2015-05-19 09:51:33 +05:30
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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2015-06-27 22:26:17 +05:30
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#include "common/common_types.h"
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2016-04-17 04:27:57 +05:30
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#include "core/hw/gpu.h"
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struct ScreenInfo;
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2015-06-27 22:26:17 +05:30
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namespace Pica {
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2015-07-22 04:34:05 +05:30
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namespace Shader {
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2015-06-27 22:26:17 +05:30
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struct OutputVertex;
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}
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2018-03-09 23:24:43 +05:30
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} // namespace Pica
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2015-05-19 09:51:33 +05:30
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2015-12-07 08:36:12 +05:30
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namespace VideoCore {
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class RasterizerInterface {
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2015-05-19 09:51:33 +05:30
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public:
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virtual ~RasterizerInterface() {}
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2015-05-19 09:51:33 +05:30
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/// Queues the primitive formed by the given vertices for rendering
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virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
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const Pica::Shader::OutputVertex& v1,
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const Pica::Shader::OutputVertex& v2) = 0;
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2015-05-19 09:51:33 +05:30
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/// Draw the current batch of triangles
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virtual void DrawTriangles() = 0;
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/// Notify rasterizer that the specified PICA register has been changed
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virtual void NotifyPicaRegisterChanged(u32 id) = 0;
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2016-04-17 04:27:57 +05:30
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/// Notify rasterizer that all caches should be flushed to 3DS memory
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virtual void FlushAll() = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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virtual void FlushRegion(PAddr addr, u32 size) = 0;
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2017-11-23 23:13:12 +05:30
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/// Notify rasterizer that any caches of the specified region should be invalidated
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virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
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2016-09-18 06:08:01 +05:30
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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/// and invalidated
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virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
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2016-09-27 15:39:53 +05:30
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/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
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2016-09-18 06:08:01 +05:30
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virtual bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) {
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return false;
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}
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2016-09-27 15:39:53 +05:30
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/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
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virtual bool AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) {
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return false;
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}
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2016-04-17 04:27:57 +05:30
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/// Attempt to use a faster method to fill a region
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virtual bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) {
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return false;
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}
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/// Attempt to use a faster method to display the framebuffer to screen
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virtual bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config,
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PAddr framebuffer_addr, u32 pixel_stride,
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ScreenInfo& screen_info) {
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return false;
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}
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2018-05-11 19:11:26 +05:30
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/// Attempt to draw using hardware shaders
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virtual bool AccelerateDrawBatch(bool is_indexed) {
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return false;
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}
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2015-05-19 09:51:33 +05:30
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};
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2018-03-09 23:24:43 +05:30
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} // namespace VideoCore
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