Pause on unfocused first draft
This is a MVP, still needs one or more configuration option(s) and review of the code style.
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@ -499,6 +499,17 @@ void GMainWindow::RestoreUIState() {
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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}
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}
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void GMainWindow::OnLoseFocus(Qt::ApplicationState state) {
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if (ui.action_Pause->isEnabled() &&
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(state == Qt::ApplicationSuspended ||
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state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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OnPauseGame();
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}
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if (ui.action_Start->isEnabled() && state == Qt::ApplicationActive) {
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OnStartGame();
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}
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}
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void GMainWindow::ConnectWidgetEvents() {
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
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connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
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@ -2013,6 +2024,10 @@ int main(int argc, char* argv[]) {
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Core::System::GetInstance().RegisterSoftwareKeyboard(std::make_shared<QtKeyboard>(main_window));
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Core::System::GetInstance().RegisterSoftwareKeyboard(std::make_shared<QtKeyboard>(main_window));
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main_window.show();
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main_window.show();
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QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
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&GMainWindow::OnLoseFocus);
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int result = app.exec();
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int result = app.exec();
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detached_tasks.WaitForAllTasks();
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detached_tasks.WaitForAllTasks();
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return result;
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return result;
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@ -68,6 +68,8 @@ public:
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GameList* game_list;
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GameList* game_list;
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std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
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std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
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public slots:
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void OnLoseFocus(Qt::ApplicationState state);
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signals:
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signals:
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/**
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/**
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