.. |
texture_filters
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Add nearest neighbor texture filter (#6189)
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2022-11-16 18:55:14 +01:00 |
depth_to_color.frag
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video_core: implement GLES depth/stencil downloads
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2021-10-02 14:19:27 +05:30 |
depth_to_color.vert
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video_core: implement GLES depth/stencil downloads
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2021-10-02 14:19:27 +05:30 |
ds_to_color.frag
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video_core: implement GLES depth/stencil downloads
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2021-10-02 14:19:27 +05:30 |
frame_dumper_opengl.cpp
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core: Properly std::move things around
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2020-02-27 16:55:09 +08:00 |
frame_dumper_opengl.h
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video_core, core: Move pixel download to its own thread
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2020-02-27 16:55:08 +08:00 |
gl_format_reinterpreter.cpp
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video_core: Run clang format
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2022-08-22 08:00:30 +03:00 |
gl_format_reinterpreter.h
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renderer_opengl: Apply styling suggestions
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2022-08-22 13:13:41 +03:00 |
gl_rasterizer.cpp
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code: Cleanup and warning fixes from the Vulkan PR (#6163)
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2022-11-04 23:32:57 +01:00 |
gl_rasterizer.h
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Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" (#6122)
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2022-09-10 15:35:13 +05:30 |
gl_resource_manager.cpp
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code: Cleanup and warning fixes from the Vulkan PR (#6163)
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2022-11-04 23:32:57 +01:00 |
gl_resource_manager.h
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video_core: Run clang format
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2022-08-22 08:00:30 +03:00 |
gl_shader_decompiler.cpp
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CI: fix recent build issues (#6148)
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2022-10-05 18:43:07 +02:00 |
gl_shader_decompiler.h
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video_core: Add missing header guards
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2020-04-18 22:06:37 -04:00 |
gl_shader_disk_cache.cpp
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Add per game configuration options (#6187)
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2022-12-08 13:27:25 +02:00 |
gl_shader_disk_cache.h
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Backport non-seperable disk shader from android (#5976)
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2022-04-02 11:57:14 +05:30 |
gl_shader_gen.cpp
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renderer_opengl: Header cleanup
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2022-08-21 02:22:57 +03:00 |
gl_shader_gen.h
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renderer_opengl: Header cleanup
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2022-08-21 02:22:57 +03:00 |
gl_shader_manager.cpp
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src/CMakeLists: Enforce multiple warnings on MSVC (#5692)
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2022-11-09 23:14:28 +01:00 |
gl_shader_manager.h
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Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" (#6122)
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2022-09-10 15:35:13 +05:30 |
gl_shader_util.cpp
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gl_shader_util: Downgrade GLSL to 430
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2022-08-29 21:44:07 +03:00 |
gl_shader_util.h
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gl_shader_util: Specify default precision for uimage2D
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2021-10-02 16:38:18 +05:30 |
gl_state.cpp
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android: renderer_opengl: Partially implement glLogicOp on GLES.
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2021-07-24 23:37:03 +05:30 |
gl_state.h
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use separate texture buffer for light and fog
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2021-07-24 23:36:53 +05:30 |
gl_stream_buffer.cpp
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Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" (#6122)
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2022-09-10 15:35:13 +05:30 |
gl_stream_buffer.h
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Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" (#6122)
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2022-09-10 15:35:13 +05:30 |
gl_vars.cpp
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video_core: add workarounds to enable GLES support
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2019-02-12 16:57:18 -06:00 |
gl_vars.h
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video_core: add workarounds to enable GLES support
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2019-02-12 16:57:18 -06:00 |
pica_to_gl.h
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video_core: Run clang format
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2022-08-22 08:00:30 +03:00 |
post_processing_opengl.cpp
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citra_android: Storage Access Framework implementation (#6313)
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2023-03-23 14:30:52 +01:00 |
post_processing_opengl.h
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post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
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2020-04-18 22:27:44 -04:00 |
renderer_opengl.cpp
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citra-qt: fixes to per game settings (#6298)
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2023-03-13 23:02:07 +02:00 |
renderer_opengl.h
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Resolve Black Screen on Intel GPU Regression (#6306)
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2023-02-18 18:54:12 +02:00 |
texture_downloader_es.cpp
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code: Cleanup and warning fixes from the Vulkan PR (#6163)
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2022-11-04 23:32:57 +01:00 |
texture_downloader_es.h
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video_core: implement GLES depth/stencil downloads
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2021-10-02 14:19:27 +05:30 |