bunnei
be8f665142
Merge pull request #383 from zhuowei/shared_page
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Add some support for the shared page
2015-01-18 18:31:52 -05:00
Zhuowei Zhang
edb8450420
Add some support for the shared page (currently 3d slider is implemented)
2015-01-15 22:16:13 -05:00
bunnei
2572a62480
APT: Fix typo in setting return code for NotifyToWait
2015-01-15 18:23:53 -05:00
bunnei
350c5a7e32
DSP: Removed useless spam log for SignalInterrupt
2015-01-15 18:20:58 -05:00
bunnei
4b47ed6194
Merge pull request #482 from yuriks/fix-vblank
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Correctness fixes for GPU flipping and interrupts
2015-01-15 18:11:03 -05:00
bunnei
3ff5a80d46
Merge pull request #481 from Subv/hm_b
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APTU: Stubbed NotifyToWait, taken from 3dmoo.
2015-01-14 21:39:49 -05:00
Sebastian Valle
fd1b600e05
APT: Fixed the comment style in some variables
2015-01-14 10:14:22 -05:00
bunnei
394d44cf74
Merge pull request #480 from Subv/arb_2
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AddrArbiter: Implement arbitration types 3 and 4.
2015-01-14 10:04:33 -05:00
Yuri Kunde Schlesner
7630b31672
GSP: Fix appending of interrupts to the shared memory buffer
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The code was previously appending the interrupt to after the end of the
buffer, instead of at the end.
2015-01-14 05:20:13 -02:00
Yuri Kunde Schlesner
5961a2852d
GSP: Update framebuffer info on all interrupts
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Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.
This also reverts the hack introduced in #404 . It made a few games
behave better, but I believe it's incorrect and also breaks other games.
2015-01-14 05:20:12 -02:00
Yuri Kunde Schlesner
98e3274935
GPU: Fire GPU interrupts at the correct places.
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PDC0 and PDC1 are both VBlank interrupts. PDC0 was being treated as a
HBlank interrupt and fired many more times than it should. They now both
fire together at 60 Hz. This puzzlingly *improves* apparent framerate on
many applications.
A few other interrupts were being fired inside the GSP command
processing instead of on the actual GPU register writes, so they were
moved there, which should cover direct writes tho those registers not
going through the GX command queue.
2015-01-14 05:07:35 -02:00
Subv
728c932dba
APTU: Stubbed NotifyToWait, taken from 3dmoo.
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Also renamed some handles in the APT:U service to be more descriptive.
Fixed a typo in InquireNotification
2015-01-13 19:18:10 -05:00
Subv
9e2ae289b8
AddrArbiter: Implement arbitration types 3 and 4.
2015-01-13 14:49:26 -05:00
Subv
cf071cd897
Services: Added some missing services.
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cfg:s, ptm:sysm, apt:s.
apt:s is almost exactly the same as apt:u as per 3dbrew
2015-01-13 14:43:30 -05:00
darkf
67c644e317
Fix building on MinGW
2015-01-11 20:22:08 -08:00
bunnei
b33380ca59
Merge pull request #456 from Subv/waitsync1
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SVC: Wake up the thread after the delay in WaitSync1
2015-01-11 18:52:09 -05:00
bunnei
542b0b0057
Merge pull request #466 from Subv/wake
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Thread: Prevent waking a thread multiple times.
2015-01-11 13:39:23 -05:00
Subv
b68d51ed30
Thread: Prevent waking a thread multiple times.
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If a thread was woken up by something, cancel the wakeup timeout.
2015-01-11 13:18:52 -05:00
Subv
38da198aa1
SVC: Wake up the thread after the delay in WaitSync1
2015-01-11 10:42:59 -05:00
archshift
3b555e2512
Stubbed y2r:u IsBusyConversion
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There is no documentation available on this function, but we set the result to false as a stub.
This allows Super Little Acorns to move all the way in game with pp3c.
2015-01-10 22:47:31 -08:00
archshift
95be6ad7ae
Added Archive ID to fs:USER debug logs involving opening the archive.
2015-01-10 14:32:11 -08:00
archshift
228843c43e
Logging: Log all called service functions (under trace). Compile out all trace logs under release for performance.
