21c71d21ae
Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
688 lines
23 KiB
C++
688 lines
23 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include <list>
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#include <mutex>
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#include <set>
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#include <thread>
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#include "common/assert.h"
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#include "enet/enet.h"
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#include "network/packet.h"
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#include "network/room_member.h"
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namespace Network {
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constexpr u32 ConnectionTimeoutMs = 5000;
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class RoomMember::RoomMemberImpl {
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public:
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ENetHost* client = nullptr; ///< ENet network interface.
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ENetPeer* server = nullptr; ///< The server peer the client is connected to
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/// Information about the clients connected to the same room as us.
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MemberList member_information;
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/// Information about the room we're connected to.
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RoomInformation room_information;
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/// The current game name, id and version
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GameInfo current_game_info;
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std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
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void SetState(const State new_state);
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void SetError(const Error new_error);
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bool IsConnected() const;
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std::string nickname; ///< The nickname of this member.
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std::string username; ///< The username of this member.
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mutable std::mutex username_mutex; ///< Mutex for locking username.
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MacAddress mac_address; ///< The mac_address of this member.
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std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
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/// Thread that receives and dispatches network packets
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std::unique_ptr<std::thread> loop_thread;
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std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable.
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std::list<Packet> send_list; ///< A list that stores all packets to send the async
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template <typename T>
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using CallbackSet = std::set<CallbackHandle<T>>;
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std::mutex callback_mutex; ///< The mutex used for handling callbacks
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class Callbacks {
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public:
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template <typename T>
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CallbackSet<T>& Get();
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private:
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CallbackSet<WifiPacket> callback_set_wifi_packet;
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CallbackSet<ChatEntry> callback_set_chat_messages;
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CallbackSet<StatusMessageEntry> callback_set_status_messages;
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CallbackSet<RoomInformation> callback_set_room_information;
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CallbackSet<State> callback_set_state;
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CallbackSet<Error> callback_set_error;
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CallbackSet<Room::BanList> callback_set_ban_list;
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};
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Callbacks callbacks; ///< All CallbackSets to all events
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void MemberLoop();
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void StartLoop();
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/**
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* Sends data to the room. It will be send on channel 0 with flag RELIABLE
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* @param packet The data to send
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*/
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void Send(Packet&& packet);
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/**
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* Sends a request to the server, asking for permission to join a room with the specified
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* nickname and preferred mac.
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* @params nickname The desired nickname.
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* @params console_id_hash A hash of the Console ID.
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* @params preferred_mac The preferred MAC address to use in the room, the NoPreferredMac tells
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* @params password The password for the room
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* the server to assign one for us.
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*/
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void SendJoinRequest(const std::string& nickname, const std::string& console_id_hash,
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const MacAddress& preferred_mac = NoPreferredMac,
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const std::string& password = "", const std::string& token = "");
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/**
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* Extracts a MAC Address from a received ENet packet.
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* @param event The ENet event that was received.
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*/
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void HandleJoinPacket(const ENetEvent* event);
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/**
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* Extracts RoomInformation and MemberInformation from a received ENet packet.
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* @param event The ENet event that was received.
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*/
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void HandleRoomInformationPacket(const ENetEvent* event);
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/**
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* Extracts a WifiPacket from a received ENet packet.
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* @param event The ENet event that was received.
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*/
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void HandleWifiPackets(const ENetEvent* event);
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/**
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* Extracts a chat entry from a received ENet packet and adds it to the chat queue.
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* @param event The ENet event that was received.
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*/
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void HandleChatPacket(const ENetEvent* event);
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/**
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* Extracts a system message entry from a received ENet packet and adds it to the system message
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* queue.
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* @param event The ENet event that was received.
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*/
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void HandleStatusMessagePacket(const ENetEvent* event);
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/**
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* Extracts a ban list request response from a received ENet packet.
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* @param event The ENet event that was received.
