emufan4568
926d604312
Run clang format once more
2022-08-29 21:37:38 +03:00
GPUCode
64e7f5929d
gl_rasterizer: Fix build on MacOS
2022-08-23 16:48:19 +03:00
emufan4568
12f84e18dc
externals: Upgrade glad to latest version
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* Also change some mentions to OpenGL 3.3 to 4.3
2022-08-22 23:44:03 +03:00
emufan4568
7bcf753a21
renderer_opengl: Apply styling suggestions
2022-08-22 13:13:41 +03:00
GPUCode
6109935b73
gl_rasterizer: BindCubeFace is const
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Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-22 11:11:28 +03:00
emufan4568
31e6b553dc
video_core: Run clang format
2022-08-22 08:00:30 +03:00
GPUCode
f478e3093f
rasterizer_cache: Drop warning in IntervalHasInvalidPixelFormat to debug
2022-08-22 07:59:04 +03:00
GPUCode
cc5a88a864
rasterizer_cache: Make cache reset on resolution/filter change more explicit
2022-08-22 07:58:04 +03:00
GPUCode
14aea56fa1
pixel_format: Constexpr implies inline
2022-08-21 21:57:33 +03:00
emufan4568
2ed89b6448
cached_surface: Add missing include
2022-08-21 17:47:47 +03:00
emufan4568
9b5230c60e
rasterizer_cache: Always create TextureDownloaderES
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* It's used when dumping textures on desktop, so create it upfront to avoid null checks
2022-08-21 13:35:06 +03:00
emufan4568
1579f96397
rasterizer_cache: Remove remaining OpenGL code
2022-08-21 13:32:02 +03:00
emufan4568
fc450edd14
gl_rasterizer: Fix minor warnings and improve readability
2022-08-21 12:42:32 +03:00
emufan4568
e6137d7874
renderer_opengl: Remove GLvec* types
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* The common types already exist and provide all the functionality required, why invent new types?
2022-08-21 12:22:58 +03:00
emufan4568
e834f2b049
gl_resource_manager: Fix bug when allocating 3D textures
2022-08-21 02:24:13 +03:00
emufan4568
2726fe66db
renderer_opengl: Header cleanup
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* Should help with building times
2022-08-21 02:22:57 +03:00
emufan4568
07a69b7c7b
renderer_opengl: Remove amd hacks and legacy paths
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* AMDs new driver fixed many issues in the OpenGL driver. No reason to
keep these hacks. In addition the upgrade to 4.3 guarantees the
existance of required extensions, so no need to check for them
2022-08-21 01:52:49 +03:00
emufan4568
025cd31420
video_core: Bump OpenGL version to 4.3 on desktop
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* The current backend heavily depends on many extensions for shadow
rendering and texture cubes in the fragment shaders. All these
extensions were incorporated to core in 4.3. Support is practically
ubiquitous and requiring support for it makes things a lot easier
2022-08-21 01:39:16 +03:00
emufan4568
17ad594a62
rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
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* This commit aims to both continue the rasterizer cache cleanup by
separating CachedSurface into a dedicated header and to start weeding
out the raw OpenGL code from the cache.
* The latter is achieved by abstracting most texture operations in a new
class called TextureRuntime. This has many benefits such as making it easier
to port the functionality to other graphics APIs and the removal of the need
to pass (read/draw) framebuffer handles everywhere. The filterer and
reinterpreter get their own sets of FBOs due to this, something that
might be a performance win since it reduces the state switching
overhead on the runtime FBOs.
