Commit Graph

4274 Commits

Author SHA1 Message Date
SachinVin
e4e9fb4aed
Merge pull request #6412 from GPUCode/wayland-oops
Port yuzu-emu/yuzu#7410: "Wayland fixes"
2023-04-08 16:51:56 +05:30
Steveice10
287ce1e56f
kernel: Skip address range checks for privileged memory (un)map. (#6407) 2023-04-06 14:30:13 +02:00
SeleDreams
62d58f669a
kernel: Adjusted resource limits for more accuracy to the running 3DS model (#6393)
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-04-04 19:03:08 +02:00
Steveice10
5f90c9816d
apt: Add stub for ns:c service. (#6409) 2023-04-04 19:01:37 +02:00
GPUCode
71d4a85957 video_core: Disable async shader loading with strict contexts 2023-04-03 14:32:13 +03:00
Steveice10
041252ba36
file_sys: Attempt to open New 3DS variant NCCH if available. (#6383) 2023-04-02 08:57:56 +05:30
Steveice10
a74d7a0e6b
qt: Hide system titles with invisible or invalid SMDH data. (#6381) 2023-04-02 08:57:22 +05:30
GPUCode
ffc95eb59b
Frontend PR fixes (#6378)
* citra_qt: Check if renderer is null

* core: Fix dynarmic use-after-free error

* bootmanager: Add current context check in DoneCurrent

* Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions

* externals: Correct glad readme

* common: Log renderer debug setting

* citra: Make lambda lower case

* Consistency with review comments on the PR

* video_core: Kill more global state

* GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
2023-03-30 14:24:49 +03:00
Steveice10
5346ca27b5
Rework system title handling with up-to-date title list and region detection support. (#6356) 2023-03-29 13:55:29 +02:00
GPUCode
b5d6f645bd
Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
2023-03-27 14:29:17 +03:00
Steveice10
d9d0fc63ec
applet: Fix HLE applet pre-start lifecycle. (#6362) 2023-03-25 22:36:14 +01:00
bunnei
fdb7ab47ff
Merge pull request #6364 from Steveice10/break_error
kernel: Set system error status on svcBreak.
2023-03-25 01:18:26 -07:00
hank121314
8d563d37b4
citra_android: Storage Access Framework implementation (#6313) 2023-03-23 14:30:52 +01:00
Steveice10
f1c282775d kernel: Set system error status on svcBreak. 2023-03-21 14:19:42 -07:00
Steveice10
fbf53686c3
apt: Fix exiting to game list on application close. (#6353) 2023-03-21 17:07:49 +01:00
PabloMK7
3fb48716c5
CreateThread invalid processor ID return error instead of assert. (#6354) 2023-03-21 17:06:07 +01:00
Steveice10
c96f54f022
Implement app management support (suspend, resume, close, etc) (#6322) 2023-03-10 00:44:26 +01:00
Steveice10
976995ba08
cfg: Set system setup complete flag when formatting save. (#6331) 2023-03-09 00:05:00 +01:00
Steveice10
3c15398f9e
apt: Implement additional applet state management. (#6303)
* apt: Implement additional library applet state management.

* kernel: Clear process handle table on exit.

* apt: Implement system applet commands.

* apt: Pop MediaType from command buffers with correct size.

* apt: Improve accuracy of parameters and HLE applet lifecycle.

* apt: General cleanup.

* file_sys: Make system save data open error code more correct.

Not sure if this is the exact right error code, but it's at least
more correct than before as Game Notes will now create its system
save data instead of throwing a fatal error.

* apt: Fix launching New 3DS Internet Browser.

* frd: Correct fix to GetMyScreenName response.
2023-02-28 14:09:54 +02:00
Steveice10
cda358443f
nim: Fully stub nim:u service. (#6290) 2023-02-17 19:30:47 +01:00
Steveice10
bf73cb57ca
am: Return installed titles in GetNumTickets and GetTicketList stubs. (#6292) 2023-02-17 16:20:56 +02:00
komasanzura
9eb1cd2875
Added an option to set the proportion of the screens when using layout "Large Screen Small Screen", to allow the user to define how much bigger the large screen should be with respect to the smaller screen. Currently the value must be between 1 and 16, but I could set a different maximum value if that would be desired. Thank you very much! (#6252) 2023-02-17 16:19:52 +02:00
Steveice10
bb8dde8480
aes: Fix derivation of slot 0x25 key X from NATIVE_FIRM. (#6283) 2023-02-16 15:35:17 +02:00
SachinVin
5215468ff6
core\file_sys\archive_sdmc.cpp: Log error message if file failed to open. (#6284) 2023-02-14 22:19:45 +01:00
Steveice10
68162c29b4
cfg: Initialize backlight controls config blocks. (#6291) 2023-02-14 22:10:07 +01:00
SomeDudeOnDiscord
a8e4e11cd5
Better Support for Picture-in-Picture Custom Layouts (Based on #6127) (#6247) 2023-02-14 22:06:11 +01:00
Steveice10
1ab9b60a60
Services/APT: Implement PrepareToStartApplication, StartApplication, and WakeupApplication (#6280)
* Services/APT: Implemented PrepareToStartApplication and StartApplication.