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*/
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void HandleModBanListResponsePacket(const ENetEvent* event);
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/**
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* Disconnects the RoomMember from the Room
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*/
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void Disconnect();
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template <typename T>
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void Invoke(const T& data);
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template <typename T>
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CallbackHandle<T> Bind(std::function<void(const T&)> callback);
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};
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// RoomMemberImpl
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void RoomMember::RoomMemberImpl::SetState(const State new_state) {
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if (state != new_state) {
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state = new_state;
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Invoke<State>(state);
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}
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}
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void RoomMember::RoomMemberImpl::SetError(const Error new_error) {
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Invoke<Error>(new_error);
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}
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bool RoomMember::RoomMemberImpl::IsConnected() const {
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return state == State::Joining || state == State::Joined || state == State::Moderator;
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}
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void RoomMember::RoomMemberImpl::MemberLoop() {
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// Receive packets while the connection is open
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while (IsConnected()) {
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std::lock_guard lock(network_mutex);
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ENetEvent event;
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if (enet_host_service(client, &event, 100) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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case IdWifiPacket:
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HandleWifiPackets(&event);
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break;
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case IdChatMessage:
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HandleChatPacket(&event);
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break;
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case IdStatusMessage:
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HandleStatusMessagePacket(&event);
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break;
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case IdRoomInformation:
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HandleRoomInformationPacket(&event);
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break;
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case IdJoinSuccess:
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case IdJoinSuccessAsMod:
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// The join request was successful, we are now in the room.
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// If we joined successfully, there must be at least one client in the room: us.
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ASSERT_MSG(member_information.size() > 0,
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"We have not yet received member information.");
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HandleJoinPacket(&event); // Get the MAC Address for the client
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if (event.packet->data[0] == IdJoinSuccessAsMod) {
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SetState(State::Moderator);
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} else {
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SetState(State::Joined);
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}
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break;
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case IdModBanListResponse:
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HandleModBanListResponsePacket(&event);
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break;
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case IdRoomIsFull:
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SetState(State::Idle);
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SetError(Error::RoomIsFull);
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break;
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case IdNameCollision:
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SetState(State::Idle);
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SetError(Error::NameCollision);
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break;
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case IdMacCollision:
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SetState(State::Idle);
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SetError(Error::MacCollision);
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break;
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case IdConsoleIdCollision:
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SetState(State::Idle);
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SetError(Error::ConsoleIdCollision);
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break;
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case IdVersionMismatch:
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SetState(State::Idle);
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SetError(Error::WrongVersion);
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break;
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case IdWrongPassword:
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SetState(State::Idle);
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SetError(Error::WrongPassword);
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break;
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case IdCloseRoom:
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SetState(State::Idle);
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SetError(Error::LostConnection);
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break;
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case IdHostKicked:
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SetState(State::Idle);
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SetError(Error::HostKicked);
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break;
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case IdHostBanned:
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SetState(State::Idle);
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SetError(Error::HostBanned);
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break;
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case IdModPermissionDenied:
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SetError(Error::PermissionDenied);
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break;