2022-08-21 01:16:48 +03:00
emufan4568
199671301d
rasterizer_cache: Header cleanup and copyright date update
2022-08-21 01:16:48 +03:00
emufan4568
f6e3bb54f4
rasterizer_cache: Move utlities and type to separate headers
2022-08-21 01:16:48 +03:00
emufan4568
0fedf11be1
rasterizer_cache: Move depth tuples to cpp file
2022-08-21 01:16:47 +03:00
emufan4568
22acfe4d41
rasterizer_cache: SurfaceParams interface cleanup
2022-08-21 01:16:47 +03:00
emufan4568
cb0816c987
rasterizer_cache: Compute width and height only when used
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Solves the compiler warning
2022-08-21 01:16:47 +03:00
emufan4568
6a7d601e42
rasterizer_cache: Factor morton swizzle and pixel format to dedicate headers
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* Makes the code cleaner in general by not having to alias PixelFormat and SurfaceType everywhere
2022-08-21 01:16:47 +03:00
emufan4568
efc2db4088
rasterizer_cache: Separate into common directory
2022-08-21 01:16:42 +03:00
pawelniegowski
b0c72c2ea7
revert GLSL version change
2022-08-10 16:36:23 +02:00
pawelniegowski
ff81fb04b4
Fix MakeCurrent and shader issues with AMD 22.7 driver
2022-07-29 12:26:18 +02:00
BreadFish64
353aaaf665
Merge pull request #6010 from SachinVin/gunman
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shader_jit: Fixes for Gunman clive
2022-07-06 23:45:44 -05:00
SachinVin
65611e5b51
Shader jit: Save and restore LOOPCOUNT_REG
for nested loops,
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also add the assert back for nested loops
update test
2022-05-21 11:24:32 +05:30
Morph
de1374c1b9
video_core: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
SachinVin
047e238d09
shader_jit: Compile nested loops
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and use `T_NEAR` instead of the default in Compile_BREAKC
2022-04-24 23:12:53 +05:30
SachinVin
b5ac9e4946
Backport non-seperable disk shader from android ( #5976 )
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* VideoCore: Backport Shader cache for non separable shaders
android: disk_shader_cache: remove redundant lookup
* disk_shader_cache: dont compile dumped shaders
* cleanup Seperable shader loading
* gl_shader_disk_cache.cpp: remove redundant checks
* Skip compiling non seperable raws
* gl_shader_manager.cpp: Skip `GLAD_GL_ARB_get_program_binary` check on GLES
2022-04-02 11:57:14 +05:30
SachinVin
d35a7a8e23
Merge pull request #5804 from weihuoya/minorfx
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Minor fx
2022-01-30 21:51:11 +05:30
SachinVin
4e15823db2
gl_format_reinterpreter.cpp: fallback to PBO path on obsolete intel drivers ( #5928 )
2022-01-24 14:14:28 +05:30
zhang wei
afa7f4996f
fx bgr write back on gles ( #5924 )
2022-01-24 14:14:12 +05:30
trimental
2670b951e1
Fix software renderer for empty texture addresses ( #5893 )
2022-01-07 11:36:01 -06:00
bunnei
83913e68f3
Merge pull request #5905 from SachinVin/intel
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Remove CopyImageSubData; and enable TextureView reinterpreter only on nvidia
2022-01-04 17:41:14 -08:00
SachinVin
5bd146b569
gl_format_reinterpreter.cpp: remove CopyImageSubData; and enable TextureView reinterpreter only on nvidia
2021-12-19 00:38:24 +05:30
SutandoTsukai181
60235827c5
Add Cardboard VR
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Based on hrydgard/ppsspp/pull/12449
2021-12-18 16:52:24 +05:30
bunnei
b7a156f7c8
android: frontend: Track screen layout separately for orientation.
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android framebuffer
2021-12-18 16:52:17 +05:30
SachinVin
e8269a9e36
gl_format_reinterpreter.cpp: attempt to skip D24S8 to RGBA8 reinterpretation fast path for older nvidia GPUs,
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additionally check for GL_ARB_copy_image in the fallback path
2021-10-06 22:22:26 +05:30
SachinVin
6183b5d76c
Merge pull request #5823 from SachinVin/dyn
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Android: Backport easy stuff
2021-10-03 18:58:20 +05:30
SachinVin
d4e85e2bb5
video_core: Disable disk shader cache when GL_ARB_get_program_binary is unsupported ( #5785 )
2021-10-03 18:57:34 +05:30
SachinVin
80799b1e5d
gl_shader_gen.cpp: Fix separable shaders when GL_EXT_clip_cull_distance is not supported
2021-10-02 16:38:29 +05:30
SachinVin
80b8d66017
gl_rasterizer.cpp: don't check for GL_ARB_copy_image when using GLES
2021-10-02 16:38:27 +05:30
SachinVin
228f648e3f
video_core/CMakeLists.txt: Use toolchain cmake in shader header generator
2021-10-02 16:38:26 +05:30
bunnei
9fbda04891
gl_shader_decompiler: Improve performance of accurate_mul on Android.
2021-10-02 16:38:24 +05:30
xperia64
8a68c58070
Shield TV driver bug workaround
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shield tv
2021-10-02 16:38:22 +05:30
SachinVin
703ef0e6f0
gl_shader_gen.cpp:fix implicit type conversion error for gles
2021-10-02 16:38:20 +05:30