citra-shitamoto-network/src/citra_qt/main.h
LittleWhite adee93d784 Improvements for MRU
avoid duplicates
always put the last file loaded to top of the list
2015-08-19 21:33:34 +02:00

117 lines
3.2 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#ifndef _CITRA_QT_MAIN_HXX_
#define _CITRA_QT_MAIN_HXX_
#include <memory>
#include <QMainWindow>
#include "ui_main.h"
class GImageInfo;
class GRenderWindow;
class EmuThread;
class ProfilerWidget;
class DisassemblerWidget;
class RegistersWidget;
class CallstackWidget;
class GPUCommandStreamWidget;
class GPUCommandListWidget;
class GMainWindow : public QMainWindow
{
Q_OBJECT
static const int max_recent_files_item = 10; ///< Max number of recently loaded items to keep track
// TODO: Make use of this!
enum {
UI_IDLE,
UI_EMU_BOOTING,
UI_EMU_RUNNING,
UI_EMU_STOPPING,
};
public:
GMainWindow();
~GMainWindow();
signals:
/**
* Signal that is emitted when a new EmuThread has been created and an emulation session is
* about to start. At this time, the core system emulation has been initialized, and all
* emulation handles and memory should be valid.
*
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
* access/change emulation state).
*/
void EmulationStarting(EmuThread* emu_thread);
/**
* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
* system emulation handles and memory are still valid, but are about become invalid.
*/
void EmulationStopping();
private:
void BootGame(const std::string& filename);
void ShutdownGame();
/**
* Stores the filename in the recently loaded files list.
* The new filename is stored at the beginning of the recently loaded files list.
* After inserting the new entry, duplicates are removed meaning that if
* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
* and remove from its previous position.
*
* Finally, this function calls \a UpdateRecentFiles() to update the UI.
*
* @param filename the filename to store
*/
void StoreRecentFile(const QString& filename);
/**
* Updates the recent files menu.
* Menu entries are rebuilt from the configuration file.
* If there is no entry in the menu, the menu is greyed out.
*/
void UpdateRecentFiles();
void closeEvent(QCloseEvent* event) override;
private slots:
void OnStartGame();
void OnPauseGame();
void OnStopGame();
void OnMenuLoadFile();
void OnMenuLoadSymbolMap();
void OnMenuRecentFile();
void OnOpenHotkeysDialog();
void OnConfigure();
void OnDisplayTitleBars(bool);
void SetHardwareRendererEnabled(bool);
void SetShaderJITEnabled(bool);
void ToggleWindowMode();
private:
Ui::MainWindow ui;
GRenderWindow* render_window;
std::unique_ptr<EmuThread> emu_thread;
ProfilerWidget* profilerWidget;
DisassemblerWidget* disasmWidget;
RegistersWidget* registersWidget;
CallstackWidget* callstackWidget;
GPUCommandStreamWidget* graphicsWidget;
GPUCommandListWidget* graphicsCommandsWidget;
QAction* actions_recent_files[max_recent_files_item];
};
#endif // _CITRA_QT_MAIN_HXX_