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case IdModNoSuchUser:
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SetError(Error::NoSuchUser);
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break;
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}
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enet_packet_destroy(event.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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if (state == State::Joined || state == State::Moderator) {
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SetState(State::Idle);
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SetError(Error::LostConnection);
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}
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break;
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}
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}
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{
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std::lock_guard lock(send_list_mutex);
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for (const auto& packet : send_list) {
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ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
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ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(server, 0, enetPacket);
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}
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enet_host_flush(client);
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send_list.clear();
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}
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}
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Disconnect();
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};
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void RoomMember::RoomMemberImpl::StartLoop() {
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loop_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::MemberLoop, this);
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}
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void RoomMember::RoomMemberImpl::Send(Packet&& packet) {
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std::lock_guard lock(send_list_mutex);
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send_list.push_back(std::move(packet));
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}
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void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname,
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const std::string& console_id_hash,
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const MacAddress& preferred_mac,
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const std::string& password,
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const std::string& token) {
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Packet packet;
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packet << static_cast<u8>(IdJoinRequest);
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packet << nickname;
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packet << console_id_hash;
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packet << preferred_mac;
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packet << network_version;
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packet << password;
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packet << token;
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Send(std::move(packet));
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}
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void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* event) {
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
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RoomInformation info{};
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packet >> info.name;
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packet >> info.description;
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packet >> info.member_slots;
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packet >> info.port;
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packet >> info.preferred_game;
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packet >> info.host_username;
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room_information.name = info.name;
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room_information.description = info.description;
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room_information.member_slots = info.member_slots;
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room_information.port = info.port;
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room_information.preferred_game = info.preferred_game;
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room_information.host_username = info.host_username;
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u32 num_members;
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packet >> num_members;
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member_information.resize(num_members);
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for (auto& member : member_information) {
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packet >> member.nickname;
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packet >> member.mac_address;
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packet >> member.game_info.name;
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packet >> member.game_info.id;
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packet >> member.username;
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packet >> member.display_name;
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packet >> member.avatar_url;
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{
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std::lock_guard lock(username_mutex);
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if (member.nickname == nickname) {
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username = member.username;
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}
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}
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}
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Invoke(room_information);
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}
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void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) {
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
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// Parse the MAC Address from the packet
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packet >> mac_address;
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}
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void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
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WifiPacket wifi_packet{};
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
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// Parse the WifiPacket from the packet
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u8 frame_type;
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packet >> frame_type;
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WifiPacket::PacketType type = static_cast<WifiPacket::PacketType>(frame_type);
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wifi_packet.type = type;
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packet >> wifi_packet.channel;
