VideoCore: Consistently use shader configuration to load attributes
This commit is contained in:
@@ -669,13 +669,13 @@ void InterpreterEngine::Run(const ShaderSetup& setup, UnitState& state) const {
|
||||
|
||||
DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup,
|
||||
const AttributeBuffer& input,
|
||||
int num_attributes) const {
|
||||
const Regs::ShaderConfig& config) const {
|
||||
UnitState state;
|
||||
DebugData<true> debug_data;
|
||||
|
||||
// Setup input register table
|
||||
boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
|
||||
state.LoadInput(input, num_attributes);
|
||||
state.LoadInput(config, input);
|
||||
RunInterpreter(setup, state, debug_data, setup.engine_data.entry_point);
|
||||
return debug_data;
|
||||
}
|
||||
|
Reference in New Issue
Block a user