citra-shitamoto-network/src
Yuri Kunde Schlesner ecbad494d9 Shader Debugger: Initialize input_vertex to prevent crashes
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
2015-09-07 16:46:25 -03:00
..
citra Increase required OpenGL version to 3.3 2015-08-30 08:45:57 -03:00
citra_qt Shader Debugger: Initialize input_vertex to prevent crashes 2015-09-07 16:46:25 -03:00
common x64: Proper stack alignment in shader JIT function calls 2015-09-01 23:39:52 +02:00
core DynCom: Converted all 0xE condition code checks to ConditionCode::AL 2015-09-05 22:24:42 -07:00
video_core OpenGL: Use Sampler Objects to decouple sampler config from textures 2015-09-03 15:09:51 -03:00
CMakeLists.txt CMake cleanup 2014-09-01 18:06:30 -03:00