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packet >> wifi_packet.transmitter_address;
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packet >> wifi_packet.destination_address;
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packet >> wifi_packet.data;
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Invoke<WifiPacket>(wifi_packet);
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}
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void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(u8));
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ChatEntry chat_entry{};
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packet >> chat_entry.nickname;
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packet >> chat_entry.username;
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packet >> chat_entry.message;
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Invoke<ChatEntry>(chat_entry);
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}
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void RoomMember::RoomMemberImpl::HandleStatusMessagePacket(const ENetEvent* event) {
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(u8));
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StatusMessageEntry status_message_entry{};
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u8 type{};
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packet >> type;
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status_message_entry.type = static_cast<StatusMessageTypes>(type);
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packet >> status_message_entry.nickname;
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packet >> status_message_entry.username;
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Invoke<StatusMessageEntry>(status_message_entry);
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}
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void RoomMember::RoomMemberImpl::HandleModBanListResponsePacket(const ENetEvent* event) {
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(u8));
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Room::BanList ban_list = {};
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packet >> ban_list.first;
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packet >> ban_list.second;
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Invoke<Room::BanList>(ban_list);
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}
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void RoomMember::RoomMemberImpl::Disconnect() {
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member_information.clear();
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room_information.member_slots = 0;
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room_information.name.clear();
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if (!server)
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return;
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enet_peer_disconnect(server, 0);
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ENetEvent event;
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while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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enet_packet_destroy(event.packet); // Ignore all incoming data
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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server = nullptr;
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return;
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case ENET_EVENT_TYPE_NONE:
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case ENET_EVENT_TYPE_CONNECT:
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break;
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}
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}
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// didn't disconnect gracefully force disconnect
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enet_peer_reset(server);
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server = nullptr;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<WifiPacket>& RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_wifi_packet;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<RoomMember::State>&
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RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_state;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<RoomMember::Error>&
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RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_error;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<RoomInformation>&
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RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_room_information;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<ChatEntry>& RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_chat_messages;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<StatusMessageEntry>&
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RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_status_messages;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<Room::BanList>&
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RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_ban_list;
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}
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template <typename T>
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void RoomMember::RoomMemberImpl::Invoke(const T& data) {
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std::lock_guard lock(callback_mutex);
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CallbackSet<T> callback_set = callbacks.Get<T>();
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for (auto const& callback : callback_set)
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(*callback)(data);
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}
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template <typename T>
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RoomMember::CallbackHandle<T> RoomMember::RoomMemberImpl::Bind(
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std::function<void(const T&)> callback) {
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std::lock_guard lock(callback_mutex);
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CallbackHandle<T> handle;
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handle = std::make_shared<std::function<void(const T&)>>(callback);
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callbacks.Get<T>().insert(handle);
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return handle;
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}
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// RoomMember
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RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {}
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RoomMember::~RoomMember() {
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ASSERT_MSG(!IsConnected(), "RoomMember is being destroyed while connected");
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if (room_member_impl->loop_thread) {
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Leave();
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}
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}
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RoomMember::State RoomMember::GetState() const {
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return room_member_impl->state;
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}
