CFG:U: Add some data to the 0x00050005 config block.
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
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@ -16,7 +16,13 @@ namespace CFG_U {
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static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
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static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
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static const u64 CFG_SAVE_ID = 0x00010017;
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static const u64 CFG_SAVE_ID = 0x00010017;
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static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
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static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
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static const char CONSOLE_USERNAME[0x1C] = "THIS IS CITRAAAAAAAAAAAAAA";
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/// TODO(Subv): Find out what this actually is
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/// Thanks Normmatt for providing this information
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static const u8 STEREO_CAMERA_SETTINGS[32] = {
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0x00, 0x00, 0x78, 0x42, 0x00, 0x80, 0x90, 0x43, 0x9A, 0x99, 0x99, 0x42, 0xEC, 0x51, 0x38, 0x42,
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0x00, 0x00, 0x20, 0x41, 0x00, 0x00, 0xA0, 0x40, 0xEC, 0x51, 0x5E, 0x42, 0x5C, 0x8F, 0xAC, 0x41
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};
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enum SystemModel {
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enum SystemModel {
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NINTENDO_3DS,
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NINTENDO_3DS,
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@ -288,9 +294,9 @@ Interface::Interface() {
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// Console-unique ID
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// Console-unique ID
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config.block_entries[0] = { 0x00090001, offset, 0x8, 0xE };
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config.block_entries[0] = { 0x00090001, offset, 0x8, 0xE };
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offset += 0x8;
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offset += 0x8;
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// Username
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// Stereo Camera Settings?
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config.block_entries[1] = { 0x000A0000, offset, 0x1C, 0xE };
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config.block_entries[1] = { 0x00050005, offset, 0x20, 0xE };
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offset += 0x1C;
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offset += 0x20;
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// System Model (Nintendo 3DS XL)
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// System Model (Nintendo 3DS XL)
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config.block_entries[2] = { 0x000F0004, NINTENDO_3DS_XL, 0x4, 0x8 };
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config.block_entries[2] = { 0x000F0004, NINTENDO_3DS_XL, 0x4, 0x8 };
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@ -299,8 +305,7 @@ Interface::Interface() {
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// Write the data itself
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// Write the data itself
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file->Write(config.block_entries[0].offset_or_data, 0x8, 1,
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file->Write(config.block_entries[0].offset_or_data, 0x8, 1,
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reinterpret_cast<u8 const*>(&CONSOLE_UNIQUE_ID));
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reinterpret_cast<u8 const*>(&CONSOLE_UNIQUE_ID));
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file->Write(config.block_entries[1].offset_or_data, 0x1C, 1,
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file->Write(config.block_entries[1].offset_or_data, 0x20, 1, STEREO_CAMERA_SETTINGS);
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reinterpret_cast<u8 const*>(CONSOLE_USERNAME));
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}
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}
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Interface::~Interface() {
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Interface::~Interface() {
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