4d9eedd0d8
* vk_platform: Add `SetObjectName` Creates a name-info struct and automatically deduces the object handle type using vulkan-hpp's handle trait data. Supports `string_view` and `fmt` arguments. * vk_texture_runtime: Use `SetObjectName` for surface handles Names both the image handle and the image-view. * vk_stream_buffer: Add debug object names Names the buffer and its device memory based on its size and type. * vk_swapchain: Set swapchain handle debug names Identifies the swapchain images themselves as well as the semaphores * vk_present_window: Set handle debug names * vk_resource_pool: Set debug handle names * vk_blit_helper: Set debug handle names * vk_platform: Use `VulkanHandleType` concept Use a new `concept`-type rather than `enable_if`-patterns to restrict this function to Vulkan handle-types only.