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const RoomMember::MemberList& RoomMember::GetMemberInformation() const {
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return room_member_impl->member_information;
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}
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const std::string& RoomMember::GetNickname() const {
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return room_member_impl->nickname;
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}
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const std::string& RoomMember::GetUsername() const {
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std::lock_guard lock(room_member_impl->username_mutex);
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return room_member_impl->username;
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}
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const MacAddress& RoomMember::GetMacAddress() const {
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ASSERT_MSG(IsConnected(), "Tried to get MAC address while not connected");
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return room_member_impl->mac_address;
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}
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RoomInformation RoomMember::GetRoomInformation() const {
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return room_member_impl->room_information;
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}
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void RoomMember::Join(const std::string& nick, const std::string& console_id_hash,
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const char* server_addr, u16 server_port, u16 client_port,
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const MacAddress& preferred_mac, const std::string& password,
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const std::string& token) {
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// If the member is connected, kill the connection first
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if (room_member_impl->loop_thread && room_member_impl->loop_thread->joinable()) {
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Leave();
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}
|
|
// If the thread isn't running but the ptr still exists, reset it
|
|
else if (room_member_impl->loop_thread) {
|
|
room_member_impl->loop_thread.reset();
|
|
}
|
|
|
|
if (!room_member_impl->client) {
|
|
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
|
|
ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client");
|
|
}
|
|
|
|
room_member_impl->SetState(State::Joining);
|
|
|
|
ENetAddress address{};
|
|
enet_address_set_host(&address, server_addr);
|
|
address.port = server_port;
|
|
room_member_impl->server =
|
|
enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
|
|
|
|
if (!room_member_impl->server) {
|
|
room_member_impl->SetState(State::Idle);
|
|
room_member_impl->SetError(Error::UnknownError);
|
|
return;
|
|
}
|
|
|
|
ENetEvent event{};
|
|
int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs);
|
|
if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
|
|
room_member_impl->nickname = nick;
|
|
room_member_impl->StartLoop();
|
|
room_member_impl->SendJoinRequest(nick, console_id_hash, preferred_mac, password, token);
|
|
SendGameInfo(room_member_impl->current_game_info);
|
|
} else {
|
|
enet_peer_disconnect(room_member_impl->server, 0);
|
|
room_member_impl->SetState(State::Idle);
|
|
room_member_impl->SetError(Error::CouldNotConnect);
|
|
}
|
|
}
|
|
|
|
bool RoomMember::IsConnected() const {
|
|
return room_member_impl->IsConnected();
|
|
}
|
|
|
|
void RoomMember::SendWifiPacket(const WifiPacket& wifi_packet) {
|
|
Packet packet;
|
|
packet << static_cast<u8>(IdWifiPacket);
|
|
packet << static_cast<u8>(wifi_packet.type);
|
|
packet << wifi_packet.channel;
|
|
packet << wifi_packet.transmitter_address;
|
|
packet << wifi_packet.destination_address;
|
|
packet << wifi_packet.data;
|
|
room_member_impl->Send(std::move(packet));
|
|
}
|
|
|
|
void RoomMember::SendChatMessage(const std::string& message) {
|
|
Packet packet;
|
|
packet << static_cast<u8>(IdChatMessage);
|
|
packet << message;
|
|
room_member_impl->Send(std::move(packet));
|
|
}
|
|
|
|
void RoomMember::SendGameInfo(const GameInfo& game_info) {
|
|
room_member_impl->current_game_info = game_info;
|
|
if (!IsConnected())
|
|
return;
|
|
|
|
Packet packet;
|
|
packet << static_cast<u8>(IdSetGameInfo);
|
|
packet << game_info.name;
|
|
packet << game_info.id;
|
|
room_member_impl->Send(std::move(packet));
|
|
}
|
|
|
|
void RoomMember::SendModerationRequest(RoomMessageTypes type, const std::string& nickname) {
|
|
ASSERT_MSG(type == IdModKick || type == IdModBan || type == IdModUnban,
|
|
"type is not a moderation request");
|
|
if (!IsConnected())
|
|
return;
|
|
|
|
Packet packet;
|
|
packet << static_cast<u8>(type);
|
|
packet << nickname;
|
|
room_member_impl->Send(std::move(packet));
|
|
}
|
|
|
|
void RoomMember::RequestBanList() {
|
|
if (!IsConnected())
|
|
return;
|
|
|
|
Packet packet;
|
|
packet << static_cast<u8>(IdModGetBanList);
|
|
room_member_impl->Send(std::move(packet));
|
|
}
|
|
|
|
RoomMember::CallbackHandle<RoomMember::State> RoomMember::BindOnStateChanged(
|
|
std::function<void(const RoomMember::State&)> callback) {
|
|
return room_member_impl->Bind(callback);
|
|
}
|
|
|
|
RoomMember::CallbackHandle<RoomMember::Error> RoomMember::BindOnError(
|
|
std::function<void(const RoomMember::Error&)> callback) {
|
|
return room_member_impl->Bind(callback);
|
|
}
|
|
|
|
RoomMember::CallbackHandle<WifiPacket> RoomMember::BindOnWifiPacketReceived(
|
|
std::function<void(const WifiPacket&)> callback) {
|
|
return room_member_impl->Bind(callback);
|
|
}
|
|
|
|
RoomMember::CallbackHandle<RoomInformation> RoomMember::BindOnRoomInformationChanged(
|
|
std::function<void(const RoomInformation&)> callback) {
|
|
return room_member_impl->Bind(callback);
|
|
}
|
|
|
|
RoomMember::CallbackHandle<ChatEntry> RoomMember::BindOnChatMessageRecieved(
|
|
std::function<void(const ChatEntry&)> callback) {
|
|
return room_member_impl->Bind(callback);
|
|
}
|
|
|
|
RoomMember::CallbackHandle<StatusMessageEntry> RoomMember::BindOnStatusMessageReceived(
|
|
std::function<void(const StatusMessageEntry&)> callback) {
|
|
return room_member_impl->Bind(callback);
|
|
}
|
|
|
|
RoomMember::CallbackHandle<Room::BanList> RoomMember::BindOnBanListReceived(
|
|
std::function<void(const Room::BanList&)> callback) {
|
|
return room_member_impl->Bind(callback);
|
|
}
|
|
|
|
template <typename T>
|
|
void RoomMember::Unbind(CallbackHandle<T> handle) {
|
|
std::lock_guard lock(room_member_impl->callback_mutex);
|
|
room_member_impl->callbacks.Get<T>().erase(handle);
|
|
}
|
|
|
|
void RoomMember::Leave() {
|
|
room_member_impl->SetState(State::Idle);
|
|
room_member_impl->loop_thread->join();
|
|
room_member_impl->loop_thread.reset();
|
|
|
|
enet_host_destroy(room_member_impl->client);
|
|
room_member_impl->client = nullptr;
|
|
}
|
|
|
|
template void RoomMember::Unbind(CallbackHandle<WifiPacket>);
|
|
template void RoomMember::Unbind(CallbackHandle<RoomMember::State>);
|
|
template void RoomMember::Unbind(CallbackHandle<RoomMember::Error>);
|
|
template void RoomMember::Unbind(CallbackHandle<RoomInformation>);
|
|
template void RoomMember::Unbind(CallbackHandle<ChatEntry>);
|
|
template void RoomMember::Unbind(CallbackHandle<StatusMessageEntry>);
|
|
template void RoomMember::Unbind(CallbackHandle<Room::BanList>);
|
|
|
|
} // namespace Network
|