186 lines
4.8 KiB
C++
186 lines
4.8 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <string>
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#include "common/common.h"
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#include "common/file_util.h"
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#include "common/symbols.h"
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#include "core/mem_map.h"
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#include "core/loader/elf.h"
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#include "core/hle/kernel/kernel.h"
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ElfReader::ElfReader(void *ptr) {
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base = (char*)ptr;
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base32 = (u32 *)ptr;
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header = (Elf32_Ehdr*)ptr;
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segments = (Elf32_Phdr *)(base + header->e_phoff);
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sections = (Elf32_Shdr *)(base + header->e_shoff);
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entryPoint = header->e_entry;
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LoadSymbols();
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}
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const char *ElfReader::GetSectionName(int section) const {
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if (sections[section].sh_type == SHT_NULL)
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return nullptr;
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int nameOffset = sections[section].sh_name;
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char *ptr = (char*)GetSectionDataPtr(header->e_shstrndx);
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if (ptr)
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return ptr + nameOffset;
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else
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return nullptr;
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}
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bool ElfReader::LoadInto(u32 vaddr) {
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DEBUG_LOG(MASTER_LOG, "String section: %i", header->e_shstrndx);
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// Should we relocate?
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bRelocate = (header->e_type != ET_EXEC);
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if (bRelocate)
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{
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DEBUG_LOG(MASTER_LOG, "Relocatable module");
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entryPoint += vaddr;
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}
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else
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{
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DEBUG_LOG(MASTER_LOG, "Prerelocated executable");
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}
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INFO_LOG(MASTER_LOG, "%i segments:", header->e_phnum);
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// First pass : Get the bits into RAM
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u32 segmentVAddr[32];
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u32 baseAddress = bRelocate ? vaddr : 0;
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for (int i = 0; i < header->e_phnum; i++)
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{
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Elf32_Phdr *p = segments + i;
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INFO_LOG(MASTER_LOG, "Type: %i Vaddr: %08x Filesz: %i Memsz: %i ", p->p_type, p->p_vaddr, p->p_filesz, p->p_memsz);
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if (p->p_type == PT_LOAD)
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{
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segmentVAddr[i] = baseAddress + p->p_vaddr;
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u32 writeAddr = segmentVAddr[i];
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const u8 *src = GetSegmentPtr(i);
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u8 *dst = Memory::GetPointer(writeAddr);
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u32 srcSize = p->p_filesz;
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u32 dstSize = p->p_memsz;
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u32 *s = (u32*)src;
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u32 *d = (u32*)dst;
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for (int j = 0; j < (int)(srcSize + 3) / 4; j++)
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{
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*d++ = /*_byteswap_ulong*/(*s++);
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}
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if (srcSize < dstSize)
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{
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//memset(dst + srcSize, 0, dstSize-srcSize); //zero out bss
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}
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INFO_LOG(MASTER_LOG, "Loadable Segment Copied to %08x, size %08x", writeAddr, p->p_memsz);
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}
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}
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INFO_LOG(MASTER_LOG, "Done loading.");
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return true;
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}
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SectionID ElfReader::GetSectionByName(const char *name, int firstSection) const
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{
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for (int i = firstSection; i < header->e_shnum; i++)
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{
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const char *secname = GetSectionName(i);
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if (secname != nullptr && strcmp(name, secname) == 0)
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return i;
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}
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return -1;
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}
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bool ElfReader::LoadSymbols()
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{
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bool hasSymbols = false;
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SectionID sec = GetSectionByName(".symtab");
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if (sec != -1)
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{
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int stringSection = sections[sec].sh_link;
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const char *stringBase = (const char *)GetSectionDataPtr(stringSection);
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//We have a symbol table!
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Elf32_Sym *symtab = (Elf32_Sym *)(GetSectionDataPtr(sec));
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int numSymbols = sections[sec].sh_size / sizeof(Elf32_Sym);
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for (int sym = 0; sym < numSymbols; sym++)
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{
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int size = symtab[sym].st_size;
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if (size == 0)
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continue;
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// int bind = symtab[sym].st_info >> 4;
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int type = symtab[sym].st_info & 0xF;
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const char *name = stringBase + symtab[sym].st_name;
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Symbols::Add(symtab[sym].st_value, name, size, type);
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hasSymbols = true;
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}
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}
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return hasSymbols;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Loader namespace
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namespace Loader {
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/**
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* Loads an ELF file
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* @param filename String filename of ELF file
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* @param error_string Pointer to string to put error message if an error has occurred
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* @return True on success, otherwise false
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*/
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bool Load_ELF(std::string& filename, std::string* error_string) {
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std::string full_path = filename;
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std::string path, file, extension;
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SplitPath(ReplaceAll(full_path, "\\", "/"), &path, &file, &extension);
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#if EMU_PLATFORM == PLATFORM_WINDOWS
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path = ReplaceAll(path, "/", "\\");
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#endif
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File::IOFile f(filename, "rb");
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if (f.IsOpen()) {
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u32 size = (u32)f.GetSize();
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u8* buffer = new u8[size];
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ElfReader* elf_reader = NULL;
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f.ReadBytes(buffer, size);
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elf_reader = new ElfReader(buffer);
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elf_reader->LoadInto(0x00100000);
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Kernel::LoadExec(elf_reader->GetEntryPoint());
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delete[] buffer;
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delete elf_reader;
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} else {
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*error_string = "Unable to open ELF file!";
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return false;
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}
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f.Close();
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return true;
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}
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} // namespace Loader
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