00:41:32 -08:00
Lioncash
a89e32b157
elf: Don't cast away const
2016-01-25 02:36:57 -05:00
Yuri Kunde Schlesner
cfaacc07dc
Merge pull request #1372 from lioncash/tie
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key_map: Use std::tie for comparisons
2016-01-24 22:38:37 -08:00
Lioncash
3933b68c59
key_map: Use std::tie for comparisons
2016-01-25 01:19:21 -05:00
Lioncash
3ed5ecd67a
archive_backend: Remove unnecessary const from return types
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This doesn't return by reference so const isn't really necessary
2016-01-25 00:14:53 -05:00
Yuri Kunde Schlesner
d01d1f7e01
Debugger: Use 3dbrew names for GPU registers
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This list was imported from the 3dbrew wiki page and is pretty much
complete.
2016-01-24 20:29:44 -08:00
Yuri Kunde Schlesner
083d2d89a5
Shader: Implement "invert condition" feature of IFU instruction
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If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true.
2016-01-24 20:29:06 -08:00
Yuri Kunde Schlesner
c1071c1ff7
Shader JIT: Fix off-by-one error when compiling JMPs
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There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future.
2016-01-24 02:15:56 -08:00
bunnei
0b6cc0592d
Merge pull request #1334 from tfarley/hw-depth-modifiers
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hwrasterizer: Use depth offset
2016-01-20 22:27:33 -05:00
tfarley
f53dbafdae
hwrasterizer: Use depth offset
2016-01-20 21:57:59 -05:00
rob turner
d29578d467
ARM_Disasm::DisassembleMemHalf: actually use width in determining opcode name
2016-01-19 18:42:16 +01:00
Lioncash
4966568076
command_processor: Get rid of variable shadowing
2016-01-17 02:22:51 -05:00
Subv
922b31ebbd
DiskDirectory: Initialize the directory member with valid info.
2016-01-16 09:30:29 -05:00