This allows games to be launched from the Home Menu, however, there is still a bug with the GSP where the Home Menu doesn't release the GPU rights. It is unknown if the Home Menu should terminate itself after launching a new application.

To get the Home Menu to not hang when launching stuff, you need to have config block 0xF0006 (size 40 flags 8) in your config savegame, it doesn't matter if it's filled with zeros.

* Services/APT: Implement WakeupApplication.

With this, the Home Menu is now able to launch games when using an LLE NIM imlementation.

* Services/APT: Reset the app_start_parameters after launching the application with StartApplication.

* Services/APT: Simplify the StartApplication code by directly calling WakeupApplication.

---------

Co-authored-by: Subv <subv2112@gmail.com>
2023-02-12 08:47:08 +02:00
Steveice10
6bef34852c
Add option to configure to download system files from Nintendo Update Service (#6269)
Co-authored-by: B3n30 <benediktthomas@gmail.com>
2023-02-09 21:58:08 +02:00
Colin E
9b49d94644
Lower log level of some sdmc logs (#6266) 2023-02-03 23:41:06 +01:00
PabloMK7
0f6478a928
Fix crash when plugin has missing text section (#6264) 2023-01-27 15:06:35 +02:00
Steveice10
84e54a52a6
core: Detect and return error if GBA virtual console is loaded. (#6257) 2023-01-23 15:21:57 +05:30
PabloMK7
9c6035f254
Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList (#6243)
* Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList

* Apply suggestions

* Add comment to stubbed enum values in svcGetHandleInfo

* Revert u32 -> size_t
2023-01-15 21:50:54 +05:30
Steveice10
a8848cce43 build: Update to support multi-arch builds. 2023-01-07 01:09:32 -08:00
Vitor K
c8ff1d744a
Change Monoscopic Render mode to a dropdown (#6215) 2022-12-24 03:17:49 +01:00
Tobias
ccb50e7f2c
Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213)
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2022-12-17 16:06:38 +01:00
Tobias
cb82ffbe20
code: Small cleanups and fixes to lambda captures (#6191)
Co-authored-by: v1993 <v19930312@gmail.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2022-12-17 16:04:10 +01:00
Pengfei Zhu
9d5ae8e1c2
service/nwm_uds: Add NetworkStatusChangeReason (#5377)
fixes https://github.com/citra-emu/citra/issues/3975
2022-12-17 16:03:59 +01:00
SachinVin
06a9f69d88
hle/service/cfg: Add Config block enums documented by 3dbrew... (#6206) 2022-12-14 01:48:41 +01:00
PabloMK7
016ce6c286
Add 3GX plugin loader (#6172)
* Initial plugin loader support

* More plugin loader progress

* Organize code and more plugin features

* Fix clang-format

* Fix compilation and add android gui

* Fix clang-format

* Fix macos build

* Fix copy-paste bug and clang-format

* More merge fixes

* Make suggestions

* Move global variable to static member

* Fix typo

* Apply suggestions

* Proper initialization order

* Allocate plugin memory from SYSTEM instead of APPLICATION

* Do not mark free pages as RWX

* Fix plugins in old 3DS mode.

* Implement KernelSetState and notif 0x203

* Apply changes

* Remove unused variable

* Fix dynarmic commit

* Sublicense files with MIT License

* Remove non-ascii characters from license
2022-12-11 10:08:58 +02:00
GPUCode
48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Merry
6da59d581e arm_tick_counts: Thumb implementation 2022-11-22 22:52:37 +00:00
Merry
9c0fad21db arm_tick_counts: Implement ARM cycle counting 2022-11-22 22:52:37 +00:00
Merry
0f250bed89 arm_tick_counts: Skeleton implementation 2022-11-22 22:52:37 +00:00
Merry
f298278f37 arm/dynarmic: Initial implementation for instruction tick counts 2022-11-22 22:52:37 +00:00
DaemonTsun
64062162c6
feat: add system time offset setting (#6139)
* Add setting for system time offset

Add a setting to displace citra system time by days, hours, minutes
or seconds
Add UI for the setting which is only visible when clock is set to
system time
Change core/settings.h to include the setting

* Add system time offset to kernel

Actually makes use of the time offset.

* Fix time offset calculatioon in core/movie.cpp

* Replace C++20 chrono::days with seconds

Hopefully fixes the build.
2022-11-20 17:34:53 +02:00
Ameer J
f44c95d638
Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00
Jake Downs
664562f988
add mono_render_left_eye option (#6140) 2022-11-16 18:54:26 +01:00
FearlessTobi
95c7bac8a6 Resolve compilation errors related to the Color namespace change 2022-11-15 11:25:51 +01:00
Tobias
bb05d8c12a
src/CMakeLists: Enforce multiple warnings on MSVC (#5692) 2022-11-09 23:14:28 +01:00
GPUCode
38b8bf12de
Merge pull request #6168 from PabloMK7/cia_update_fix
Fix handling of auto-updating ncch apps
2022-11-09 17:35:16 +02:00