qt: Fix per-game config loading for 3DSX/ELF. (#6691)

Co-authored-by: Michael Theall <pigman46@gmail.com>
This commit is contained in:
Steveice10
2023-07-12 18:54:11 -07:00
committed by GitHub
parent 7a7f485640
commit 5e8ae4fa8a
2 changed files with 10 additions and 11 deletions

View File

@@ -1171,20 +1171,18 @@ void GMainWindow::BootGame(const QString& filename) {
movie.PrepareForPlayback(movie_playback_path.toStdString());
}
u64 title_id{0};
const std::string path = filename.toStdString();
const auto loader = Loader::GetLoader(path);
if (loader && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success) {
// Load per game settings
const std::string name{FileUtil::GetFilename(filename.toStdString())};
const std::string config_file_name =
title_id == 0 ? name : fmt::format("{:016X}", title_id);
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
system.ApplySettings();
u64 title_id{0};
loader->ReadProgramId(title_id);
LOG_INFO(Frontend, "Using per game config file for title id {}", config_file_name);
}
// Load per game settings
const std::string name{FileUtil::GetFilename(filename.toStdString())};
const std::string config_file_name = title_id == 0 ? name : fmt::format("{:016X}", title_id);
LOG_INFO(Frontend, "Loading per game config file for title {}", config_file_name);
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
system.ApplySettings();
Settings::LogSettings();