2015-01-10 14:32:10 -08:00
Yuri Kunde Schlesner
8ad41775cc
Kernel: Start using boost::intrusive_ptr for lifetime management
2015-01-09 19:43:52 -02:00
Yuri Kunde Schlesner
d751de7341
Kernel: Don't re-assign object's handle when duplicating one
2015-01-09 19:43:51 -02:00
bunnei
6ae12424df
Merge pull request #444 from yuriks/handle-reform2
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Kernel Lifetime Reform Pt. 2
2015-01-09 12:59:35 -05:00
bunnei
86e07124ad
Merge pull request #436 from kevinhartman/system-core
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Warn if a new thread is intended to be run on the system CPU core
2015-01-09 11:14:35 -05:00
Yuri Kunde Schlesner
78ea76e12f
Thread: Fix nullptr access in a logging function
2015-01-09 04:02:28 -02:00
Yuri Kunde Schlesner
7f1557fbbd
Thread: Rename thread_queue => thread_list
2015-01-09 04:02:17 -02:00
Yuri Kunde Schlesner
9bf8462b96
Thread: Reduce use of Handles and move some funcs to inside the class.
2015-01-09 04:02:15 -02:00
Yuri Kunde Schlesner
ba72208cd4
Kernel: Move Thread's definition to the header file
2015-01-09 03:51:55 -02:00
Yuri Kunde Schlesner
7b3452c730
Move ThreadContext to core/core.h and deal with the fallout
2015-01-09 03:51:55 -02:00
bunnei
d46f650036
Merge pull request #255 from Subv/cbranch_3
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Implemented timers
2015-01-08 22:38:33 -05:00
Subv
07044651ef
SVC: Implemented the Timer service calls.
2015-01-08 21:22:14 -05:00
Subv
dfc440785a
SVC: Fixed SleepThread.
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It will now properly wait the specified number of nanoseconds and then wake up the thread.
2015-01-08 18:39:12 -05:00
Subv
60a373a786
Threads: Use a dummy idle thread when no other are ready.
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This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2015-01-07 20:31:31 -05:00
bunnei
b659cac2dc
Merge pull request #404 from bunnei/more-frame-synch-fixes
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GPU: Toggle active framebuffer each frame
2015-01-07 18:13:48 -05:00
bunnei
f7a3f45f1e
GSP: Toggle active framebuffer each frame
2015-01-07 18:06:00 -05:00
bunnei
e6864a1f41
Merge pull request #431 from yuriks/thread-queue-cleanup
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Common: Clean up ThreadQueueList
2015-01-07 17:58:31 -05:00
Kevin Hartman
63be6aaadd
Warn if a new thread is intended to be run on the system CPU core until we implement correct scheduling for such a thread.
2015-01-07 14:14:48 -08:00
Yuri Kunde Schlesner
122c2bb324
Common: Clean up ThreadQueueList
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Replace all the C-style complicated buffer management with a std::deque.
In addition to making the code easier to understand it also adds support
for non-POD IdTypes.
Also clean the rest of the code to follow our code style.
2015-01-07 18:38:25 -02:00
Yuri Kunde Schlesner
a6ad68190f
Fix double-free in Service manager during shutdown
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Fixes #423 .
2015-01-07 17:32:31 -02:00
bunnei
088863c921
Merge pull request #376 from Subv/arc_reorder
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Archives: Change the folder layout of some archives.
2015-01-06 20:13:56 -05:00
Subv
32dbb76e00
Archives: Changed the unimplemented archives comment.
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It now refers to me as the PoC
2015-01-06 15:34:37 -05:00
Subv
5244ac0e9c
Archives: Addressed some comments
2015-01-06 15:02:30 -05:00
bunnei
9eaef4e04a
Merge pull request #413 from purpasmart96/serv_clean
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Services: Clean up a few things and add a few function names
2015-01-05 22:48:58 -05:00
bunnei
9b83f0e158
Merge pull request #272 from rohit-n/sign-compare
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Silence some -Wsign-compare warnings.
2015-01-05 22:10:56 -05:00
purpasmart96
379b39e583
Services: Clean up a few things and add a few function names
2015-01-05 16:07:15 -08:00
bunnei
e9650f1c61
DSP: Signal (faked) interrupt on every frame.
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- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
2015-01-05 00:25:37 -05:00
bunnei
cc23269ff4
Merge pull request #407 from Subv/arbiter
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AddressArbiter: Ported arbitration type 2 from 3dmoo.
2015-01-05 00:05:50 -05:00
bunnei
96e6b2aa50
Merge pull request #408 from Subv/mutex
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Mutex: Add the calling thread to the waiting list when needed
2015-01-04 22:55:53 -05:00